搜索结果: *

  1. Toasticuss

    B Oriental Kengeki Gaiden

    There may still be hope...
  2. Toasticuss

    B Oriental Kengeki Gaiden

    Torsak_001 说:
    wow that fast. thank you for sound fix.

    About ninja and samurai  I think ninja should have short Katana with  Katana left-hand and Bow or Shuriken in long-range weapon upgrade and since they are Ninja they should have something special like Run fast maybe and Hannya face in head armor upgrade list just for cool-looking

    Samurai with Two-hand/One-hand Katana, Arm-guard or Two hand with no guard but strong Armor and Pistol Gun for long-range weapon upgrade


    Samurai Horse man with spear ,one-hand katana for close range combat ,Wheellock carbine for long range

    What happens when someone first starts the game and encounters that lol?
  3. Toasticuss

    Magic in Mount and blade?

    Have you seen this?

    http://forums.taleworlds.com/index.php/topic,30512.0.html

    Source is also available.... - http://www.mbrepository.com/file.php?id=616

    Mod download from repository changing - http://www.mbrepository.com/file.php?id=615
  4. Toasticuss

    B Oriental Kengeki Gaiden

    STOKK-E 说:
    Toasticuss 说:
    Torsak_001 说:
    May i ask how to fix the sound of gun fire?. it sound like bow.
    And can you change unit in Mercenary hire place to samurai or shinobi ?. The old Mercenary seem misplace when they in battlefield and I really like to see ninja with a Bomb or Samurai carry a gun.

    By the way this mod really awesome I really enjoy every moment that I spend with. Thanks you and sorry for my ENG that a lot of compliment that i can't put it in :smile:

    Can you give me the name of the gun that sounds like a bow?

    Are you saying you want the mercenaries units replaced with Samurai or Ninjas?

    All the modern rifels and guns you can buy from weapon master have arrow sounds.

    Torsak_001 说:
    Toasticuss 说:
    Torsak_001 说:
    May i ask how to fix the sound of gun fire?. it sound like bow.
    And can you change unit in Mercenary hire place to samurai or shinobi ?. The old Mercenary seem misplace when they in battlefield and I really like to see ninja with a Bomb or Samurai carry a gun.

    By the way this mod really awesome I really enjoy every moment that I spend with. Thanks you and sorry for my ENG that a lot of compliment that i can't put it in :smile:

    Can you give me the name of the gun that sounds like a bow?

    Are you saying you want the mercenaries units replaced with Samurai or Ninjas?

    Seem like every Gun sound like a bow and yes I love to see Mercenarie replaced. If you have time of cause. I understand if you have your own vision for this Mod.

    Download this, when you download it make sure its saved as sounds.txt, and just drop it into the main Module folder it should overwrite the old one and the sounds should be working normally.

    https://www.dropbox.com/s/xzlmg9vrymdlbho/sounds.txt

    Here's also a pastebin link of the entire file -

    http://pastebin.com/raw.php?i=GArRaZRj

    You can just open your current sounds.txt in notepad or something and replace everything with whats on that page.


    Can you clarify a bit more of what the mercenaries should have for weapons and armor? You mentioned Ninjas and Samurai....

    I could make them Ninjas and Samurai I think...

  5. Toasticuss

    B Oriental Kengeki Gaiden

    Torsak_001 说:
    May i ask how to fix the sound of gun fire?. it sound like bow.
    And can you change unit in Mercenary hire place to samurai or shinobi ?. The old Mercenary seem misplace when they in battlefield and I really like to see ninja with a Bomb or Samurai carry a gun.

    By the way this mod really awesome I really enjoy every moment that I spend with. Thanks you and sorry for my ENG that a lot of compliment that i can't put it in :smile:

    Can you give me the name of the gun that sounds like a bow?

    Are you saying you want the mercenaries units replaced with Samurai or Ninjas?
  6. Toasticuss

    B Oriental Kengeki Gaiden

    wesemlin 说:
    Toasticuss 说:
    It's looking like you guys would want a new Fire and Sword version, what would you want to see in it? More SP stuff? Multiplayer maps? New units? Factions?

    Well for me, I really enjoy captain co-op, and I know that this mod isn't mainly based on this (like Demon mod), but I really liked to see a little bit more improved one than as it is know. Like continuously stronger units they seem pretty random now i guess? and some balance tweaks maybe when you get some weapons in wich waves?

    But that's not the most important for this mod and I also enjoyed the SP so you could also work on this^^

    What did you thougth you would work on next?

    We tried as best as we could to make the units come in order of strength but at the time there wasn't documentation or explanation of the order of the units in the source so I did what I could.

    We also had very limited testers available, is it pretty random though?

