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  1. Semper_Ducimus

    Some issues I've encountered

    Faunul 说:
    Hello there, fellow players. I have had quite a hard time trying to create a game.
    Unfortunately, I couldn't select the Autosave option, the one that's right in the beggining, and then I found out that I couldn't even read my character's bio.

    Same here. It makes character creation a tedious trial and error process being unable to read the bio at character creation.
    I May have to shelf it until this is fixed.

    kalarhan 说:
    autosave was disabled. It may come back later (cause bugs)

    texts missing was a bug with 1.01. Try 1.02beta or later version

    Seriously? Is this confirmed? 
  2. Semper_Ducimus

    Updates on 1.34?

    I do have to make one  minor retraction from my previous statement.  In terms of Trading of goods, Fire and sword is much nicer with its latest patch, but it still lacks business enterprises.
  3. Semper_Ducimus

    Updates on 1.34?

    nothingto 说:
    This mod should be in replacement of Fire and Sword. Rather then buying Fire and Sword, people should buy Brytenwalda,

    I've been mucking about in both games and I have to agree.  Aside from that, i find galloping about on horseback collecting "head Ka-bobs" much more entertaining then constantly reloading a musket.
  4. Semper_Ducimus

    Updates on 1.34?

    Looks awesome!

    One question.

    Is all this gaming goodness going to up the Ram requirements?  I find myself somewhat concerned about this since im still using XP with 2 gigs of ram, and other mods have pushed this envelope, so im wondering.
  5. Semper_Ducimus

    Fire and Sword Version 1.141 is ready

    nox 说:
    We'll be getting feedback primarily in this forum on this patch, which will contribute to the next patch which hopefully will end that phase for WFS.

    So expect one more general patch and after that, we'll start on the features from Warband.

    Now that is really awesome to hear!  Thanks for all the great work!
  6. Semper_Ducimus

    Fire and Sword Version 1.141 is ready

    Looks like an awesome patch addressing many suggestions or complaints! 
  7. Semper_Ducimus

    How do you start the storylines?

    I have (another) dumb question.

    Is there a timetable on storylines?  What i mean is, do you only have so much time to build up your character/finances  or can you  freewheel as long as you like? 

    Whenever i have (attempted) to play Fire and steel, I keep getting the impression im on some kind of time crunch.
  8. Semper_Ducimus

    SP Native Native Mod Compilation - NMC 1.153 beta2 released

    I just wanted to say, thank you for this mod compilaiton.  After experimenting with several mods over the last  couple weeks, I believe ive gotten to a point where im making my own personal "build", but using this mod compilation as its foundation.  This mod compiliation is what really makes the game.
  9. Semper_Ducimus

    [S] Rallix's Troop Trees

    Two questions if i may:

    - Why was the Khergit Lancer removed?  What was the rationale? This isn't a critque, im just curious as to why.

    - Is this mod compatible with the Native Mod Compilation? ( http://forums.taleworlds.com/index.php/topic,126993.0.html )
  10. Semper_Ducimus

    Floris Basic PLUS | Floris Expanded LITE

    This has probably been asked before, but:

    Regarding the new items within Floris basic, they are just additions that are not useable by anyone but the player, correct?  So if i wanted to save memory, i could simply not update the item_kinds.txt and it will have no unwanted side effect?
  11. Semper_Ducimus

    Does this game use warband code or the original MB code?

    Caba`drin 说:
    Caba`drin 说:
    It runs on Warband's engine, but was originally built using the vanilla M&B's module system.

    Caba`drin 说:
    "Engine" in this instance is the .exe core that processes things like battles, graphics rendering, and translates the game campaign scripts, etc into action. The engine is indeed Warband's (as one can see from how battles work, graphics are rendered, etc).

    "Module system" is the source of all the campaign scripts, item definitions, troop definitions, etc, etc, that gets compiled into the myriad of .txt files within the \Modules\<Module Name>\ folder. It provides the instructions on what to do and then the engine carries it out. The module system here is a mix of original M&B campaign scripts (with the lack of a player faction, marriage, etc) and Warband multiplayer mode definitions, etc.

    (Another clear distinction, the "module system" is open for Warband and vanilla M&B and contains things modders can change to their heart's desire...the "engine" is not open for modification, without breach of license.)

    The amount of time it would take to merge Warband's campaign scripts would likely be fairly minimal, but it would require the WFaS module system to be released.

    That's encouraging. How long do you think it might be before they release it?  (assuming they do)
  12. Semper_Ducimus

    Can someon explain how trade works?

