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  1. swally0ne

    Beta Patch Notes v1.2.0-v1.2.4

    Quick question: is Sturgia doing any better in nowadays Patches?
    the troop tree is one of the best since 1.8.0 (more than a year ago). the ai faction itself is often doing bad thanks to the low economy value of their towns, the parties are having a rough time maintaining high numbers over a longer stretch.
  2. swally0ne

    Beta Patch Notes v1.2.0-v1.2.4

    Wait, i dont see anything related to garrison fixes?! @Piconi
  3. swally0ne

    In Progress No Garrison

    This has more to do when you are the owner of the settlement. I can take a settlement as ruler and go into it and other clan lords provide no garrison. I exit the settlement, vote some other lord as owner, go back in, then the other lords will all donate to the garrison. They SPECIFICALLY do not donate troops to the player's garrison. What you are referring to, Swally, is when other parties are low on troops they don't put extra troops in the garrison. That is something that actually makes sense. They are aware of this issue, for sure. But my point is its a MAJOR issue that has existed for over 3 months (and possibly significantly longer) that still has not been given any priority for resolution.
    as mentioned there are several issues with garisson in 1.2.3 as you can see AI not donating anything to garisson, completely independent from you own kingdom, they leave no one. as we already observerd armies of thousands not donating anything, castles and towns being left empty. that is causing massive war declaration and economy drift over the whole game - also unrelated to your own kingdom whatsoever.
    it's reported in several ways and forms not just here in this specific thread but also in other threads and it's additionally discussed a lot in my stream, as i playtest every single patch to the max.
    dev is aware.
  4. swally0ne

    In Progress No Garrison

    This continues to be a problem (at least) 3 months after being reported. I think I can clarify the problem a little from what was reported above...

    When the player owns a castle or town lords that are not from his clan do not contribute to the garrison. So I (or fellow clan members) are the only ones contributing to my garrison. What is much worse is when I am the ruler of the clan. When I am the ruler all holdings taken are given to me before being voted on by other clan members. When I lead an army and siege a castle or town, after taking it, only my clan members in the army will donate to it (if I have other clan members with parties in my army. What is even worse is that if I am the ruler and an army that is not mine and that has none of my clan members in it takes a town or castle, NO garrison is given to the holding. It is undefended until a militia starts being recruited.

    This is TOTALLY unacceptable and should be given a high priority. Its a game breaker and yet this bug has existed for months (I think there were other threads prior to this and I think this bug has existed a lot longer than just 3 months. I realize the devs don't play the game, but if they did this would have been fixed a long time ago. There are still a lot of bugs in the game, but this is one of the worst out there, if not the very worst one.
    This is a major AI bug .. or should I say .. NERF ! Game intentionally only places small garrison to defend a captured settlement, or none at all if the player is involved.

    PLEASE stop trying to simplify the game play, to help gamers. Leaving settlements virtually undefended is very OFF PUTTING! It leaves a bad taste in the mouth, like mummy forcing a spoon full of medicine in your mouth. PLEASE return to realism ! .. Bannerlord Realism !
    .
    other people and me posted about this issue in several bug reports and forum entries and was initially found when armies ran back and forth between settlement sieges/defends back in 1.1.0 or something.
    iam pretty sure devs are working on it/are aware of it.
  5. swally0ne

    about the block in combat

    Anyway, I personally have 0 issues getting tons of kills every battle as always on horse and on foot.
    that's not the point.

    the point is, that it's a ****ty feeling to see a looter having the same blocking behaviour like a sturgian heavy axeman. there is simply no difference between, as there should be.
    while it is fair to discuss about how to approach the issue, i think it's quite missing the point if you just cheese it til you eat it and claim it's good like that.

    of course if you do 180 chamber blocks to attack, backstab or outrange the enemy you wont see a problem, because that simply isn't the point.
    >If you are on horseback charging into enemy creates ministun, then release your attack.
    this is true, but has nothing to do with blocking behaviour.
    >Turn horse in opposite direction after attack, then attack.
    >Chamber block.
    works great on a controller
    >Attack while enemy is focused on your troops.
    that isn't related to the blocking behaviour
    >Use weapon with crush through.
    you can not crush through a weapon block
    >On foot? walk backwards kick him in the nuts, then release your attack.
    kick->attack is slower than the ai enemy returning to blocking. only works in multiplayer.
    Once skills become max combat feels easy regardless.
    once again not the point. point is blocking behaviour is the same between tiers + low tier weapons able to block everything regardless anything. looters/low tiers with tools as weapons shouldn't block like they are exiled highly trained fighting units. it's not a good feel.
  6. swally0ne

    about the block in combat

    Feint your attacks
    is not making any difference+you can not feint spear thrusts.

