Im sorry but i disagree. Playing thru this empty kingdom management and lack of diplomacy is hardly anyones worth. Yes it was fun at first but after a few weeks this game is dry for a sandbox. Sandbox game should have tons of replay value so measuring this game's value as worthy due to someone playing it for a few weeks or 1-3 play thru times is pretty weak point.
This sort of thing is always amusing to me, so having a game that cost less than 60 bucks, and playing said game for "a few weeks" and several playthroughs somehow doesn't equal value? how exactly is that a "weak point"? when there are plenty of games that cost 60+ dollars(with all the stupid season passes and whatnot) that will provide only a fraction of that playtime.
I don't get it, what is it people expect? a game they can play for all eternity? you should go play one of those ridiculous "game as service" things then, they're always finding new ways to nickel and dime you, and you can just keep playing the one game forever!
The original M&B went through a similar process, and there's no doubt in my mind Bannerlord will get there eventually, and there'll be some absurdly crazy full conversion mods for this thing that'll make the entire thing fresh.
For me the experience has been a lot like the one I had when I first played warband, played for some 200-250 hours, got a bit burned out, came back after a couple months, put some 100 hours more in, burned out again, then I found mods and that game is clocking at around 1.5k hours now...
To me this is just a child that got spoiled by the fast rate of patches in the first few weeks, and they should try and exercise some patience, will come in handy at many junctures throughout their lives...