Yeah isn't like baking a cake - put stuff in the oven, set a timer and done lol.
Unless they have a glaive, of course
I mean, horse archery is already more inaccurate in the game anyways, and it "kinda" does make sense. But the longbow thing is just giving in to stereotypes originating from England. While on that note, thrust animations should be twice as fast and spears should do more damage
Its not that devs don't like giving info on that, but more like "if they were willing to share that info, they'd have done it already in a post of their own"
But castles really often were just crappy towns, other than isolated frontier fortifications. And they already give reduced garrison wages. Any existing system can always be improved, but I don't see how you plan to accomplish this in the timeframe of the few decades that we play a campaign. I guess they could take a page out of Improved Garrisons' book and have the garrisons fight bandits and raiders, but the game is based on character actions, especially parties.
For the few people who mod their games like that, true. But for the vast majority, that would be counter productive. You don't fine tune your game for the 0.2% "hardcore" players. Most of those who want "more realism" also want the Byzantines to wear 2nd century Lorica segmentata and the Normans to wear 16th century plate armor and the Rus to be 8th century "Vikings" at the same time.
EXACTLY. This is after all a video game, and you don't need 20 years to train a knight all the way from childhood, and villages will keep spawning troops even if hundreds of thousands of troops have died. The base game is designed for a certain thing, and if you alter that you have to alter all of the rest to have it make any sense.
Yeah true. Personally I would love to see spears and thrust attacks in general be a lot more powerful. They're supposed to be way faster and have longer reach than swinging, but in the game its just painfully slow and ineffective. I'd SLIGHTLY reduce the arrow effectiveness, or make "friendly fire" a thing.
Well that's the issue, isn't it? You can't simulate a few guys pinning down a knight and holding a dagger to his eye slot. If they're wearing even heavy jackets let alone mail, what can that knight do when rushed? Good luck slicing open even a hand me down scavenged mail shirt. A knight's ransom is a lotta money and these guys are here on the battlefield in the first place. They aren't your bob from accounting who would pass out if he got a papercut.
You do get a fief when one becomes available, what are you talking about?
They did add troop level priority setting in the "gameplay" menu, but I doubt it actually works for armies. It only seems to work when I move all of my clan's troops to a single party
The only "fix" I have is playing my first infantry focused campaign lol
Its not about the stats, the AI just can't hit with longer weapons anymore. It gets hilarious when there are 2-3 horsemen in a tournament "trying" to fight but get stuck with each other forever
200 was hyperbole, I didn't REALLY mean that much damage haha. But cavalry charges were usually THAT effective, but also incredibly suicidal for both sides if the enemy fought back. Yes it would hurt the infantry, but infantry can be far more densely packed compared to cavalry and for most of history horses had little armor. Its not just one guy holding back a horse, its many guys with sharp objects hurting the horse and causing it to panic if they really do stand their ground. Crecy, Agincourt, Robert the Bruce's rebellion, Napoleon's defeat at waterloo... All caused by cavalry refusing to dive into suicidal array of pointy sticks or doing it anyway and becoming shishkebab.
Cavs cant even hit their thrusts now, couching is way behind in that discussion lol. Even before, they would get in each other's way and be unable to couch. But if you manually set their line to be thin and single row, they can couch as there is no one in front of them.