    @Dejan i think it's a little bit too much aswell. Also on bigger fights non shielded units block like on meth no matter the tier. would like to see cleave damage on any higher tier weapon so that at least a litte ammount of damage is comming through or something like that.
  7. swally0ne

    Beta Patch Notes v1.2.0-v1.2.4

    Oh right, you are just rude, fair enough.
    man i was rude to a guy who is one of those quite frequently ****posting, as some seem see it like a cavalier offense. you dont have anything to do with it and you dont have anything to do with the context whatsoever so just leave it please.
  8. swally0ne

    Beta Patch Notes v1.2.0-v1.2.4

    i wasn't talking to you buddy.
  9. swally0ne

    Pathetic Campaign Map AI (v1.2.3)

    they most likely dont want to fight you as they are full of recruits and you are stacked. so the odds on winning this fight in a simulation are bad. thats why they are not attacking you.

    beside that, the ai indeed is bad when it comes to sieges and siege decissions.
  10. swally0ne

    Beta Patch Notes v1.2.0-v1.2.4

    I think they just like the little boot licking shills like yourself better than the people pointing out that they need to finish the game before asking for more money. Fanboys gotta fanboy, I guess.
    you simply dont get it. you go after dejan like he would be the boss and then act like it's a trophy that people simply turn it dowm because they dont have any of that bullsh*t. go on dreaming and imagine like you would be the big hitter because you are trying to set some fire on a fkn forum.
    if you would be serious you would go other ways, but you decided to troll in a forum like a 12yo child and front on people which are simply not having any of your infant ****show. it has nothing to do with your -rather dumb- criticism. dealing with onionheads is just not worth any time or effort.
  11. swally0ne

    Beta Patch Notes v1.2.0-v1.2.4

    😂😂😂dejan was getting roasted on the post about raising prices so they do the most taleworlds thing possible....delete all the comments and remove the option to comment at all on the post. I got a feeling you're right, were never gonna see this update. Hell, I'm starting to think dejan is the only employee left at taleworlds, going for one more moneygrab before he closes the doors permanently.
    iam just wildly guessing that you are nothing but annoying toddlers and people that are in charge have other stuff on their mind than dealing with subjects like yours. you behave like morons.
  12. swally0ne

    "Baldur’s Gate 3 is Causing Some Developers to Panic"

    in the extreme minority and awfully hypocritical.
    how so? have you even played dos2? it's commonly called dos3 by a lot of guys who played larian before. because of that iam by far not the only one having such claims. it's not about being hypocritical, it's just what it is.
    i like bg3 a lot so you can calm your pitchfork and torch.
  13. swally0ne

    "Baldur’s Gate 3 is Causing Some Developers to Panic"

    How is it a rip-off if it's the next game from the same studio? It's a straight upgrade from DOS2, which was a great game on its own.
    it's a rip-off because the ip is completely different and i would rather say that it's a downgrade at least to some parts, for example battleboard interaction with elements. "upgrades" from dos2 are barely noticeable or impactful. not saying bg3 is a bad game at all. because of the dos2 similarity i think it's not as exciting as people praise it.
  14. swally0ne

    "Baldur’s Gate 3 is Causing Some Developers to Panic"

    I'm curious, why are people calling Starfield woke? I haven't played or seen any gameplay of it. Are these people crying about there being a pronoun selection in the character creator or something?
    because you can choose pronouns for the character you created (he/she/they(=it)).
    thats it.

    honestly there doesnt need to be a reason why. such subjects are choosing whatever the f they want if they feel like.

    btw i can highly recommend starfield. especially if you are into any bethesda game like skyrim, oblivion, new vegas, etc. also if you are into sandbox games.
    goty to me as bg3 is a dos2 rip off and not that as special as starfield.
  15. swally0ne

    Beta Patch Notes v1.2.0-v1.2.4

    there is some good movement on steamdb so i think there is an update within the next couple of days.
  16. swally0ne

