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  1. Qui-Gon

    SP Other Tainted Paths

    How do I change religion? :eek:
  2. Qui-Gon

    WF&S Line battles

    Yes, two (the best :razz:) clans-CzKR and RP (CzKR u can translate like... Czehryn Registered Cossacks Regiment and RP is Commonwealth) are going to make linebattle, but there is one, big problem-our servers are only 64 slots... We have rules for this LB, and also for normal matches. I will publish it soon...
  3. Qui-Gon

    LKP-International clan "Lisowczycy Królestwa Polskiego"

    Hey, guys, if you make international clan, it's name should be english, not polish ;P
  4. Qui-Gon

    1866 - X-Mas Release (v0.8)

    :?:Hello, can u upload some screens of the map :?: I have only polish version and I can't change it to eng, so I see Native names of towns and factions...  :cry:
  5. Qui-Gon

    Kuomintang Army Clan (recruiting players and hoster needed)

    Yes, I know. I uploaded wrong file :oops: . Sorry, we will change it soon... :roll:
  6. Qui-Gon

    Kuomintang Army Clan (recruiting players and hoster needed)

    God... It's not our clan's flag xD.
  7. Qui-Gon

    B Musket Era Other [WB] Pirates & Fishmod

    OK sorry guys :razz: Fishmod can be nice  :mrgreen:
  8. Qui-Gon

    B Musket Era Other [WB] Pirates & Fishmod

    Hey, guys. Why "fishmod" on multi? Why not normal ship battles? Fishmod sux, i think, but boarding with real players...
  9. Qui-Gon

    B Musket Era Other [WB] Pirates & Fishmod

    Hey, when beta will be released??
  10. Qui-Gon

    Waterloo-Music

    Fakken 说:
    What about Vltava(Moldau) from Smetana?
    (Sorry for my english... I'm polish idiot :razz:)
    Why Smetana?? He isn't classical composer. He lived during Romanticism...
    ________________________________________________________________
    I think, that "The Gael" is better, when it's playing by Albannach :smile:
  11. Qui-Gon

    News: Next Release 1.3 Delayed (read here plz)

    Rofl, nice man :razz:
  12. Qui-Gon

    Waterloo-Music

    Hey! I've got question! What's title of song named "music_6" in Waterloo?? It's not complete, and I want to download it... I know other titles, I'm a musician, but I can't identify that song :P
  13. Qui-Gon

    BUG Reports / Suggestions v 1.21

    When I fight game crashes, and I see message:

    RGL ERROR

    Unable to open texture file
    Modules\Brytenwalda\\Textures\(name of file).dds
  14. Qui-Gon

    BUG Reports / Suggestions v 1.21

    My last rgl_log...

    Starting new log file.
    Version:  1.131

    -- OS: Microsoft Windows 7  (build 7600), 32-bit
    -- RAM: Available physical RAM: 2512MB/3327MB
    -- CPU: AMD Phenom(tm) II X4 965 Processor (AuthenticAMD)
    - L1 cache size: 64K
    - L2 cache size: 512K
    - CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
    - Number of CPUs: 4 ( Speed: ~3415MHz / ~3415MHz / ~3415MHz / ~3415MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: atiu9pag.dll / Description: ATI Radeon HD 5700 Series
    - Texture Memory: 2414 ( Available Texture Memory: 2400 )