    I need some more balance feed back..... If people could PM me stuff that'd be helpful....
  7. Toasticuss

    B Oriental Kengeki Gaiden

    It's looking like you guys would want a new Fire and Sword version, what would you want to see in it? More SP stuff? Multiplayer maps? New units? Factions?
  8. Toasticuss

    MP Other WFaS Administrator mod

    Poul2 说:
    I already wrote the reasons why I won't release source code of this mod. Check previous posts.
    And I don't want to argue who is and who isn't dev. Beside, sooner of later everyone will have this source if I give it to unknown person.

    Yes your main reason being -
    1) Many people are smart only when they "see" others work. I spend too much time on this mod, to someone ctrl+c and ctrl+v huge parts of it and make "his amazing mod". That doesn't mean I won't help others if I got any questions.

    All that does is screw the modding community over even more for Fire & Sword, its going to be OBVIOUS who uses this code, your afraid of releasing the source code because theirs that one guy who you will think will take all the credit for their mod which will have your admin mod.

    Any modder here worth his salt will credit a developer for something they used from them, if not their mod is reported to a moderator and taken down and they are looked down upon greatly.

    Case in point, you wouldn't have your admin mod if Taleworlds hadn't generously offered a module system where they opened up 99% of their game with their source files, so I don't understand things like this.

    When the source for mods gets released, existing developers further their knowledge and create better mods, and new developers are born by understanding new concepts, so by developers holding source back you hold the amount and quality of mods back.

    But I cannot force you to release the source no would I want to, so that's just my opinion.
  9. Toasticuss

    MP Other WFaS Administrator mod

    May I ask why you wont release the source?

    Would you even consider privately releasing it to certain developers of certain mods?
  10. Toasticuss

    B Oriental Kengeki Gaiden

    I just added a poll to the original post for a possible new version, let me know what version of M&B you'd want to see it for.
  11. Toasticuss

    B Oriental Kengeki Gaiden

    zoom526 说:
    So I downloaded the mod... and i put it and my modules folder for mount and blade with fire and sword. But how do i accutauly play it?

    Start Fire & Sword from the programs shortcut and select the module in the drop down list  :wink:

    Here's an example video of starting a module, thanks QWW.

    www.youtube.com/watch?v=I5pmXpCXRbc&feature=youtu.be#t=1m11s
  12. Toasticuss

    B Oriental Kengeki Gaiden

    METAL_GOD 说:
    I can not find animations.txt Where is it located?

    Ah I apologize, its been a while, your looking for the actions.txt, in both the Kengeki Module and F&S module.
  13. Toasticuss

    B Oriental Kengeki Gaiden

    METAL_GOD 说:
    Greetings, cheers for the team mod, fantastic work! ! ! Music, sound, animations, 3d art, all is perfect. A question. When I perform an attack on horseback, the character's body is twisting Can you fix this? pease, please! ! ! I've been testing all kinds of armor and with all the same.

    You'll need to manually edit the animations.txt and replace the horse part with native animations.
  14. Toasticuss

    MP Sci-Fi Star Wars: BF II - new team, new thread

    Is this this still alive?

    There's no point in letting the source or mod lay around doing nothing otherwise you just wasted all of your time on it for nothing, might as well hand it over to someone else to see it not go to waste....
  15. Toasticuss

    B Oriental Kengeki Gaiden

    Manfred von Scarlet 说:
    Are you still working on this, mate? Or have you left the Single Player's progress to others?

    It's on hold for the moment. I started a part time job so I have lost even more free time.
  16. Toasticuss

    B Oriental Kengeki Gaiden

    Slawtering 说:
    Damn now that mods are coming out I might actually get WFaS, then again M&B2 is in the works.

    The game was $3.74 on Steam yesterday....
  17. Toasticuss

    B Oriental Kengeki Gaiden

    luentech 说:
    hey together

    ähm how to install it?

    atm i extract it, to the modul folder from fire and swords

    but when i trying to get ingame my game crashed at this moment i have to choose my face...

    i tryed this mod in warband before but there i got an ... not found... text  in the chat, and its crashing also when i like to go to the arena

    This mod is for With Fire and Sword, install it to that module folder, and once it's done extracting, delete the language folder and start up the mod.
  18. Toasticuss

    B Oriental Kengeki Gaiden

    Constantinus 说:
    I have just downloaded the mod yesterday after a few months break playing the M&B. The mod is awesome - especially animations. And it is not bugged like other modes (Shogun). The choice of weapons is awesome: I like O-Dachis and Ninja armor - and here they are. So first of all thanks for the great work.