    Thanks for the explanation, but at this point, i think im ready to retire this game, or just cheat myself infinate cash. Trade, IS NOT WORKING in my game.  Allow me to illustrate:

    I asses the prices:
    brokentrade_01.jpg
    Ok, selling velvet to Ryazan sounds profitable.  Lets see if the goods merchant has any in stock.

    brokentrade_02.jpg
    Well, looky here, he happens to have quite a few of them in stock. Must be my lucky day! I should be rolling in the dough in no time!  Let's go talk to the mayor....

    brokentrade_03.jpg
    What?  Just hides and honey? What about velet?  The merchant has it in stock, why can't i run a caravan?!

    I give up.
  13. Semper_Ducimus

    Can someon explain how trade works?

    Ive read post after post. "OMG, trading is so OP!".  But for the life of me, i can't get it to work at all. I go to whatever town. Assess the prices. I get my feedback. Buying Soandso here, and selling it at SuchinSuch place will yield X Amount of cash. Ok, so i go talk to the mayor. I want...
  14. Semper_Ducimus

    Useful tips to players

    Daergarz 说:
    samipso 说:
    I don't get the velvet option for a caravan tho.

    Which is why you carry a pack of velvet with you. Sell it to the goods merchant, then speak to the mayor and order the caravan, then buy back the velvet from the marketplace. Rince, repeat.

    I just don't get this at all. Ive bought a velvet, brought it up, done exactly this, and i get. No velvet option.  Ever.
  15. Semper_Ducimus

    A Mod for the Mongol's (aka Khergit's) ?

    Seriously, the time period is nearly perfect with this game.

    Mongol invasion of Europe:
    Part 1 -  http://www.youtube.com/watch?v=OiLTX_2-560
    Part 2 - http://www.youtube.com/watch?v=DY0eczetUTQ
    Part 3 - http://www.youtube.com/watch?v=De1tkCGVqbQ
    Part 4 - http://www.youtube.com/watch?v=qww8mh6UXDw


    I'm kinda surprised nobody's done a concerted effort to properly render this faction in warband.
    They pretty much kicked everyone's buttocks. What's not to love about them?  :razz:
  16. Semper_Ducimus

    Mod idea collection: I want this mod.

    I've looked all over, and i can't seem to find it.

    A mod  for Warband  that enhances, or brings to life the mongols (aka "Khergits")

    This is very fertile ground, and they pretty much kicked everyone's hindquarters.

    Some inspiration:
    Mongol invasion of Europe:
    Part 1 -  http://www.youtube.com/watch?v=OiLTX_2-560
    Part 2 - http://www.youtube.com/watch?v=DY0eczetUTQ
    Part 3 - http://www.youtube.com/watch?v=De1tkCGVqbQ
    Part 4 - http://www.youtube.com/watch?v=qww8mh6UXDw


  17. Semper_Ducimus

    A Mod for the Mongol's (aka Khergit's) ?

    Dalkar 说:
    Here's the mod suggestion thread, my friend:
    http://forums.taleworlds.com/index.php/topic,10276.3855.html
    I'm not pedantic or anything, it's just that your idea might do unnoticed by modders :razz:

    DOH!  :shock:
    /facepalm
  18. Semper_Ducimus

    A Mod for the Mongol's (aka Khergit's) ?

    Dalkar 说:
    Wrong forum, dude.

    Well, i thought about making this post in the  Caravanserai  section, but all the threads there look like individual mod release threads, and not discussion threads. I didn't want to clutter it up with my inane questioning.


    maybe you could make it yourself if you tried :wink:

    Oh no..... I spent 4 years modding another game to be the game i wanted, and in the end, i couldn't stand looking at it, as it was just work to me.  Totally ruined the game for myself. I try playing, and all i see is things wrong, or objects and attributes, with all sense of immersion completely gone.  I'd much rather D/L, install, and post my undying gratitude to the modder responsible  :lol:
  19. Semper_Ducimus

    A Mod for the Mongol's (aka Khergit's) ?

    I've looked all over and i can't seem to find any mod that enhances or brings to life the Mongol empire, (aka "Khergit"s).  Is there any?  Preferably in a historical context? I think the 1237AD mod does to some extent, but i'm afraid to use any mod where I might have to alter my Virtual...
  20. Semper_Ducimus

    Useful tips to players

    Dumb question, wheres the bank? Ive looked all over, cant find one.
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