搜索结果: *

  1. Fattyfat

    Warband - Companion Fighting

    kefka95 说:
    The next version of TweakMB (out sometime this weekend) will allow you to completely block companion complaints, and will also allow you to prevent them from even trying to leave.  These tweaks will be savegame-compatible, will work with every TweakMB-supported mod, and will work more thoroughly than the standard "disable companion interaction" tweak.

    I'm also someone who enjoys having lots of companions.  I don't find that it makes much of a difference when you have an army well into the hundreds, although it does potentially make a difference in regards to party skills.  Mostly I just find it more fun that way :mrgreen:.

    kefka to the rescue once more!
  2. Fattyfat

    Warband - Companion Fighting

    Orion 说:
    I'm sure if you played Dragon Age: Origins, the idle chatter between Morrigan and Alistair would drive you up the ***** wall.

    But hey, you know what? That means there's more to the characters than equipment slots and party skills. Whoever said it doesn't add depth doesn't know **** from Shinola.

    If the "depth" was well-written and consisted of more than six paragraphs total, sure, I'd agree.  As it is, each of the companions has what equates to a profile on a bad internet dating site.

    Depth.  Psh.
  3. Fattyfat

    Intelligence XP Bonus

    Ogrecorps 说:
    My personal view is that the intelligence-based xp boost in the end allows a player to enjoy a higher level character longer and therefore not a problem. What I DO see as an issue, however, is the number of weapon points I am ending up with lately: nearly 900 accrued between my last level and current. I don't have the agility to have the weapon mastery to assign them where I would prefer them so they kinda get stuck wherever, making me all but unstoppable in tournaments. That is a bit much I think. Even at level 39 on day 397 (I advanced to that about a week ago in-game) I still have to choose between the base attributes in order to get things the way I want but have no such problem any more with proficiencies where I am, unfortunately I believe, a jack of all trades. Below are my stats:
    2011042600001.jpg

    Edit: the first thing I did was push my INT to 15 where it has served me quite well since.

    Yep, I have no issue with the XP, regardless of build.  There is still a wall you hit where you just don't level anymore, and garnering an extra few levels to put you a little closer to the other kings of calradia is incentive to keep going.

    The weapon points are ridiculous though.  I end up with a thousand just sitting there unspent, rofl.
  4. Fattyfat

    Best Armour?

    Ogrecorps 说:
    Methinks sugarloaf helms have more armor but I might be wrong. If they do they only have 1 more. Everything else you listed is top quality.

    Just remember, native isn't floris.
  5. Fattyfat

    Quiver Size

    SkyTime 说:
    This goes offtopic, but its better than creating a whole new thread for this :

    How does horse archers work in sieges? Im talking about attacking now.

    How do you mean the question?

    They act like regular archers on foot, generally - if you are talking about behavior.

    They perform adequately, if you are talking about performance.
  6. Fattyfat

    Women have it easy

    Aside from the original topic, the first thing I do after basic leveling and gear shopping is to train troops up and give them to each king over and over until relation reaches 100.  It doesn't take all that much time as long as you give moderate to high quality troops in large numbers - I definitely think there is an issue with the give troops function, but honestly it is also something one can just avoid doing if it impacts the fun of the game.
  7. Fattyfat

    Ranged weapons. Worth investing?

    Stepsongrapes 说:
    Fattyfat 说:
    Bows are better, period, because the POTENTIAL for outstanding results exists where the same potential does not for X-bows.

    Some people are of the mind that under certain battle (not character build) circumstances, x-bows are better.  I disagree. 

    As you say, assume a character with PD of 8+ and a bow proficiency of 350.  Assume this character also has a crossbow proficiency of 350 and that said character has access to the bow of their choice and the crossbow of their choice, along with the best ammo for each.

    Under what circumstance would said character choose to bring the crossbow versus the bow into battle?  I say none, if they are informed, reasonable, and logically.

    Others believe that sieges or prolonged battles favor the x-bow.  I think that belief is founded on flawed reasoning.

    And you would be correct sir.
  8. Fattyfat

    Regenerate Health

    I'll direct you to my above comments about "fooling yourself into thinking you -aren't- cheating".
  9. Fattyfat

    Regenerate Health

    If you are so worried about "instantly" getting healthier with the cheat, then do what you would do if there was a regenerating system implemented... go sit in a corner for whatever preordained amount of time you feel is necessary and THEN hit the cheat.  It will work the same, since the entire premise is "not in combat".

    SkyTime 说:
    E: And i cant see how is the 'halo****' related to the request im supporting here.

