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  1. Favorite Nation Poll

    Boy it's really tough to vote.
    If I'm playing a pirate, the pirate troops, especially the French Renegade are great for bording, being both good at muskets AND melee.
    If I'm playing a naval commander or field captain, English troops with their better pure muskets rule. 
    If I'm constantly attacking and sieging, Spain's Sword N Board infantry are great for pushing into a fort. 
    If I'm roleplaying a slave trader, Dutch cav is great for their mobility in order to more quickly attack and then scoop up prisoners from native parties. 
  2. Brotherhhod of the Seas Troops

    This looks fantastic.  Great formatting.
  3. Dutch Troops

    For some reason, the second picture isn't displaying.  I'll add this thread to the Collection Guides.
  4. Spanish Troops

    Nice layout.  Did you have a list of the stats for each unit as well?  I'll make a link for this thread in my Collection of Guides.
  5. My theories so far on what factions are best for what

    Interesting.  It looks like Snowbirds have made the Dutch Cav best as far as stats are concerned. 
  6. My theories so far on what factions are best for what

    So after logging a couple different faction trees and looking at a few incomplete lists that I have, I've come to some conclusions: Best Marine: England Best Pikeman: Spain Best Infantry with shield (only actually): Spain Best Musketeer: France Best all around: Buccaneers (French Renegades)...
  7. List of Prisoner Units and their upgrade tree ("Common" Faction)

    I don't know how to post a pdf without just posting the entire pdf as an attachment. 

    Posting pictures is pretty easy as long as you host them first on imgur or tinypic.  Just type [.img]picsaddresshere[./img] without the periods and you should be fine. 
  8. List of Prisoner Units and their upgrade tree ("Common" Faction)

    That'd be fantastic.  I'll take a look at it when you're done.  Getting all the factions listed will be faster if we have multiple players doing it.
  9. List of English Units and their upgrade tree (English Faction)

    English Colonists and Hunters are recruitable from the quest/message board within a town.  The amount that join the player depends on how much money the player has on him at that moment, how many open slots he has in his party, and how many units are available for hire as well as whether or not...
  10. List of Prisoner Units and their upgrade tree ("Common" Faction)

    Prisoners are "recruitable" once a player is enslaved and creates an uprising leading to fellow slaves joining their party after a successful escape.  The amount that join the player depends on how many the player convinced to revolt, how many that mine/plantation contained at the time of the...
  11. Battery Skill versus Deployable Cannon

    In my search for the most worthwhile use of skill points and what number of cannon is optimal for land battles, I made a few tables to help plan my character development that I figured might be helpful to other players.  Here they are: Battery Skill versus Deployable Cannon To get 13 total...
  12. What's a useful/adequate/way too much battery skill?

    Just wondering what other players are thinking or have already put into their battery command skill. I was initially thinking of going for the almighty 10, but really 10 cannons be way too much and I could potentially use 2 or even 4 points elsewhere and be quite happy with 6 points in battery...
  13. How to survive being absolutely dead broke and enslaved

    I've my pride and jack squat, but my pride just left town.  So you've gambled your life savings away, got beat up at the ol' tavern, and then while in your drunken state, got captured by natives who then sold you into slavery (or insert another "Lost it all" story). You've got nothing.  No...
  14. Trait List and Requirements

    I realize this is in game, but it's often handy to be able to look at while not playing in order to plan the building of your main character or companions (though I have only seen a few companions gain trait points - ex Francois).  I've listed the traits first by how they're listed ingame first...
  15. Collection of Guides

    Before I start making more guides, I'd figure I'd put down a list of the guides/discussions I've found so others can use them.  Some of these might be out of date, but there's still good information contained within.  Game Manual  To get the file saved, either right click>"Save Target As" or...
  16. How different ship types sail w/r to the wind (quick guide)

    NOTE: Just realized there's no actual sailing difference in game between sloops and mainly squared vessels.  This might because I was testing a Sloop of War vs a Brig and the Sloop of War even though technically a "Sloop" has only square sails with the ingame model.  However, it might also be...
  17. Faster reutation/relation gain?

