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  1. Andreypride

    Do the simulations take into account captain's bonuses?

    Do the simulations take into account captain's bonuses? There are a few questions. 1.Do the captain's bonuses work in the simulation when fighting AI vs AI? 2. If the bonuses work, what formation will the AI choose in the simulation? The first one, or does it depend on the gear? 3. If the...
  2. Andreypride

    In Progress Mercenaries are very poor.

    Summary: All mercenaries are poor or very poor all the time. Because of this parties are 20-40 troops and almost useless. There have already been many wars (700 days). I assume this is because they leave the kingdom even when they have a lot of influence. They don't wait for daily payouts and go...
  3. Andreypride

    In Progress Strange logic in the sale of workshops and the choice of production.

    Summary: 1. I bought all 3 workshops in the settlement and then sold them all. All of the workshops sold to only one NPC. He has the least power in the settlement. Is this a reason to sell everything to him or is this a bug? Workshops have an effect on increasing the power of NPC. I think it...
  4. Andreypride

    Resolved Militia does not turn into veterans

    Summary: If the militia is already filled to the limit, the laws and the governor with a bonus on veteran militia are useless. The already recruited militia does not turn into veterans. The bonus only works when a new militia is recruited. Is this a bug or an intended design? How to Reproduce...
  5. Andreypride

    Assimilation?

    Is the possibility of assimilation of cities, castles and villages planned? Change of culture after change of owner? Changing troops when recruiting? It seems to me that it would not be a bad mechanic. There are many mods, but I would like to see a solution from the developers. There are at...
  6. Andreypride

    In Progress Mercenary bug

    Summary: Something strange is happening with one of the lord of the mercenaries. The wounded are not recovered. The lord himself, too. He does not hire troops and stands still at the village. How to Reproduce: I do not know, accidentally discovered Have you used cheats and if so which: -...
  7. Andreypride

    Pyrrhic victory

    I have declared war. Gathered an army. I won all the battles, won the war and made a lot of influence and money. When I return home, I will see that all my villages have been plundered, there are hunger in cities and castles. Prosperity, garrisons, militia are decreasing. The income from the...
  8. Andreypride

    Resolved Siege formation bug

    Summary: If during the siege the first formation of troops is taken under control, then after the destruction of the ram, all archers merge with the infantry on the right and left sides of the wall and begin to fight in close combat. If the first formation is not taken under your control, then...
  9. Andreypride

    How it works?

    1. Why don't even the rich and big clans create more than two parties (limit is more than two)? On what basis do they decide? 2. After the death of the lord of the mercenary clan, a new lord comes, but he does not create a new party. He just sits in the city. Why? The clan has a lot of money. 3...
  10. Andreypride

    Resolved Mercenaries are too noble

    Summary: Mercenary clans leave the kingdom with a large supply of influence = large income. Is that what you intended? They don't go to other kingdoms. They are free and without income. I save a lot of money from this, but I have to look for them again to re-hire. Media (Screenshots & Video)...
  11. Andreypride

    In Progress Villages are dying out

    Summary: Due to the fact that you reduced the base hearth, problems now break the balance, as their values remain the same. Problems appear very often, they are almost always and everywhere. And then there is the frequent robbery during the war. Villages have no chance to thrive. Villages are...
  12. Andreypride

    In Progress The salary limit is not working correctly

    Summary: When setting the salary limit, the percentage of salary reduction from buildings (castle), governor perks and party leader is not taken into account. The current salary displays the salary with bonuses, but the limit does not. If the salary limit is set the same as the current one, then...
  13. Andreypride

    Elite troops bugs?

    What is the principle of the appearance of elite troops in the villages? Previously, there was a condition - more than 200 indicators of power from the notables. And now it seems like everyone else. There is an elite in almost all villages. 1.6.0 playing
  14. Andreypride

    In Progress Bug with prisoners?

    If a village or city makes a sortie, then prisoners appear at the garrison and the militia and do not disappear, although they are absent in the prison. https://drive.google.com/file/d/1363dJ2s6LvrlBHvc8v9nVDHNoXtWOyve/view?usp=sharing - After siege sortie...
  15. Andreypride

    Is there such a mod?

    Does anyone know if there is a mod that would prohibit lords from recruiting troops of another culture and robbers? Or a mod that allows you to convert troops to your culture (to your troop tree)
  16. Andreypride

    In Progress Politics "Charter of liberties" is broken

    Summary: Politics "Charter of liberties" does not reduce income by 5% and does not add 10% to the militia. These indicators are not displayed anywhere. Also in question + 10% higher tier militia (difficult to verify). How to Reproduce: Play a game Have you used cheats and if so which: No Scene...
  17. Andreypride

    Resolved Policies "Charter of liberties" broken?

    I don't see a 10% increase to the militia. This is broken? Maybe I'm not looking there? Or is it just me?
  18. Andreypride

    In Progress The problem with passive gaining xp in garrisons

    Summary: Perk "Raise The Meek" incorrectly adds xp to troops in the garrison. He adds +3 xp to each unit in the troops, but must add to each individual warrior within the unit. The second perk effect correctly adds +4 xp per party. +4 xp for each individual warrior in the party. The "training...
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