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  1. JCash85

    ntdll.dll crash upon startup

    Just want to pop in and say that I recently had this issue. WFAS started to crash immediately after the intro splash. Verified local files and reinstalled through steam, changed audio/video settings, removed mods, etc etc nothing worked.
    Renamed the rgl_config.txt file and it's running fine again.
    Thanks for the tips
  2. JCash85

    Best way to obtain renown

    taking on, and winning, battles in which you are outnumbered is a good way to gain lots of renown quickly. The more you are outnumbered, the higher the renown value of the battle.
    Sieging and taking a city of an enemy faction all by yourself gets you good renown as well.

    You could try releasing all your soldiers down to 30 or so, and taking on the bandit/looter/raider groups that have slightly more men than you. If you carry grenades and get good with them, you can even the numbers up on the battlefield real quick to save your men.
    Renown value is a function of how hard it would be to win a battle, and how bad your odds are, so exploit that.
    Not sure what the "best way" to get renown is. I farmed bandit groups with about 15 men under me, a fast horse, and 6 medium grenades and a hussar lance. Took me less than an hour to break 150 renown.
  3. JCash85

    Strategy

    tactics? what tactics?

    Here's the tactic that wins all day every day:
    1) Buy musketmen
    2) find hill
    3) go make a snack, catch up on the latest episode of your fav show, knit a pair of mittens, whatever
    4) profit

    I'm enjoying the game, but really . . . .  muskets kind of force you to adopt one tactic: muskets. I made freakin dinner once while waiting on a battle to resolve while I just stood behind a tree to prevent cheap sniping and let my marksmen do the work.
    I don't even buy cav/infantry at all. Just musketmen recruits, 2nd best armor, best musket. I might lose 2-3 every battle, but I'm killing the enemy in droves.
    Wish there was a way to enforce volley fire though, telling troops to hold fire stops the reload sequence.
  4. JCash85

    F&S Bugs Thus far

    POM_Achilles 说:
    JCash85 说:
    Okay, not sure if this has been posted yet, but the search function is disabled for now (or so it says when I try to search)

    Anyway. My troop lines in single player will not orient towards the enemy. So, I have my line of 20-odd musketeers. I tell them to hold position at a point. They all line up nicely and hold at that point. The problem? The problem is that the line itself is at a very strange angle to the oncoming enemy. It's fairly dramatic as well, like a 45 degree angle. So to "work around" this issue I have to march my musket men off to the left or right of the starting position in order to get my line to face the enemy straight on.

    Hope this is clear. It's like my whole line forms up facing the far left or right corner of the battle map. Due to M&B's wonderful native AI control and troop order system I literally have no way to fix this. It happens on every single field battle.
    Graciously waiting on a patch for this one.

    I already mentioned this problem, except I've had it even worse, like 90 degrees to the enemy lol.

    haha, dang.
    Oddly enough, when I do castle/fortress sieges I get a full 90 degree rotation like you mentioned. But only for siege battles, on open field stuff it's 45-ish degrees off. This is so odd. If I could actually tell my soldiers which direction to face, I wouldn't even care about the bug.
  5. JCash85

    F&S Bugs Thus far

    Okay, not sure if this has been posted yet, but the search function is disabled for now (or so it says when I try to search)

    Anyway. My troop lines in single player will not orient towards the enemy. So, I have my line of 20-odd musketeers. I tell them to hold position at a point. They all line up nicely and hold at that point. The problem? The problem is that the line itself is at a very strange angle to the oncoming enemy. It's fairly dramatic as well, like a 45 degree angle. So to "work around" this issue I have to march my musket men off to the left or right of the starting position in order to get my line to face the enemy straight on.

    Hope this is clear. It's like my whole line forms up facing the far left or right corner of the battle map. Due to M&B's wonderful native AI control and troop order system I literally have no way to fix this. It happens on every single field battle.
    Graciously waiting on a patch for this one.
  6. JCash85

    Poll to add crouch ( Not a complain topic, I'm actually trying to help ).

    voting for crouching(although I would prefer kneeling, but there isn't a poll for that). Would rather they fix the numerous bugs with this mod first, but it's an idea I like.
    Should be able to fire any firearm while kneeled. Reloading action forces you to to stand if you're reloading a musket, otherwise (pistol/carbine) you remain kneeled during reload animation sequence. Kneeling should improve accuracy of all firearms, as it allows for better bracing and therefore steadies the weapon.
    Firing bows while kneeling should not be allowed.
  7. JCash85

    Tactics on the battlefield

    Here's the formations and some explanation based on 180+ days on campaign in this very entertaining mod:

    Shield Wall: Infantry formation no greater than 3 rows deep. It seems that no matter how many troops I have they never form more than 3 rows of men. I've tried this with as few as 20 infantry and as many as 350, and it's always 3 rows deep. Also, they will form up on your left side. If you imagine the shield wall as a rectangle with the long side facing the enemy, your character will be at the top-right corner of the rectangle if you tell them to form a shield wall without pointing to a specific location. This formation is the most common and frankly the  most useful, you can win against numerically superior forces if you use this on a hill and tell your men to hold while making use of your battle cries (u and b keys).

