Yeah, the mod itself has the capability to offer the environment, setting and opportunity for Feudal and other forms of role-play but its something else which is inhibiting the desired role-play, personally I have no idea of what it is.
Anyway on a side note, those damn "white Knights" and other do gooders really make the job of being a bandit a lot harder, especially on a small map and highly populated server, no one is interested in personal profits anymore, had a situation where a faction actually turned down an offer of 50% of all booty collected by myself and my ad hoc band of Bandits... who the hell turns down about 10-15k ever 30 mins or so? Crazy Knights...