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  1. Veledentella

    "Bannerlord is a good game"...

    Thanks for all the replies, the read has been pretty eye-opening. I think I will pick the game up when it is on sale this December.
  2. Veledentella

    "Bannerlord is a good game"...

    ... says 85% of Steam reviews and an overwhelming majority of Metacritic reviewers. How so? Does that mean that: Bannerlord is a good game and a small minority writing on here criticizing it makes an impression it is bad? Bannerlord is a bad game, but most people who bought it (such as teens)...
  3. Veledentella

    Where do you edit the length of this list?

    Do you have the source code of your target mod?
  4. Veledentella

    [List] OSP/LSP Modifications

    And two more mods have not yet been spotted:
    1. Swadian Interregnum 1387 (https://forums.taleworlds.com/index.php?threads/wb-swadian-interregnum-1387-wip-3-mirrors.255873/) - assuming the beta version is the finished one, the entire mod is OSP (the OSP note is in the main thread: https://forums.taleworlds.com/index...regnum-1387-wip-3-mirrors.255873/post-6164664),
    2. Southern Realms (https://forums.taleworlds.com/index.php?threads/jubals-southern-realms-new-release.93799/) - the entire mod is OSP (the OSP note has been provided by the mod author on Exilian forums
      jsr.png
      ; the source code can be found here: https://exilian.co.uk/forum/index.php?topic=6751.0 and the credits here: https://exilian.co.uk/forum/index.php?topic=259.msg8345).
  5. Veledentella

    [List] OSP/LSP Modifications

    Two more mods have gone under the radar unnoticed:
    1. Evlat 1.21 (https://forums.taleworlds.com/index.php?threads/evlat-1-21.327058/) - its source code and two resource files are OSP (the OSP note is in the main thread: https://forums.taleworlds.com/index.php?threads/evlat-1-21.327058/),
    2. ElvenPath (https://forums.taleworlds.com/index...-realms-mod-0-3-1-teaser-gameplay-poll.50181/) - its source code is OSP (the OSP note is in the comments: https://www.moddb.com/mods/elvenpath/downloads/module-system1).
  6. Veledentella

    Bugfix for hussar wings

    It is not a bug, it is a feature!

    Good job, perfectionism at its finest. Things like this can go under the radar of people for ages, it is how small they are. When one sees something like this, they are obliged to act for perfection's sake.
    I strongly encourage re-uploading it to other hostings, because this one may not live very long.
    Try uploading it to MEGA.nz or something like ModDB or Nexus.
  7. Veledentella

    WB Coding Starting Conversations From Overland Map

    Expand your modding knowledge first and foremost and then inspect how Native and other mods have accomplished similar things. The snippets you posted seem incomplete and barebones.
  8. Veledentella

    MP Other Persistent Prehistory World

    MP, especially its extinct Persistent branch, is dead, therefore I would advise you not to waste time on your project I consider barely started. It may be harsh but it is 2023.
    Just a few cents from me:
    - I would personally prefer the map to be as similar to the vanilla Warband map as possible (same place, just much earlier, so the only change that I would look forward to would be lower sea levels)
    - no big settlements, only tent camps, caves and canyons
    - fighting against fauna should be a big part of the game, wild animals could be hunted, or they could attack us, like bandits do
    - probably an idea for later, but slow, very slow technology progression would be cool to have
    Not going to happen, unless it will become an SP mod.
  9. Veledentella

    Question about the reckoning mod.

    I've seen it be bounced around for years, his Moddb page shows the earliest statements of his passing from back in 2018 https://www.moddb.com/members/lordric/page/2#comments
    However, is there any credible source from a member of the mod team or something? The creator has been inactive and maybe (if he is alive) he just has not seen the fake comments/ messages (which may be useless hearsay at this point) to disprove.
  10. Veledentella

    Question about the reckoning mod.

    because the developer of The Reckoning died before he was able to complete the mod
    Source of this information? I did not find anything about it in the mod's section.
  11. Veledentella

    Sufficient feast!

    Nice find, fully justified necro.
  12. Veledentella

    WB Coding changing agent's inventory/equipment

    Ideally, you should not overcomplicate it and just stick to 4 items per 4 weapon item slots. If you want, you may do what Cokjan has suggested above and fiddle with commands that will do something with the empty slot.

    And, instead of using triggers for mount/ dismount, you may write one detecting if agents are actively mounted. You may use try_for_agents and checking every 0.25 or 0.5 seconds if conditions are met (when you think that every frame is too resource-intensive).
    Python:
    (agent_get_horse, ":horse", ":your_agent"),
    (...)
          (try_begin), #on foot
             (le, ":horse", -1),
    (...)
          (else_try), #on horseback
    (...)
          (try_end),
  13. Veledentella

    WB Coding changing agent's inventory/equipment

    How many inventory slots are used by the troop? Arrows + a bow + a lance + a sword = 4?
  14. Veledentella

    Is there any possibility of changing the keys combination that opens the Dev Console in game?

    Yea i understood later how does this forum work but i dont know how to erase this thread, do you have any idea about the question btw?
    I have no idea because I am not familiar with Bannerlord at all. You may write to a moderator to request them to either move or erase this topic.
  15. Veledentella

    [Warband] Increase available ingame inventory - either personal or chest?

    Thank you good sir, I would never have guessed that...
    You are welcome. The troops you provided are only a half of the story, the rest being the seneschals. It turns out every static inventory belongs to a troop as well, how unexpected. Such way out may be weird but it works.
  16. Veledentella

    10th anniversary of Persistent Frontier

    Is there a way to play this still? The frontier setting looks incredible.
    As far as I know there is no way to play it with others since there are no PF servers around anymore.
  17. Veledentella

    [Warband] Increase available ingame inventory - either personal or chest?

    could you provide IDs for chests in towns/castles?
    There are chest-troops created from an array. And yes, every town/ castle has one. I have not touched the Module System of Native for a long time but, if I recall correctly, the chest-troops are something like: {!}Castle_1_Seneschal or similar.
  18. Veledentella

    WB Coding Siege/loot logic of parties

    I've been looking for a long time. I looked a lot "Open Source Code and Kits" and "Open Source Resources" but couldn't find it. If you know the name can you send the link? Especially wagon setup in viking dlc was a feature I wanted very much. You'd be doing me a big favor.
    The source code of VC and WFaS is publicly available on TW's website. There are also some scripts in The Forge whose names I do not remember; you have to rely on yourself to find them. Also, there is a system of outposts, you may also want it. Just search 'outposts' in the section of M&B engine games' mods to get some results. It may be a standalone set of scripts or a part of an OSP mod, I am not sure. Anyway, they may be what you are looking for.
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