    Halo has an integrated "regeneration" system similar to the one you are suggesting.  What wasn't clear about that when I said it before?
  10. Fattyfat

    Regenerate Health

    I don't see it as useless, it has served many other games well (albeit very different games that share little else in common with this one).  A little silly, certainly.  My problem is that there are already workarounds for the implied "issues" that are proven to work.  If you need someone to fiddle with a module, txt files and such and label it a "feature" that you can download to fool yourself into believing it is different from "cheating" then I think you need to reevaluate.  I fully support cheating of any nature that makes the game more fun for the person playing the game - it is a single player game after all, tweak and cheat to your heart's content, it won't hurt anyone else.  Taking valuable time away from adding features that /don't/ already have workarounds is unacceptable, on the other hand.

    I apologize if my text has been "snide" - conversation often does not translate well in a text based environment.

    Welcome to the intranetz.

    SkyTime 说:
    This kind of thing should be optional, as some find it usefull and some dont. If it gets added ofcourse, and this is still a suggestion, and suggestions are often to be made better so why not give your own opinions about this instead of spamming the thread with some Halo ****?

    Note that the said "halo ****" is exactly what you are asking to implement, therefore holds at least some kind of relevance, just as references to call of duty and other similar styled games.

    Also note that I did indeed give my own opinions.  Wear some armor and turn the difficulty down.
  11. Fattyfat

    Regenerate Health

    Raygereio 说:
    Fattyfat 说:
    If it ain't broke...
    Well, that's just the thing: some people do feel like it's broken.  :smile:

    In what manner is the current health system broken?  The game is already easy enough.  If you are getting killed too fast, reduce the damage in the settings and wear some armor. you'll live forever.  That not only solves the problem but is a hell of a lot simpler than adding arcade-style health kits and regeneration, particularly when the time spent could be used on any of the hundred other suggestions in the /appropriate/ suggestion thread in the stickies.

    SkyTime 说:
    I wouldnt call it a cheat, rather realism, some kind of. I mean, if id have free time in battle, id take the time to heal some minor wounds :razz:

    And if you had free time in battle, tell me exactly how you would "heal" your minor wounds, in this hypothetical "realist" situation?

    SoTAL 说:
    I just feel like there should be some way of regenerating health when you're out of combat, if you get unlucky and lose health early on in a siege for example you're kinda ****ed. Shouldn't be overpowered or anything, just so that you don't have to be super-careful for the rest of the battle if you get hit by a javelin or something at start.

    See above damage setting and armor wearing comment.

    Smarmellows 说:
    If the player could heal over time, they'd have an incentive to actually try to fight in those muckier situations. If the worst happened and they managed to survive it, they wouldn't be doomed for the rest of the battle and be forced to sit back and watch. Though obviously the danger of this is it will feel like a cheat to some, making the game too easy, you'd have to be very careful in balancing it, and it would have to be optional. Still, not a bad idea, but if it came down to it between this and a new feature from Caba, then I'd take the new feature. Disregarding the argument that this itself is a new feature, and what is and is not a cheat. (Bodyguards to an ambush? cheat  :roll:)

    If you need incentive to get into "muckier" situations, see above comment about lowering damage settings and wearing armor.  I'll even add the suggestion to wear a shield, I know, crazy right?

    Shingles 说:
    Energy-sword.jpg



    I await implementation

    I could get behind that.  Rofl.
  12. Fattyfat

    Regenerate Health

    If it ain't broke...

    Scully 说:
    Health kits and regenerating health? rofl

    Just wait, next they'll want Halo-style force fields that regenerate.
  13. Fattyfat

    Ranged weapons. Worth investing?

    I wouldn't say debatable early on - the X-bow is better with comparable investment in both weapons when the investment equals zero, I don't think there is any question about it.

    Of course everything is situational, and I'd rather stay away from circular logic.

    Given a character that is fully invested in STR and AGI (all skill points free, strength and agility skills maximum of 8/:cool: and minimally in INT and CHA, what weapon would you choose, a bow or x-bow?

    Given a character that is moderately invested in all attributes (all skill points free, strength and agility skills maximum of 5/5) what weapon would you choose, a bow or x-bow?

    Given a character that is minimally invested in STR and AGI (all skill points free, strength and agility skills maximum of 2/2) and fully invested in INT and CHA, what weapon would you choose, a bow or x-bow?
  14. Fattyfat

    Ranged weapons. Worth investing?

    I don't get the argument I guess.  Taking any historical representation out of the question and only using the game's mechanics -

    X-Bows offer low-investment ranged solutions that deliver adequate results.

    Bows offer high-investment ranged solutions that deliver poor to outstanding results based upon investment level.

    Both have been stated in increasingly long blocks of text repeatedly.  Both are true.  What's the big deal?

    Bows are better, period, because the POTENTIAL for outstanding results exists where the same potential does not for X-bows.
  15. Fattyfat

    Simple codes and Banners <-- vote here

    Gotta agree about the banners from better banners mod.  It's all personal taste though.  Ikaguia's banners look very nice though!
  16. Fattyfat

    Help with companions?

