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  1. SP Other You vs All, Armor vs Outfit, Belts, Holsters, Animations

    True, seems that way, i would argue, but i can't seem to make you acknowledge the difference between what i propose and what you think of it. I respect your opinion. I just want to make a contribution in a more organized way. If you do not welcome it, it's ok all the same, and as always i will try to make the most of what i'm given. Thank you for the time you put in debating this matter and i hope i did not embarrass myself too much or pissed you off in which case i am sorry.
  2. SP Other You vs All, Armor vs Outfit, Belts, Holsters, Animations

    my intention is not to create a mod, it's about collecting separate modifications of different subjects into a single thread, so modders can use. it is NOT a mod, NOT an idea, NOT a recruitment ad! I am working on a thing at a time, then try to post it so others can use that modification only and i expect the same thing from the others. In other words, i believe this topic does not belong in this board. but i believe i should have made myself clearer in my first message...

    anyway back to replying to Gesia
    i got the idea of aging from 1755 old frontier mod=> they created pets (not very well executed but sufficient, and also a great idea). i was thinking, if they created a small horse-like animation, i could do it with one human-like.

    i got the armor covering bodyparts idea from the gloves with forearm protectors. As meshes the forearm protectors are marked as namex, with x to mark it as such. And i was thinking, if the protector covers the forearm, maybe the armor can cover an outfit.

    first i am working on creating body meshes with textures, in order to later use them to create outfits, armors...etc that are tight to the body.
    then create realistic animations with which i can rig the meshes.
    it's hard work, but i have some ideas
  3. SP Musket Era GESIA Mod Pack 0.7

    I would like to request some aid from all of you modders to put some of my ideas into practice, by maybe creating some and then adding them to your mods, or we all work on the same mod. I tried creating a thread containing it http://forums.taleworlds.com/index.php?topic=199065.0, but, as i expected, no one even replied... anyway, i like working on this game so much i can't just give up.
    Because i'm a beginner with with the python tools and 3d editors i found, i cannot do all these by myself.

    Please at least watch the images if you don't want to read the whole thing in order to see what i am currently working on.
    Thank you for your time,
    My respect to Gesia and i'm looking forward to aiding anyone who needs
  4. SP Other You vs All, Armor vs Outfit, Belts, Holsters, Animations

    I played so many mods but i couldn't see any improvement on gameplay. Instead of all contributing on one mod, each is contributing to many other mods. This makes progress extremely slow. If we work together we can create one mindblowing mod. Please contribute with whatever you can. I tried to...
  5. SP Musket Era War Getting Worse Beta 2.20

    i made katanas draw like one-handed swords (looks ok) i added items (katanas,bows,armors,helmets,boots,gloves,arrows) from 3 other mods, i modified 7 muskets to have bayonets, equiped bullets show the holster, rebalanced skills and attributes for hireable troops with math formula  :twisted: i used some of these items on last-level units.
    I used your mod too, thanks dude.
  6. SP Musket Era War Getting Worse Beta 2.20

    i want to make a draw-from-holster katana animation, but i don't know how
  7. SP Musket Era War Getting Worse Beta 2.20

    can you tell me what did you do to correct that, with musket and carbine reload?
  8. SP Musket Era War Getting Worse Beta 2.20

    i am trying to modify the item_modifiers.txt but it's difficult or impossible. i can't differenciate between cheap handmade grenades to handmade grenades, they all have 40 damage. do you have any ideas?
  9. SP Musket Era War Getting Worse Beta 2.20

    you know what best means, don't you :smile:
  10. SP Musket Era War Getting Worse Beta 2.20

    terror pistol has 4 barrels
    as for the gatling, yes it's rare and i also think it's not merchandiseable in the mod, please try my improvement presented above and post feedbacks for any further modifications.
    and "handmade" aren't so good, they are for low level troops. "hand-crafted" items are the best items
  11. SP Musket Era War Getting Worse Beta 2.20

    I used your mod and worked hard, and now the result:
    - all hireable troops can upgrade to better troops (except ultimate rank)
    - modified items for some troops
    - re-balanced items as to damage, accuracy, speed and cost using math functions
    ____-bows have less accuracy (but increasing up to 99 (highest) for hand-crafted) but greater damage
    ____-arrows have damages that vary disproportional to ammount and proportional to cost. the worthless arrows are depleatable but extremely cheap (what the hell, 15 arrows in my body and then i die?, no! about 4 would suffice they consume 15 :smile: )
    ____-pistols have the least accuracy amongst firearms in order to be used close-ranged but have greater reload speed
    (imagine a 10.0 difficultty headshot from the other side of the map! daaaang, about 20 feet would do just fine)
    ____-carabines have accuracy, reload speed and damage somewhere between pistols and muskets
    ____-muskets more differenciated damages and accuracies but in the same range
    ____-grenades are no longer depleatable (they cost too much and if a troop has it, it depleets them in the first fight and they mostly kill the ground :smile: )
    ____-melee items are modified to be more suited in fights because an armored rider used to kill 5 musketeers and 5 pikemen before dieing (if), but only improved weapons to use against them (pikes, spears)
    ____-unlocked special items in order to be bought, and also reduced the price (who would buy a 100k musket? make it 20k!)
    ____-gatling pistol is awesome but when i fired 30 bullets i hit once and did 14 damage, so i improved accuracy and damage, and now i kill 20 (what the hell, u pay 40k!)
    - fixed tutorial where cuirassiers do not mount (a missplaced '1' or something like that)
    - fixed grenades and added some to some troops (mostly musketeers) (light and homemade grenades used to show a mesh error with something about multiplayer bot spawn... but i copy-paste from small grenade)
    - it may not work properly in multiplayer (didn't test and didn't modify multiplayer troops)

    i used the mod from http://forums.taleworlds.com/index.php?topic=117997.0 (thumbs up dude)
    and modified with http://forums.taleworlds.com/index.php?topic=117997.0 (up top dude/s! but please make filter for factions edit-troops list in the VBA application and upload)

    thank you all for my raw material.

    here is the download link for the archive containing troops.txt and item_kinds1.txt
    mbrepository.com/file.php?id=3268

    i am not allowed to post external links so you add http : // www . with no spaces before the link above
    modify it as you want
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