    Received stats and achievements from Steam

    Processing Ini File {
    Module_name =  Calradia
    Num Hints =  12
    Setting Map Min X =  -180.000000
    Setting Map Max X =  180.000000
    Setting Map Min Y =  -145.000000
    Setting Map Max Y =  145.000000
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  2.000000
    Setting hero_xp_multiplier =  2.000000
    Setting regulars_xp_multiplier =  3.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  1.000000
    Setting armor_soak_factor_against_cut =  0.800000
    Setting armor_soak_factor_against_pierce =  0.650000
    Setting armor_soak_factor_against_blunt =  0.500000
    Setting armor_reduction_factor_against_cut =  1.000000
    Setting armor_reduction_factor_against_pierce =  0.500000
    Setting armor_reduction_factor_against_blunt =  0.750000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  1.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  1.900000
    Setting melee_damage_speed_power =  2.000000
    Scan Module Textures =  1
    Scan Module Sounds =  0
    Loading Resource  test
    Loading Resource  textures_face_gen
    Loading Resource  shaders
    Loading Resource  textures
    Loading Resource  materials
    Loading Resource  materials_face_gen
    Loading Resource  uimeshes
    Loading Resource  meshes_face_gen
    Loading Resource  helpers
    Loading Resource  map_tree_meshes
    Loading Resource  map_icon_meshes
    Loading Resource  particle_meshes
    Loading Resource  skeletons
    Loading Resource  tree_meshes
    Loading Resource  xtree_meshes
    Loading Resource  grass_meshes
    Loading Resource  plant_meshes
    Loading Resource  body_meshes
    Loading Resource  object_meshes
    Loading Resource  object_bodies
    Loading Resource  goods_meshes
    Loading Resource  item_meshes1
    Loading Resource  horse_a
    Loading Resource  arabian_horses
    Loading Resource  arabian_castle
    Loading Resource  food
    Loading Resource  beards
    Loading Resource  armors_b
    Loading Resource  armors_c
    Loading Resource  armors_d
    Loading Resource  armors_e
    Loading Resource  armors_f
    Loading Resource  armors_g
    Loading Resource  armors_h
    Loading Resource  armors_i
    Loading Resource  boots_b
    Loading Resource  boots_c
    Loading Resource  helmets
    Loading Resource  helmets_b
    Loading Resource  village_houses
    Loading Resource  village_houses_a
    Loading Resource  village_houses_b
    Loading Resource  hair
    Loading Resource  deneme
    Loading Resource  interiors_a
    Loading Resource  interiors_b
    Loading Resource  interiors_c
    Loading Resource  arena
    Loading Resource  map_icons_b
    Loading Resource  castle_a
    Loading Resource  dungeon
    Loading Resource  stone_houses
    Loading Resource  snowy_houses
    Loading Resource  snowy_castle
    Loading Resource  helmets_d
    Loading Resource  helmets_e
    Loading Resource  helmets_f
    Loading Resource  castle_b
    Loading Resource  square_keep
    Loading Resource  anim_b
    Loading Resource  shields
    Loading Resource  shields_b
    Loading Resource  weapon_meshes_c
    Loading Resource  xtree_meshes_b
    Loading Resource  map_icons_c
    Loading Resource  pictures
    Loading Resource  user_interface_b
    Loading Resource  user_interface_c
    Loading Resource  scene_encounter_spot
    Loading Resource  interior_thirsty_lion
    Loading Resource  scene_small_tavern
    Loading Resource  weapon_meshes1
    Loading Resource  weapon_meshes_b
    Loading Resource  houses1
    Loading Resource  wall_meshes1
    Loading Resource  town_houses
    Loading Resource  doors
    Loading Resource  churches
    Loading Resource  town_houses_b
    Loading Resource  castle_c
    Loading Resource  castle_d
    Loading Resource  castle_e
    Loading Resource  castle_f
    Loading Resource  castle_g
    Loading Resource  castle_h
    Loading Resource  castle_i
    Loading Resource  gatehouse
    Loading Resource  viking_houses
    Loading Resource  fake_houses
    Loading Resource  town_houses_c
    Loading Resource  banners
    Loading Resource  map_flags
    Loading Resource  map_flags_b