    The action that boosts reputation gain the quickest is rescuing a lord from a dungeon.  It's fantastic.  So short of changing coding like you're asking, I'd keep my eye on battle messages for a handful of lords. 
  18. Why Alayen makes the best trader (Companion Build Guide)

    Occam 说:
    You just gave me a great idea for the mod I've been working on.
    I never liked that you could be a plate-wearing mounted archer using pretty much any weapon you want...there are just no trade-offs required.

    I'm going to move power draw to agility and double the PD requirement for bows.
    Also I'll raise the str requirement for top tier armor to 20+
    If you want to be an archer, it''ll be hard to have the best armor too.
    If you want to wear plate, you'll have to depend on your companions for party skills...

    I think I'm gonna like it.

    It always did make me scratch my head that the top str requirement for vanilla was 11 str for the winged helm.  11 str?  That's nothing. 

    As for the agi req for bows?  It may seem odd for me to argue against it, but take the longbow for example, that takes incredible shoulder strength to draw; it's not really a matter of agility. 
  19. Character Import

    For curiosity sake, have you tried various characters during a brand new character creation?

    Maybe that could give clues as to what works and what doesn't.  My guess? Only the typical English Alphabet is allowed. 
  20. Why Alayen makes the best trader (Companion Build Guide)

    blainedeyoung 说:
    You've only assigned Training to one companion.  You know Training stacks, right?  At the end of this last game, I had 6 companions with 10 Trainer (Bunduk couldn't get his Int up to 30 because he has all those points of Cha, and Klethi is my Looter so I stopped her Int at 12.  She had a 4.  Bunduk had 8 or 9 at the end). 
    Vampiresbane 说:
    My party makeup tends to go something like this:
    -snip-
    Remaining Companions are Warriors, maxing out Ironflesh/PowerStrike to 10 & then pushing Training to each Companion's max.

    I'm well aware training stacks.  But I don't max it like you do.  It's more a flavor/personal preference than anything.  And I would encourage you to try a maxed out fighter with 30 str/12 agi with top weapons and armor.  That companion + some nord Huscals can rip through a siege defense or at least punch through that bottleneck so you then can get on the inside and start taking out troops with bow/crossbow from behind.  4 or 5 companions with 30str/12 agi?  Runaway freight trains. 

    Personally maxing out trading on the player character seems like a waste to me, but that's after I played one that did have max Cha and max trade/leadership and then one that maxed out Str first, then INT second.  Why? 

    Well again, it's somewhat personal preference, but I keep having fun as long as I feel my character is still growing.  Part of the mechanics of this game require a player to gain experience in order to "grow" or gain levels.  What's the largest source of experience? Killing opponents in sieges.  Who's better suited to that, a trader or a warrior?  A warrior. 

    That's not to say you can't max out STR and CHA instead, it's just in my opinion making sure your character is the biggest toughest brute tends to allow you first max out his combat skills and then build in other areas easier and faster due to game mechanics. 

    This isn't really a guide on how to build the player character but I go something like this:
    1.  Max to 30 str, 10 ironskin, 10 power strike, 10 power draw (although you don't have to max power draw to benefit from 90% of bows).
    2.  Max to 30 int, 10 pathfinding, 10 first aid (Effect: Heroes regain 5% per level of hit-points lost during a particular battle. This is added to a base rate of 10%.  so that way, I can get up to 60% of my previous hit points, extremely valuable in multi stage offensive sieges).
    3.  Add as many points to Training whenever possible.  Occasionally put points in shield, athletics, trade, and/or leadership as needed. 

    I might try to max out engineering as well.  Haven't decided.  In Kingdom building, the things that seem THE most important are being able to fight and defeat garrisons or sieging forces AND being able to build siege towers as quickly as possible; the longer a siege tower takes to build the more likely the opposing realm will be able to bring a defensive force to scare your forces off.  My current character is level 45, has 30 str, 30 int, but gaining levels is pretty slow so I like exporting him to new worlds to conquer; keeps the gameplay fresh and fun. 

    I imagine you like CHA maxed in order to max leadership as well for the larger parties.  With my build, I tend to gain renown much faster than my trader build and renown also helps increase party size.  I think either can be fun, but like I mentioned before, "growing" my character is really important to whether or not I have fun so making sure he was the biggest, baddest brute around was my first priority. 
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