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  1. Abelardo

    Why ? and how do we get this fixed

    Why can't i change my ver in the epic launcher ? so steam you can change ver's but epic you can't.
    That's a complaint you gotta take to Epic, they do it on Steam because steam as a platform makes it possible.
  2. Abelardo

    TW had time to give us edgy Dinoasaur and Caveman names but not enough time to make the game better

    forum best place

    Gonna use my spear and shield on bannerlord, better than sword
  3. Abelardo

    Sieges dosent work

    For now just use RBM, it makes sieges work pretty decently, they actually removed siege towers altogether, because they don't work, but the ladders work well enough, a ram + ladders attack always work pretty good for me, the AI will wait till the gate is breached before they storm the walls.

    I even get to defend sieges from time to time.

    You can use just the AI module from RBM if you don't want the changes to troops, armor and stuff
  4. Abelardo

    Keep Fights after Sieges - Good Idea, but

    I haven't tried 1.6.1 yet, but to me it's truly mindboggling that they didn't think about letting you pick who gets to go.... I mean seriously?

    For how long was that a major problem with hideouts before they finally implemented that feature? and it's basically the same thing, you're going in to face a number of enemies with a limited number of allies.

    Come on TW...

    I would again advocate for taking control of your governor in a defensive battle, this would highly increase the importance of governors and your bond with the characters, this will increase the amount of defensive sieges the player will be able to play without wasting time by sitting idle in a castle or a town.

    That's a great idea.
  5. Abelardo

    FSR support in bannerlord

    Huh, I had no idea that FSR was like that, I always thought it was just the AMD equivalent to DLSS.

    Good to know.
  6. Abelardo

    Beta Patch Notes e1.6.0

    The item donation for XP nerf is too extreme... as it was already pointed out, given how bad workshops are and how useless fief income is(barely covers for garrison costs), you end up depending on loot sales for money, so the balance was kinda already there, you had to choose between selling stuff or upgrading troops.

    Maybe the XP gain was too great yeah, but going to the other extreme is not the answer I don't think... from super OP useful to almost completely useless...
  7. Abelardo

    Beta Patch Notes e1.6.0

    Was looking forward to some Bannerlord this weekend, but my saves don't work with 1.6.0 and 1.5.10 beta has been removed. Why you gotta do me like this TW?
    I also thought it was weird they did that, they could have just as easily left the branch as an option there, no need to push it to stable.
  8. Abelardo

    1.6.0b releasing at 20:00 UTC+3 (Confirmed)

    Well, I guess since the word "Confirmed" in included in parentheses, none of us can really question this.
  9. Abelardo

    POLL: DLCs from Taleworlds

    Only if it's something worthwhile, and if all the problems with the main game are completely dealt with at that point.
  10. Abelardo

    SP Native Freelancer Mod - Being a Regular Soldier

    It is within the possibilities yes.
    If I may make a suggestion, or rather, more of a request heh

    Why not make so the mod works perfectly with one of the fixed branches of the game? say 1.5.9, that way people that want to keep playing this mod can just pick that particular branch and not worry about any future patches without you having to constantly fix it.

    perhaps wait till they bring 1.5.10 up to stable(and keep it compatible with 1.5.9).

    Either way, I understand your frustration, they're really dropping the ball here in a huge way, modding is what made warband as big as it is, instead of doubling down on that they seem to be trying to nerf it...
  11. Abelardo

    SP Native Freelancer Mod - Being a Regular Soldier

    Haven't played Bannerlord in like 9 months now, figured I'd install it again just so I can try this out before that possibility doesn't exist anymore.

    Just to clear something up, if I pick the 1.5.9 branch at the betas tab on steam this will not work? only with the stable branch? (i.e. not picking anything at the betas tab)

    so basically next week when they release yet another worthless "hotfix" for 1.5.9 the mod will probably stop working?
  12. Abelardo

    SP Native Freelancer Mod - Being a Regular Soldier

    Holy ****, this sounds fantastic, a massive upgrade when compared to the original freelancer, so many well thought out features, I love the progression stuff you added, very well done.

    I might reinstall BL just for this heh, haven't played in like 8 months, been waiting for a more substantial patch.
  13. Abelardo

    New profile themes

    Yep, it is
  14. Abelardo

    New profile themes

    I wonder if it's always the same
  15. Abelardo

    when can we expect next big update please

    Who is worse the guy flaming developers or the guy flaming the guy flaming the developers? lmao

    The guy flaming the guy flaming the guy flaming the developers
  16. Abelardo

    Why this game is unique

    Yeah, it really is isn't it?

    I remember when I first got Warband on a whim, thinking "eh, maybe this thing will keep me entertained for the weekend at least", and 100 hours of game time later I still couldn't stop playing it, every possible little free time I had was playing that game for weeks, and then I found the mods...

    I got Bannerlord the day it launched, played for around 150 hours through the first couple months, which to me make me feel I more than got my money's worth (anyone that pays 50 bucks for a game, plays hundreds of hours of it, then complains it lacks content is an idiot), Now I just put it on hold for some months while I slowly chip away at my immense backlog.

    But I'm sure that, like warband, I'll be playing this game for years.
  17. Abelardo

    I'm sorry but I finally give up, what the hell are TW doing? Nothing new in 3 weeks. Whoever is managing this team needs the boot.

    Contradiction much?

    Not everyone can afford (or is interested in) playing a new game every 3 days. This is the type of game that is expected to be played many times over many hours (as you are the witness to that).
    Why is it unreasonable to expect for the sequel to contain more than the original game? Isn't it natural (or at least desired) for things to move 'forward'?
    On the other hand, we have no right to expect anything from volunteer modders as if it's a given. Mods are nothing but a nice, free BONUS and shouldn't enter into a conversation about the state of the game except as a suggestion to developers of what players would be interested in seeing in the base game if it's aligned with the dev's vision of the product.

    uh, no, there's no contradiction at all, at least not when you actually consider EVERYTHING I wrote, without taking it out of context like you did, well, at least that would be clear for someone with enough intellect to reflect over the words, maybe that's not the case here...
  18. Abelardo

    I'm sorry but I finally give up, what the hell are TW doing? Nothing new in 3 weeks. Whoever is managing this team needs the boot.

    Im sorry but i disagree. Playing thru this empty kingdom management and lack of diplomacy is hardly anyones worth. Yes it was fun at first but after a few weeks this game is dry for a sandbox. Sandbox game should have tons of replay value so measuring this game's value as worthy due to someone playing it for a few weeks or 1-3 play thru times is pretty weak point.

    This sort of thing is always amusing to me, so having a game that cost less than 60 bucks, and playing said game for "a few weeks" and several playthroughs somehow doesn't equal value? how exactly is that a "weak point"? when there are plenty of games that cost 60+ dollars(with all the stupid season passes and whatnot) that will provide only a fraction of that playtime.

    I don't get it, what is it people expect? a game they can play for all eternity? you should go play one of those ridiculous "game as service" things then, they're always finding new ways to nickel and dime you, and you can just keep playing the one game forever!

    The original M&B went through a similar process, and there's no doubt in my mind Bannerlord will get there eventually, and there'll be some absurdly crazy full conversion mods for this thing that'll make the entire thing fresh.

    For me the experience has been a lot like the one I had when I first played warband, played for some 200-250 hours, got a bit burned out, came back after a couple months, put some 100 hours more in, burned out again, then I found mods and that game is clocking at around 1.5k hours now...

    To me this is just a child that got spoiled by the fast rate of patches in the first few weeks, and they should try and exercise some patience, will come in handy at many junctures throughout their lives...
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