    But since I had a lot of experience playing other mods, I would like to share my thoughts on the possible improvements:

    Realism (I know it is rather a cinematic mod, but this concerns fighting mechanics):
    1) Shurikens overpowered (both range and damage). Originally this weapon is not designed to deliver lots of damage, but to cause pain and destraction.
    2) Connected to the first one  :roll: - the scripted injury shock would solve the problem. When the enemy recieves lots of non-lethal damage he is likely to be stuned for several seconds. Would be nice for the non-lethal katana strikes too, since this looks stupid when you deliver the swing to the opponent's body and he continues atacking you like nothing happened. This kind of injury was implemented in the 1866 mod for the first M&B - so that the bullet injury would stun enemies like in the films, when they got shot at and stay there looking where to fall down  :grin:. Fits with the samurai theme pretty well too. Just look for the proper code in the 1866.
    3) Thrown wakizashi can't do more damage than a thrusting atack by it hand-held. This is just not right.  :eek: Lower the damage - it would still be beneficial to throw wakizashi if you implement no. 2. since it will stun the opponent giving you some time to get in close and finish him with the katana strike.
    4) I believe, that the large (two handed only) swords are under-powered (those should by no means do less damage vs. naginatas ect. - since naginatas were designed as the cheaper versions of large swords). Maybe you can tweak this a bit to make them usefull - at present they are not better than the best one/two handed katanas, though obviously longer (which in my book means more damage due to the wider arc of the strike).

    Shields:
    Using off-hand katana and wrist-guard as a shield is fine idea, I love it. But those shouldn't block arrows. You can't block arrows with those really :smile: And there were special shields to protect from arrows in Japan:
    http://t3.gstatic.com/images?q=tbn:ANd9GcSM0riIs4Z8rHabkxlBwmZ8QfkxeW6E1NEwl2b1BY91gTmiG5vV
    Here is the historical reference link:
    http://books.google.ru/books?id=eyMYelZlKekC&pg=PA89&lpg=PA89&dq=medieval+japanese+shields&source=bl&ots=mqxAuufNZ8&sig=TlBlgqLqaq3npjev6EMvrykb5n4&hl=ru&ei=mppnTsrCJIzt-gawhfDuCw&sa=X&oi=book_result&ct=result&resnum=5&ved=0CEEQ6AEwBA#v=onepage&q=medieval%20japanese%20shields&f=false
    Basicaly those are the tower shields used during sieges and large battles to protect from arrows. Those should really be introduced into the mod. Make them cumbersome, so that one would want to drop it as soon as he got into the proximity of archers, rather than carry it over the back.

    Basicly that's it.  :grin: It would be nice to see the japanesse castles/taverns ect. instead of the european ones though.
    Thanks for the great work again.

    Those are some great ideas!

    I agree that the shurikens werent large damage dealing projectiles so if the stun script was ever implemented I would look into lowering the damage of them and making them just a device to stun enemies, but as they are now its awesome to throw one across the map and kill something.

    I also agree that the thrown wakizashi shouldnt be as powerful as thrust but for the sake of a video game, if they werent made to one hit kill, you would see people walking around with swords in their necks. I would rather be able to see people chucking swords into people killing them off of horses.

    The damage on the two handed swords comes down to balance in MP, I know that using the two handed samurai swords in SP seems like they should do more damage but they use the same item ID and so if you changed the two handed sword for SP to do more damage it would make it do more damage in MP, you could make a duplicate of the item, having one for SP and one for MP but it would take a bit a of time to do, and time is limited for me at the moment =/.

    The wrist shield blocking arrows is a balance thing for MP for the ninja's.

    I would enjoy implementing them but I am currently in school at the moment and am limited on time. If you could get that tower shield modeled and textured I could put it in in less than a couple minutes.

    The stun script would take a while to implement as I'm not 100% sure on the source availability at the moment for 1866 in normal M&B.

    And as for the buildings I would also want to see them all replaced but, I would need to model and texture them all myself myself or find someone to do them, wo-yo-sensei doesn't want to share any resources.


    Montavious 说:
    Does this work for the latest version of warband?

    It should, I haven't tested it, been busy =/, let me know if it doesnt, you can ignore the version mismatch with the installer.

    Also, I have released a version of Kengeki Gaiden for Fire and Sword you can check it out here - http://forums.taleworlds.com/index.php/topic,189079.0.html
  19. Toasticuss

    Warband Mod Installer Script for Mod Authors (v2.3)

    Janus 说:
    Hmm, I'd honestly forgotten all about it with everything else I've been busy with.
    I have it basically done, with one major problem: version checking doesn't work for Steam copies of the game. For regular releases directly from TaleWorlds, when you install an update it will write the current game version to the Windows registry. For Steam updates, the current game version only seems to be added to the Steam pseudo-registry when you first install it. Later Steam updates don't change that value, and I was unable to find any other way of checking the current game version for Steam releases.

    I could just release it with the version checking feature disabled, I suppose.

    I was actually able to get it to install to Steam installations just fine, I had missed another warband steam path.

    It's probably best to just remove the version checking as people should look at what version it supports on the repository....
  20. Toasticuss

    B Oriental Kengeki Gaiden

    Download link is up!!!

    http://www.mbrepository.com/file.php?id=3208
后退
顶部 底部