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  1. Coltonh65

    Morgh's M&B WB/WFAS Editor v1.50

    Not sure if this is entirely Morgh-Tools related but here goes:

    For some reason changing the Player's Supporters faction color no longer works, at least for me. Tried to change it on both Native and Diplomacy and it's still very bright red. (And yes, I started a new game.) The other faction colors change just fine. Both Morgh's Tools and Tweak MB indicate that the color change is in effect, but when I go to create my own faction it's still the default color.

    Can anyone tell me how to fix this, and explain what's going on?
  2. Coltonh65

    SP Native Custom Commander v1.396 for Warband 1.165+ (source code included)

    rubik 说:
    Coltonh65 说:
    Hey guys. I'm not too sure if I should post this in technical support, or in this thread. When running this mod, I randomly get an "RGL Error: Invalid opcode 2" on the world map, followed by a crash to desktop. To be more specific, it doesn't show anything in-game. There's an error window in and of itself on my desktop, outside of Warband itself.

    This has been going on all day with this mod and it's really starting to frustrate me. Can anyone elaborate on what the hell is going on? I've tried searching google, but I can't find anything specific enough.

    I appreciate any assistance given.

    The crash only happens on the world map. The window title reads "RGL ERROR" and the only text inside is "invalid opcode 2" and an OK button.

    Have you used the TweakMB to modify some settings of my MOD?

    Yeah, I adjusted the reputation gains/losses. I left it alone, and it seems to be fine now. Thanks.
  3. Coltonh65

    SP Native Custom Commander v1.396 for Warband 1.165+ (source code included)

    Hey guys. I'm not too sure if I should post this in technical support, or in this thread. When running this mod, I randomly get an "RGL Error: Invalid opcode 2" on the world map, followed by a crash to desktop. To be more specific, it doesn't show anything in-game. There's an error window in and of itself on my desktop, outside of Warband itself.

    This has been going on all day with this mod and it's really starting to frustrate me. Can anyone elaborate on what the hell is going on? I've tried searching google, but I can't find anything specific enough.

    I appreciate any assistance given.

    The crash only happens on the world map. The window title reads "RGL ERROR" and the only text inside is "invalid opcode 2" and an OK button.
  4. Coltonh65

    [Suggestion Box]

    Possut 说:
    Coltonh65 说:
    I think the Naffatun units seriously need nerfed/weakened. Individually, they're fine. But when you have 2~3 volleys of grenades coming at you from 10+ of these units, it does NOT make for a fun time--especially when you're trying to siege a castle.

    Or maybe put them further down the tree, and maybe add a new unit similar to Naffatun.

    After a bit of poking around, I don't think the unit itself is over-powered, but it's really the naffatun grenade. 150c/150p (not sure which one it registers, could be both?) is just way too powerful when you consider it's being thrown by multiple units at once, at range. These units get spawned with 20 of them I think.

    AFAIK the best throwing weapons don't inflict anywhere near that amount of damage, and the most damaging ones only have 4 ammo. I realize that throwing weapons as a whole aren't very popular, but from a gameplay standpoint the naffatun grenades blow everything else out of the water (no pun intended  :lol:)

    So that being said: What I was thinking is keep the Naffatun unit AND the grenade as it is, but do what Possut stated and perhaps add more units in the Naffatun tree. Bear in mind though, I believe the unit themselves aren't over powered, but the grenades are.

    I suppose a way around this would be to add more grenades that progressively get more damaging--weaker units get smaller grenades, stronger units get larger grenades.

    Adding different grenades, I would imagine, wouldn't be too difficult or time consuming to do. You could adjust the damage according to the grenade sizes, to the likeness of this:

    Small Naffatun Grenade - 35c damage
    Naffatun Grenade --60c damage
    Big Naffatun Grenade -- 90c damage
    Huge Naffatun Grenade -- 150c damage (this would be the original grenade as it is in the game right now)

    Or, if you don't want to use size, you could use something like:

    Weak Naffatun Grenade
    Naffatun Grenade
    Strong Naffatun Grenade
    Potent Naffatun Grenade

    or something along those lines.

    But yeah, I personally would not want to add any units like the Naffatun to any other faction--I love how they're unique to the Khergit. I just hate how they get 85% of the kills in sieges and the overpowering effectiveness they have when they're in groups.
  5. Coltonh65

    [Suggestion Box]

    I think the Naffatun units seriously need nerfed/weakened. Individually, they're fine. But when you have 2~3 volleys of grenades coming at you from 10+ of these units, it does NOT make for a fun time--especially when you're trying to siege a castle.
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