    Ranks: This seems to form your troops up into a single-file line that attempts to face parallel to the enemy. Useful for archers or cavalry prior to the charge. I've noticed a bug during sieges where if you are attacking and order your archers to form ranks outside the walls, they will line up single file perpendicular to the wall, and generally only accomplish dying with any talent. I can't seem to get them to line up properly for the life of me during a siege, but that's for another thread.

    Square: Exactly what it implies. A big square of dudes all facing the same direction. Can be handy to order this during a melee if you're getting roughed up, as it allows you to retreat into the center and be protected by your men. Other than that, it is generally tactically inferior to the shield wall or ranks formations

    Wedge: Well, it's a wedge. Yeah, like cheese. Historically used by cavalry to "crack" and panic infantry formations. In-game it doesn't seem to work all that efficiently compared to other formations. Being able to order your cavalry to form a shield wall (lol) and then charging them works just as well, and frankly if you're using your cavalry right (as in, charging them into the rear/flank of enemy infantry) the formation you use doesn't really matter as the enemy will usually panic and start to route anyway.

    As for tactics, it's really pretty simple. Find a hill, form a shield wall, and stay close to your men. One thing to note is that if you move too far away from your men they seem to decide to run off to the corner of the map. They don't route, they just jam up against the invisible wall and stand there. It's super annoying and can really ruin your tactical genius. If you stick close to your soldiers they usually stay where you order them, though if you are really outnumbered they will sometimes run off.

    Also, archers almost never stay put. I quit using them altogether because it's super frustrating having a specific group of soldiers run off every time you turn around. If you tell them to follow you and then stand in one spot, they seem to stay put. They're like freaking toddlers, the second you look away they're halfway across the battlefield picking flowers completely oblivious.

    The running away problem affects all troops, so your days of ordering your men to hold in a big fancy formation while you ride off to merrily lance away are over. If you do this in this mod, you can expect all your soldiers to be in a big pile jammed up against the farthest and most inconvenient invisible wall of the battlefield in complete disarray. Is it annoying? Yes. Is it somewhat realistic? Sure, probably. I can't imagine the men being motivated to stand around while their commander rides off over yonder hill for whatever reason.

    So, to sum it up. Stay close to your men.
    Also, most of the pole arms in this game do not allow you to "couch". In fact, there seems to be only one pole arm (the Koplon) in the entire mod that allows this "couching" and I have yet to ever see it for sale, anywhere, ever. So forget that couched lance thing.

    Bows don't get awesome until you get to around 250 skill points. Right now I'm rocking a power draw of 10 and 301 skill in bows, using a masterwork longbow, and the aiming reticule stays small even zoomed in, and I consider it my primary weapon. If you want an archer character, you have to basically max out your skills to be worth anything, and it wont pay off until you're around level 30. Crossbows are extremely rare and can only be found in the north as the pictish crossbow. It's damage is ok but the long reload time makes it not worth keeping, especially considering the damage output you can get out of bows with a decent power draw skill.

    In sieges battlecries are your best friend. Rush up the latter and hit b to drive the enemy back and allow your men up onto the walls proper, then sprinkle in a little "u" here and there and you should be fine. Gesgiths (from the Picts) are amazing tier for a siege.

    On companions: Do what you like, so far I have 4 with me and I've given them all heavy war axes and thick mail, and they are worth 50 men each. Seriously. I find that when I give them swoard/shield they spend more time blocking than swinging, but when I give them a big 2 handed axe they just hack their way through 20 guys before finally going down. Note that your companions will get knocked out in almost every battle anyway, so I prefer that they take as many with them as possible.

    Clerics/priests of woden: these dudes are great, keep one or two in your party and you can talk with them to raise morale. Very, very handy on long campaigns. In combat they are useless however, so keep them at the rear and safe as much as you can.

    Hope the wall of text isn't too much, and thanks again for the work that went into this mod, it's been great fun.
  8. JCash85

    BUG Reports v 1.32

    Hey, I just downloaded this mod and so far I'm really enjoying it, so thanks for all your hard work.
    I have just one issue, I don't know if it's a bug or something I just can't find.

    Okay, I have some castles/cities/villages of my own and I promoted one of my companions to a lord by giving him a major city. However, I can't figure out how to give him any more fiefs. I can't assign the villages associated with the major city to him, or to myself, at all.

    I have like 11 fiefs that have no lord and I can't seem to do anything about it. I've already gone to my court and talked with the minister/chancellor/everyone ( I have all the government official types that you can hire) and there are no dialogue options to assign fiefs to a lord through any of them. There doesn't seem to be an option when I speak with the Lord himself, or when I speak to the guild master/village elder of the towns I want to give away.

    In short, could someone please tell me how to assign fiefs to lords? I know there is an option when you first take the town over, but it seems like if you choose to "wait until I take the council of my lords" (or whatever that option is) you can't go back and assign fiefs later.

    Please let me know, and once again thanks for all your hard work on the mod, it's great.
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