Eurgh. As much as I dislike the Beserkers idea, any new faction is a good faction.
Also, I noticed one class (maybe demon hunter, can't remember) got double pistols at wave 11 AND 15, with the same stats. Seemed like a wasted slot...
Would it be possible to bring in a few more arrow varieties? I mean, the crusader archers get... 2 types of arrows, basic and wave 11... Why can't there be a bit more variety inbetween? I find those middle waves quite difficult as the damage output just isn't enough.
Also, I've been experiencing a lot of crashes when using traps, if I don't play a mage, the game is fine, but as soon as I switch to mage, throw down a few traps and kill a few things the game crashes.
Also works along the same lines with exploding bullets, it seems sometimes I kill 2 enemies at the same time on my computer, but my friend (playing via LAN) only shows as me killing one person.
Also, there is the standard summoning error appearing on screen whenever there is a summoning.
On a side note (I know I've mentioned it before)
Throwing weapons: 4 is not enough to justify a slot, especially when they don't kill and have terrible accuracy.
Bombs / exploding bullets: overall damage / area of effect (or both for bombs) is not enough. you get 1 shot, it does meh damage and knocks a few people over. Not worth a slot. Exploding bullets just don't seem to be an improvement on standard bullets. Sure you can hit 3 people at once, but if it takes 5 shots to kill them... why bother?
Gun-axes: The last line isn't a gun axe at all. Forcing you to chose between carrying an actual melee weapon as well, or using an inferior gun (which takes 3-4 shots to kill later enemies) a slight downer for the Assassin.
Is there any way to increase the number of mercs up to 8 or 10 or even 12 per person? I find mercs are not only stupid, but they hold their attacks for ages, refuse to switch weapons and face the wrong way, leading to huge slaughters against even the weakest skeletons and thralls.
Seriously, they sit there holding their sword up for about 4 seconds, in which time the skeleton has turned around, swung and killed him. They don't consider blocking, and they ALWAYS do it. The only way I've seen them kill anything is through ranged shots (though their accuracy always seems worse than the enemies) or mobbing the enemy.
3 pistoleers against 6 watchmen at long range should not result in 4 watchmen dead, 2 by headshots.
Also, when is the release date? This weekend (as in tomorrow) or next week?
Seriously hoping this week, as I have friends round and we want to try a 5 way game with the new mod
Send me a PM if you need more testing