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  1. yannis390

    In Progress Texture Editor Strange bug that breaks some banners when a new save is started

    Forwarded to the QA team for further investigation. We will reach out again if we need more information. Thanks for reporting and sorry for any inconvenience!
    I did end up fixing it.. I changed the related kingdom's primary_banner_color, secondary_banner_color, color, color2, alternative_color and alternative_color2 all to the same color and the bug stopped happening. Still strange however
  2. yannis390

    In Progress Texture Editor Strange bug that breaks some banners when a new save is started

    So I currently have this strange bug, and I'm not sure if it is being caused by my module. My module does introduce new banners for every clan, but only like 4 of them are being affected by this strange bug. Here's how it's recreated: 1. Launch Bannerlord 2. Start a new save 3. Game loads fine...
  3. yannis390

    BL 2D Art Strange bug that breaks some banners when a new save is started

    This is after creating a new game for the 2nd time, with the banners displaying correctly:
    NlQVYkZ.png




    And this is after the first new game creation upon launching the game:
    sEdqQHP.png
  4. yannis390

    BL 2D Art Strange bug that breaks some banners when a new save is started

    So I currently have this strange bug, and I'm not sure if it is being caused by my module. My module does introduce new banners for every clan, but only like 4 of them are being affected by this strange bug. Here's how it's recreated: 1. Launch Bannerlord 2. Start a new save 3. Game loads fine...
  5. yannis390

    BL Coding Crash when any form of clans xml is loaded from my mod

    Sounds like good progress to me. You could use the settlements.xslt from TW’s documentation to erase the settlements.xml in Lemmy’s mod and substitute your own edited version of his settlements.xml, ensuring all the settlement cultures and clan owners are supported by your mod.
    Well I've finally fixed it it seems. I took eagle rising's settlements.xml and replaced it's code with that from Lemmy's map mod settlements.xml. It ended up working. But just having a copy of the file itself loading from my mom never worked. Strange.
  6. yannis390

    BL Coding Crash when any form of clans xml is loaded from my mod

    Strange find... so my mod runs off of Lemmy's Europe campaign map. I have a settlements.xml and xslt which are currently unedited but just the same files from that mod. Not loading them by tagging them out in SubModule.xml never fixed this crash, but this time I decided to replace them entirely with the settlements.xml and .xslt from Eagle Rising. Crash is gone with my clans still loading and working. Annoying is that I need the lemmy settlements because they have the right positions set up.
  7. yannis390

    BL Coding Crash when any form of clans xml is loaded from my mod

    The error report in your rgl.log isn’t very informative. If you are certain the crash is clan related, I suggest you go through all the governor changed entries in your rgl and mark those towns/castles off vs your settlements.xml to determine which towns/castles haven’t been given an initial governor. IDK what order the game works through them but that may become obvious. One of those unprocessed towns/castles must be next in line after Château de Quélennec. So, I’d assume that the clan assigned to own that next town/castle might be the one causing your crash. If so, that might narrow the focus to resolve the problem.
    If not, I suggest you go back to basics and check all the steps required to create custom kingdoms from a guide https://www.nexusmods.com/mountandblade2bannerlord/mods/3185
    Alright I did some testing.

    In two different crashes, the 10 last governor assignments were identical. It assigned from vlandia clan 1 all the way to clan 5. The order in which governors were assigned seemed to be based on family status, from old to young. So usually the first governor was the clan ruler's spouse, and then oldest child and so on. Unless there was another lord in the clan that isn't direct family but older than the ruler's wife. Regardless, it never reached clan 6. Clan 6 happens to be one of only 2 with the special character 'â' in the name, so I replaced it with a normal 'a'. The next try it seemed to work, it loaded that clan's governors (although suddenly favoring the rulers wife instead of older non family member lord, so now I'm unsure of the actual order the governors are chosen) and a couple other houses after but still crashed.

    This time though it crashed before reaching battania clan 7, which has no special characters in its name nor in any of the clan members' names. I let the game crash again to check the crash log, and to my surprise it again failed to reach the same governor assignment as it did the first two times so removing the 'â' seemed to not do anything anyway.

