my dude mismanagement is a reason for a rushed release. but if you like talking about management and how bad everything is then let's see:
I would not use the word "rushed". I would say that it has been "mismanaged". This has led to:
- Protracted initial development time.
- Horrible communication.
the only thing i can say is: each time there was a serious request or feedback the community managers and/or devs responded asap - thats the only thing important to me. the other stuff is gimmicky bulls* some people might like to keep up the discussion (which is quite a thing if you want to settle in the industry i guess) and attention - concidering the daily s*it show you see here in the forums and elsewhere it's probably for the better to keep mouths shut when there is nothing to announce - keep the unnecessary noise away and focus.
taleworlds actually should've taught you that a roadmap is a distraction and something you can put a checkmark on as soon as it's implemented - no matter the functionality, people stop talking about. so where is the use of it? and indeed the roadmaps weren't sketchy at all as game development is always subject of change, you can not go to deep into detail - that's known.
- Poorly-thought-out, half-baked feature implementations.
a lot of "poorly though out" features are community wanted, like: kingdom defection, alleys, decreased difficulty, or decreased death rate - all of those things where implemented in a rushed way, just to make you happy as fast as possible. mismanagement by listening to the community?
you could say that instead of focussing on the core issues, the management was dumb enough to listen to the loudest toddlers in the community and gave them priority - same with "release the game" attitudes - even though i think financials and pr relevance where the main reasons for release and pressure - dont want to blame anyone but i just want to describe how complex the problem for a sandbox like bannerlord actually is.
- Uninspired and slow feature development and bug fixes.
i can not say anything to that, given to said things above. missing fixes are truly overdue (for more than years) for example: Reinforcement system is a mess (1.8 solution poorly working), battle order system is a mess (since 1.7 no clean troop seperation), ai issues, tribute issue, economy, sound issues., but thankfully factions are destroyed immediatly after you got all their settlements - top priority for a lot of people out there. imo all those mentioned issues should have been looked on steadily and fixed asap. and especially for the battle order system and deployment i can not really agree that this is uninspiriational at all - it's just not quite functional.
so you can call it mismanagement or whatever. if a game get's released out of early access in a very uncomplete way, then the release was rushed. bannerlord wasn't even technically working on consoles at release so how was it not rushed? mismanagement? maybe. probably! yet still it's rushed. and as you can see they still need more time to fix things. so thinking like "you had enough time to fix this" isn't really changing the fact that they apparently weren't having the time - no matter the reasons = rushed release.