    Easy as pie to set up a companion to be useful.

    12 STR 12 AGI for every companion, no questions asked.  Strength for the ability to equip good armor and weapons, agility to be able to buy up to 4 in riding.

    After the 12 STR 12 AGI, you need to make a decision about the companion.

    A companion built for combat should focus on STR and AGI the rest of the way, in whatever steps you like (STR for Ironflesh and Powerstrike, AGI for Shield/Athletics/WeaponMaster).  Done and done.

    A companion built for party skill support should spend the rest of their levels on INT.  You can pick three to four skills based on intelligence and put all remaining skill points into them.  Examples:  Tracker - (Max Tracking, Spotting, Pathfinding, Trainer).  Medic - (Max First Aid, Wound Treatment, Surgery, Trainer).  Tactician - (Max Trainer, Tactics, Engineer, Surgery).

    The goal is to have every INT based skill covered by at least ONE companion.  Doubling up is fine if you have extra points, since companions skills don't count when they are at low health so having a backup is a good deal.

    Equipment for every companion for the best results - Helmet 45+, Gloves 6+, Boots 30+, Armor 52/16+.  Companions perform best with weapons that do not have a stabbing animation, so military hammers, picks, morningstars, scimitars are strong choices (ONE HANDED).  Any strong shield will do, the best being a Huscarl's Shield (Steel shield can work well if the companion has a high shield skill, but the huscarl shield is still the best all around).  Heavy Charger or at least Warhorse works best as far as mounts go.

    Follow those BASIC guidelines and you'll have successful, useful companions in your party.
  17. Fattyfat

    Which shield do you prefer and why?

    I can't imagine an argument against the huscarl shield in terms of "best all-around".  Nothing compares as far as the numbers are concerned.  Siege, on foot, on horse it is the best of the best.  Other shields may have a singular better purpose, but if you're looking for one size fits all purposes, the huscarl is king.
  18. Fattyfat

    Success tips?

    Yes, manhunters are rescued from enemies that you attack, you'll see a list of hire-able captives on the left side of your screen after a battle with an enemy that has prisoners.

    themendios is probably right about the sword sister tree, though I can't confirm as I'm not well versed in it.  They may very well be a better option, particularly since you can hire them in taverns.
  19. Fattyfat

    Success tips?

    As said before, there are tons of ways to make money.

    Read up on trading, there are plenty of posts on that in both the general forums and around here.  Buying enterprises is a must (do so at as many cities as you can after making some scratch the other ways)

    Taking prisoners with manhunters and companions using blunt weapons from horseback (using no infantry or archers so you stay fast on the map) and having a decent prisoner management skill (4-5 points) nets a lot of money quick, along with a lot of experience from bandit hunting in general.  Added bonus of high resale loot from sea raiders in particular. (This is my personal pick for the best way to get fast cash)

    Tournaments are a fast 3000 and give you a chance to hone your fighting skills.

    In general I always suggest making a lot of money first and then training up a strong army later - 60 men is way too many for the "bank up" stage.  If you only had 1000, you're about 50x lower than the amount you should have before getting into the fief/vassal type stages.  You really only need 5-8 companions and 20 manhunters (trained as high as possible) to start building up your wallet.

    Then, once you have some strong gear (52/16 armor, 33+ boots, 8+ gloves, 50+ helm, masterwork or balanced or heavy weapon, reinforced shield) and a hefty amount of money THEN you have some security for when you do start on the vassal/fief stage of the game.

    Companions are one key to success, make sure they have decent levels of trainer and other party based skills (three skills per companion is a good start) and that they have decent gear loadouts.  Riding 4 is a must, and any warhorse or charger type.  Companions tend to do best with a strong shield and one-handed weapon that does not have a thrust (So Axes, hammers, morningstars).

    I won't go into how to build a character for success as there are so many different ways to play it, most of which deal with taste rather than maximization.  Needless to say Charisma builds are very effective with high leadership, moderate prisoner management.

    Good luck and welcome to the floris mod :smile:

    EDIT:  The state of banks is incredibly ridiculous right now, and I avoid them altogether as they feel like cheating.  But you can just invest whatever you make money-wise in a portside bank (Sargoth and Praven I think are the best) and just keep reinvesting whatever you make from enterprises and the interest.  They become moneymaking machines that give limitless denars.  So if you don't mind being exploity, you can do that and make the game very easy.
  20. Fattyfat

    Ranged weapons. Worth investing?

    Yep, bring a ranged weapon to a siege every time.  You'll make the enemy cry.

    You can always fill up your slots like this - Xbow/Bow - Ammo - Ammo - Ammo, and then just pick up whatever weapon and/or shield you like from the casualties.
后退
顶部 底部