    Now I'm not so sure what is still causing the crash. I double checked the related clans' entries in the xml, the settlements, the lords of the clans and everything is correct, no misspellings or anything although I don't think the game would even launch properly if there were.
  8. yannis390

    BL Coding Crash when any form of clans xml is loaded from my mod

    The error report in your rgl.log isn’t very informative. If you are certain the crash is clan related, I suggest you go through all the governor changed entries in your rgl and mark those towns/castles off vs your settlements.xml to determine which towns/castles haven’t been given an initial governor. IDK what order the game works through them but that may become obvious. One of those unprocessed towns/castles must be next in line after Château de Quélennec. So, I’d assume that the clan assigned to own that next town/castle might be the one causing your crash. If so, that might narrow the focus to resolve the problem.
    If not, I suggest you go back to basics and check all the steps required to create custom kingdoms from a guide https://www.nexusmods.com/mountandblade2bannerlord/mods/3185
    Hi,

    I had thought of going through every governor change and checking in settlements.xml. I noticed pretty early on the crash logs usually ended with either the same governor assignment or at least one away from it. I'll try to determine a pattern and find out which settlement it never reaches. I'll post an update when I'm done with that

    However, I don't actually see anything regarding governor assignment in settlements.xml, only which clan is set to own the settlement. From what I can tell the assignment of governor isn't random though so it must be deciding that somewhere.

    Also, I'd like to note again that this crash doesn't occur when there is no xml file that touches clans in my mod. That is the strange part, I can copy a clean vanilla spclans.xml from Modules\Sandbox\ModuleData and the crash will still persist. That is why I am not fully convinced something is actually wrong with my own clans file. What do you think?
  9. yannis390

    BL Coding Crash when any form of clans xml is loaded from my mod

    So whenever I run the game with my mod it will crash about 30 seconds of letting in game time pass. Either walking around the overworld map or waiting in a town. My mod only touches xmls, and specifically, whenever there is a clans xml loading from my mod this crash will happen. It doesn't...
  10. yannis390

    Need More Info Game crash after upgrading Vlandian Knight

    Summary: My game crashed every time I upgraded a Vlandian Knight to a Vlandian Champion. The application freezes the very moment I click the upgrade button. How to Reproduce: Upgrade Vlandian Knight to Vlandian Champion Quest/Settlement Name (if related): Media (Screenshots & Video): Couldn't...
  11. yannis390

    TLD (The Last Days, LOTR mod) for M&B 1.011 Info

    Is there a single mount I can ride as Uruk character that doesn't stop dead in its tracks every 2 seconds or is this intended. If so is there a way to toggle this off because I would really like to ride a warg atleast and see no reason why I can't.

    If you don't know what I'm talking about, I own a warg now that I can move around with on the map but in any battle I get the message "your own warg bites you" or something and he staggers and I basically can not use him in the battlefield. Same with horses.
  12. yannis390

    Scratchy/crackling audio in Warband

    So I just fixed my game. Tried one of the oldest fixes in the book and it worked; running the game as an administrator.
    I also updated my USB drivers but that didn't seem to have done anything towards fixing it, but might for other people with this issue.
  13. yannis390

    Scratchy/crackling audio in Warband

    randomguy369 说:
    I have no idea what the problem is but you could try non-steam.
    Anyways I really hope that the RAM you said you have on the picture is faulty, if not those 16gigs are quite bad. New computers run nowadays 1600MHz+ and with 16 it is even higher so that 1000 can almost not be true.
    I'm almost completely sure Pririform Speccy is showing the base frequency. It's DDR meaning it would be 2133 MHz.
    Also what do you mean with "non steam" are you suggesting I buy a copy of the game not on steam or..?
  14. yannis390

    Scratchy/crackling audio in Warband

    Hey guys. I recently got a new PC (about a week and a half ago) Specs: http://imgur.com/a/Zqkqu I installed Mount&Blade: Warband and launched it to edit my settings but was almost instantly greeted by the menu music having a terrible scratchy noise to it as if it's being played on an old time...
  15. yannis390

    SP Fantasy (Game of Thrones) A Clash of Kings (7.0 released 13th of May, 2019)

    About what time can we expect the update to go live?
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