    Loading Resource  map_flags_c
    Loading Resource  map_flags_d
    Loading Resource  particles_2
    Loading Resource  prisons
    Loading Resource  prisons_b
    Loading Resource  interiors_d
    Loading Resource  costumes_b
    Loading Resource  costumes_c
    Loading Resource  arena_costumes
    Loading Resource  boots_a
    Loading Resource  terrain_borders
    Loading Resource  terrain_borders_b
    Loading Resource  skyboxes
    Loading Resource  object_b
    Loading Resource  tree_e_meshes
    Loading Resource  destroy
    Loading Resource  xtree_meshes_c
    Loading Resource  grass_meshes_b
    Loading Resource  interiors_steppe
    Loading Resource  grooming_horse
    Loading Resource  town_houses_d
    Loading Resource  horses_b
    Loading Resource  ani_horse_mounted
    Loading Resource  deneme2
    Loading Resource  horse_skeleton
    Loading Resource  steppe_fake_houses
    Loading Resource  weapon_meshes_d
    Loading Resource  tableau_shields
    Loading Resource  heraldic_armors
    Loading Resource  spear
    Loading Resource  weapons_e
    Loading Resource  weapons_f
    Loading Resource  instruments
    Loading Resource  sarranid_armors
    Loading Resource  custom_banner
    Loading Resource  simple_primitives
    Loading Resource  ani_man_walk
    Loading Resource  ani_twohanded
    Loading Resource  ani_onehanded
    Loading Resource  ani_death
    Loading Resource  ani_stand_guardsman
    Loading Resource  ani_human_mounted
    Loading Resource  ani_lady_stand
    Loading Resource  ani_poses
    Loading Resource  ani_stand_shopkeeper
    Loading Resource  ani_man_cheer
    Loading Resource  ani_stand_onhorse
    Loading Resource  ani_throw_stone
    Loading Resource  ani_strikes
    Loading Resource  ani_equip_arms
    Loading Resource  ani_run_p
    Loading Resource  ani_run_forward_left_right
    Loading Resource  uni_strikes3
    Loading Resource  ani_walk_sideways
    Loading Resource  ani_run_sideways
    Loading Resource  ani_stand
    Loading Resource  ani_crouch_down
    Loading Resource  ani_low_walk
    Loading Resource  ani_turn_man
    Loading Resource  ani_attacks_single
    Loading Resource  ani_lancer
    Loading Resource  ani_attacks
    Loading Resource  ani_kicks
    Loading Resource  ani_parry_attack
    Loading Resource  ani_walk_backward
    Loading Resource  ani_run_lookingsides
    Loading Resource  ani_defends
    Loading Resource  ani_walk_lookingsides
    Loading Resource  ani_jump
    Loading Resource  ani_wedding
    Loading Resource  arabian_props
    Loading Resource  uni_jump
    Loading Resource  uni_stances
    Loading Resource  uni_equip
    Loading Resource  uni_strike
    Loading Resource  uni_throws
    Loading Resource  uni_fistswing
    Loading Resource  uni_lord_stand
    Loading Resource  uni_defence
    Loading Resource  uni_sideways
    Loading Resource  dart
    Loading Resource  armors_new_a
    Loading Resource  armors_new_b
    Loading Resource  armors_new_heraldic
    Loading Resource  armors_new_arena
    Loading Resource  crossbows
    Loading Resource  arabian_armors
    Loading Resource  rock
    Loading Resource  costumes_d
    Loading Resource  nordic_helmets
    Loading Resource  sarranid_helmets
    Loading Resource  sarranid_armor
    Loading Resource  raw_materials
    Loading Resource  khergit_lady_dress
    Loading Resource  vaegir_helmets
    Loading Resource  gauntlets_new
    Loading Resource  sarranid_lady_dress
    Loading Resource  sarranid_boots
    Loading Resource  bride_dress
    Loading Resource  full_plate_armor
    Loading Resource  weapon_meshes_e
    Loading Resource  fur_armors_a
    Loading Resource  ui_server_filter
    Loading Resource  warhorse_new
    Loading Resource  ship
    Loading Resource  arabian_houses
    Loading Resource  object_c
    Loading Resource  tree_f
    Loading Resource  interiors_arabian
    Loading Resource  arabian_village
    Loading Resource  valleyProps
    Loading Resource  workshops
    Loading Resource  barrier_primitives
    Loading Resource  town_houses_e
    Unrecognized Module_info directive =  use_explicit_couch_flag . Skipping.

