Multiplayer/Server-Client
F2. Can a server provide players with necessary files/code modifications upon joining/after asking for permission?
F3. Will we have full control of all data which is sent between server and clients? (Pretty useful for optimization purposes, e.g. reducing network traffic in order to maximize the possible player count)
F4. Is it possible to send data from client to client directly (P2P)? (Could be useful to reduce the server's traffic as well)
F5. What is the native admin system like? What type of moderation and admin tools will come natively with servers (MP)?
F6. Is the custom smithing feature available for multiplayer? If not, is it possible to port it?
F7. Will we be able to send http requests; post and get?
F8. Will it theoretically be possible to implement an in-game voice-chat?
F9. When a player is on a server can you connect/move him to another server if he performs a particular action?
F10. Will a MP server be able to query a database directly instead of using a website as a proxy?
F11. What network commands will exist to update both client and server? (Spawn item network command was added to allow armor to be updated on clients as well as server in warband)
F12. What configuration options will exist on the server? (Custom factions using existing assets, for example)
F13. Will there be a way to remotely control a server through something like a web API or webhooks?
F14. In multiplayer, how can you customize player stats? Can I have access to the same stats as in single-player mod like strength, agility, or maybe lower level stats like health, speed?