    Beta Patch Notes v1.2.0-v1.2.4

    I think you're giving us too much credit on these - one can pick out bad features added and coincide it with posts here throughout; but what about the ones not implemented or ignored? Are they listening to us or not? If they are listening; guess it's only to the 'poorly thought out' features that end up being implemented? Even if that was the case, that's on them to filter out and flesh out for their game.
    Also, the flip of that would be, if they shouldn't have listened the 'loudest toddlers' for said features, what was their intended content or 'meat' of the game absent those; or many others posited here (ie FoW, formation targeting, item balancing, workshop tweaks, kingdom decay, etc...)?
    I get where you are comming from. It's actually not my intention to blame the community for how things are. i meant to describe in which way management and priorities can get easely twisted in such a huge game - "mismanagement" is as easy to say as to do. look at what you are saying: on the one hand side you want taleworlds to listen to the community, on the other hand you want them to sort things out. or others: on the one hand they want a release asap, on the other hand they want the content working out. i dont see any point where they dont do that. to me it seems like that we are witnessing exactly that struggle between releasing improvements in the fastest time possible - lack of quality included.
    Well i can only speak on my own experience with taleworlds so far and based on that i can surely say that they at least thinking about community demands and if they make sense try to somehow implement it into the game.
    for example long time ago during early access once a dev showed up in my chat and we where talking about the death rates. the chat (f.e. lyon exodus) was suggesting to lower the death possibility rating. back then the high death rate was subject of testing life-death cycles but some of the players really got issues with that. so we suggested an option to have a setting implemented to customize death ratings. dev promised to talk with the person in charge and weeks later the feature got implemented.
    people here in the forums where demanding more stuff to do in town and rougery enhancement and they got it - these are just examples but there is also the ongoing conversation about economy and ai which are still subject of change. given to that it would be naive to say the devs aren't listening or seeing things and iam actually surprised that some of you veterans don't seem to see the effort to make people happy.

    how the approaches and solutions on issues are looking like is on a different page tho. remember when people asked for a reinforcement fix (back then reinforcements where bound to the default spawn position)? and look what we have now - an even worse system :grin:

    lately iam also complaining a little bit more because iam also really not satisfied about the game quality especially with the after release branches and quality. and yet still community managers/devs hear me out kindly. and looking into the bug reports i can see that this is not a privilege but a standard.
  17. swally0ne

    Beta Patch Notes v1.2.0-v1.2.4

    my dude mismanagement is a reason for a rushed release. but if you like talking about management and how bad everything is then let's see:

    I would not use the word "rushed". I would say that it has been "mismanaged". This has led to:
    - Protracted initial development time.
    - Horrible communication.
    the only thing i can say is: each time there was a serious request or feedback the community managers and/or devs responded asap - thats the only thing important to me. the other stuff is gimmicky bulls* some people might like to keep up the discussion (which is quite a thing if you want to settle in the industry i guess) and attention - concidering the daily s*it show you see here in the forums and elsewhere it's probably for the better to keep mouths shut when there is nothing to announce - keep the unnecessary noise away and focus.

    - Sketchy roadmap.
    taleworlds actually should've taught you that a roadmap is a distraction and something you can put a checkmark on as soon as it's implemented - no matter the functionality, people stop talking about. so where is the use of it? and indeed the roadmaps weren't sketchy at all as game development is always subject of change, you can not go to deep into detail - that's known.
    - Poorly-thought-out, half-baked feature implementations.
    a lot of "poorly though out" features are community wanted, like: kingdom defection, alleys, decreased difficulty, or decreased death rate - all of those things where implemented in a rushed way, just to make you happy as fast as possible. mismanagement by listening to the community?
    you could say that instead of focussing on the core issues, the management was dumb enough to listen to the loudest toddlers in the community and gave them priority - same with "release the game" attitudes - even though i think financials and pr relevance where the main reasons for release and pressure - dont want to blame anyone but i just want to describe how complex the problem for a sandbox like bannerlord actually is.
    - Uninspired and slow feature development and bug fixes.
    i can not say anything to that, given to said things above. missing fixes are truly overdue (for more than years) for example: Reinforcement system is a mess (1.8 solution poorly working), battle order system is a mess (since 1.7 no clean troop seperation), ai issues, tribute issue, economy, sound issues., but thankfully factions are destroyed immediatly after you got all their settlements - top priority for a lot of people out there. imo all those mentioned issues should have been looked on steadily and fixed asap. and especially for the battle order system and deployment i can not really agree that this is uninspiriational at all - it's just not quite functional.


    so you can call it mismanagement or whatever. if a game get's released out of early access in a very uncomplete way, then the release was rushed. bannerlord wasn't even technically working on consoles at release so how was it not rushed? mismanagement? maybe. probably! yet still it's rushed. and as you can see they still need more time to fix things. so thinking like "you had enough time to fix this" isn't really changing the fact that they apparently weren't having the time - no matter the reasons = rushed release.
  18. swally0ne

    Beta Patch Notes v1.2.0-v1.2.4

    A decade of development is rushed?
    are you trying to say that the release of the game wasn't rushed?
  19. swally0ne

    Horses as loot

    That said I don't thin roguery is a very good skill in general.
    it actually is imo, but just for the passive effect. the perks are rather roleplay related.
    with 1.2.0 and the increased drop% from rougery you'd be able to increase the chance to get legendary items you can't get other from battles.

    grafik.png


    grafik.png
    grafik.png


    and you can sell the horses.
  20. swally0ne

    Horses as loot

    Recruit and lead bandits does enough.
    +
    most efficient would be prison breaks or maintaining alleys.
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