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  unsupported
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...
    loading time:  12397
    Finished All...
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    246 parties added.
    launch complete.
    Switching to menu window...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
    Loading tracks
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    654 parties added.
    launch complete.

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

    Frame# : 95608
    Saving options...  OK!
    Exiting network manager...  OK!
    Deleting resources...  OK!
    Exiting physics manager...  OK!

    num rt_material : <c: r  9 > / <c: y 27 >

    Render Target Format Usages:
    A8R8G8B8 :  16 ( 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 <c: r + 1 >  )
    A8 :  9 ( 1 1 1 1 1 1 1 1 1  )
    A16B16G16R16 :  7 ( 1 1 1 1 1 1 1  )
    D24X8 :  3 ( 0 0 0 <c: r + 1 >  )
    D16 :  3 ( 0 1 0  )
    R16F :  2 ( 1 0  )
    A16B16G16R16F :  3 ( 0 0 0  )

    Dumping resource usage information:
    #Full textures:  148
    #RT textures:  45
    #RT materials:  27
    #RT Memory usage:  131549
    Exiting graphics manager...  OK!

    Current Config {
    first_time : 0
    texture_detail : 100
    render_buffer_size : 15
    max_framerate : 300
    start_windowed : 0
    use_pixel_shaders : 1
    use_vertex_shaders : 1
    fake_reflections : 1
    show_framerate : 0
    use_ondemand_textures : 1
    use_ondemand_textures_mt : 1
    disable_music : 0
    disable_sound : 0
    disable_frequency_variation : 0
    cheat_mode : 1
    enable_blood : 1
    enable_edit_mode : 0
    force_single_threading : 0
    debug_mode : 0
    display_width : 1280
    display_height : 1024
    display_bits : 32
    antialiasing : 8
    sample_quality : 0
    alpha2coverage : 1
    force_vsync : 0
    shadowmap_quality : 2
    shader_quality : 2
    postfx_dof : 1
    postfx_hdr : 2
    postfx_autoexp : 0
    flora_degrade_distance : 100.000000
    flora_lod_detail : 0
    use_instancing : 0
    use_secure_connection : 0
    max_number_of_connections : 16
    look_for_server_on_this_machine : 0
    music_volume : 0.611000
    sound_volume : 1.000000
    mouse_sensitivity : 0.500000
    invert_mouse : 0
    enable_lighting : 1
    enable_particles : 1
    enable_blood : 1
    enable_character_shadows : 1
    enable_accurate_shadows : 1
    number_of_corpses : 3
    grass_density : 100
    combat_speed : 2
    friend_combat_difficulty : 0
    adapter_format : 0
    reduce_combat_ai : 0
    reduce_campaign_ai : 0
    combat_difficulty : 0
    display_labels : 1
    display_targeting_reticule : 1
    display_attack_direction : 0
    turn_camera_with_horse_in_first_person : 2
    verbose_damage : 1
    verbose_shot_difficulty : 1
    battle_size : 8.083330
    attack_direction_control : 2
    defend_direction_control : 0
    lance_control : 0
    anisotropic_filtering : 1
    enable_environment_shadows : 1
    verbose_casualties : 1
    verbose_experience : 1
    realistic_shadows_on_plants : 2
    number_of_ragdolls : 3
    gamma : 2.200000
    character_detail : 0.500000
    character_shadow_detail : 0.500000
    control_mouse_movement_y_scale : 1.500000
    blood_stains : 1
    use_winmm_audio : 0
    auto_gfx_quality : 0
    }

    Closing log file... 
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