guilemaster 说:
That would make this CoD with swords. No thanks. Points and any kind of recorded stats are detrimental to team work, as they promote playing for your individual profile instead of for your team.
There seems to be some sort of need for this game to stay "cult" or so...
You don't have to copy CoD...
You can give the multiplayer a very "rpg-ish" levelling structure.
I don't have some sort of pipe dream about points flying through the screen with a Tell sell dude screaming: "LEVEL UP! YOU ARE AWESOME!"
It's very simple, a point system that rewards points for a round win with your team and points for each damage done MOTIVATES teamplay which is clearly lacking.
Everyone doing their own thing and trying to steal kills isn't really realistic also isn't it?
A point system like above would also add to the REALISM and the dramatic feel.
For me the fact that you also get rewarded for doing 90% damage instead of stealing someone's kill is reason enough for a system like this...
Everything that increases teamplay is something good.
And of course you can model an xp system to make players even more selfish, but the point is to model an xp system to make players think about their team.
edit:
"The rewards for leveling should not be gear I agree, maybe it should reward you with being able to be "group" leader after level 50 or so.
Or being able to vote twice in a vote, those sort of things."