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  1. Andreypride

    Do the simulations take into account captain's bonuses?

    This makes sense for the player, because player autocalc is "Send troops" i.e. the player stays in camp while the troops and heroes fight it out. That's why the PC never gets kills in autocalc either. Try making a companion captain, resetting his skills & compare results?
    Report.
    A companion with zero weapon skills and a companion with 300 weapon skills gave the same results. The difference was 1.5%. Error level. Maybe they acted as an additional warrior and the companion with 300 skills was a more effective warrior. Hence the 1.5% difference. Such a low percentage can't apply to captain's bonuses. They probably don't work.
  2. Andreypride

    Do the simulations take into account captain's bonuses?

    Report.
    Auto battle AI vs AI and auto battle player vs AI are different.
    In battle AI vs AI improves weapon skills. Depending on the equipment, but priority is given to the bow. If there is a bow in one of the slots, then nothing but the bow will be improved.
    With the player this does not work. Your weapon skills are not improved in auto-fight.
    So there is a chance that the captain's bonuses may work in auto battle between AIs.
  3. Andreypride

    Do the simulations take into account captain's bonuses?

    I don't think it does. I think captains and perks that don't specify "simulated battle" don't exist in auto calc battles.
    So it makes no sense to upgrade the leaders of the party weapon skills.
  4. Andreypride

    Do the simulations take into account captain's bonuses?

    A little report.
    I reset all my skills except for tactics and did some simulations.
    Result: the simulation was affected only by the level of tactics. The presence or absence of other skills had no effect on the simulation result. The main hero most likely does not participate in the battle and does not give bonuses.
    Before the simulation, I got off my horse, went into combat, set myself as captain of the first formation and exited combat to save my settings. I had only infantry. Next I attacked the same enemy many times.
  5. Andreypride

    Do the simulations take into account captain's bonuses?

    Do the simulations take into account captain's bonuses? There are a few questions. 1.Do the captain's bonuses work in the simulation when fighting AI vs AI? 2. If the bonuses work, what formation will the AI choose in the simulation? The first one, or does it depend on the gear? 3. If the...
  6. Andreypride

    In Progress Mercenaries are very poor.

    Summary: All mercenaries are poor or very poor all the time. Because of this parties are 20-40 troops and almost useless. There have already been many wars (700 days). I assume this is because they leave the kingdom even when they have a lot of influence. They don't wait for daily payouts and go...
  7. Andreypride

    In Progress Strange logic in the sale of workshops and the choice of production.

    Summary: 1. I bought all 3 workshops in the settlement and then sold them all. All of the workshops sold to only one NPC. He has the least power in the settlement. Is this a reason to sell everything to him or is this a bug? Workshops have an effect on increasing the power of NPC. I think it...
  8. Andreypride

    In Progress Bug with prisoners?

    After the siege, the ghosts of the prisoners remained. I took out the entire garrison, but the prisoners of the garrison remained captive. How? They're not in the prison. Where are they? I may have decided early on that the bug is partially fixed. Screenshot below.

  9. Andreypride

    Resolved Militia does not turn into veterans

    Summary: If the militia is already filled to the limit, the laws and the governor with a bonus on veteran militia are useless. The already recruited militia does not turn into veterans. The bonus only works when a new militia is recruited. Is this a bug or an intended design? How to Reproduce...
  10. Andreypride

    In Progress Bug with prisoners?

    The problem is partially solved (1.7.0). But now prisoners from the garrison and militia are transferred to the prison and stay there forever.Lords do not sell prisoners from prisons. All settlements and castles that have had sieges are always full. There are no prisons in the villages, so the militia still has prisoners. Village peasants may have the same problem, could not verify on 1.7.0.
  11. Andreypride

    Beta Patch Notes e1.7.0

    Hotfix 21/12/21

    Singleplayer​

    Crashes
    • Fixed a crash that occurred when ranged troops ran out-of-ammo. (Also in 1.6.5 hotfix.)
    • Fixed a number of crashes that could occur when loading "Order of Battle" configurations.
    • Fixed a crash that occurred when clicking on caravans and other non-troop entities while in the "Order of Battle" stage.
    • Fixed a crash that occurred when collecting revenue from villages in the "Revenue Farming" quest.
    • Fixed a crash that occurred when trying to talk to an army leader while waiting in a village.
    • Fixed a crash that occurred when loading a save file with the "Disrupt Supply Lines" quest active.
    • Fixed a crash that occurred when the "Notable wants his/her daughter found" quest timed out while the player was a prisoner.

    Fixes
    • Fixed a bug that caused settlement nameplate quest markers to remain after a quest was completed.
    • Fixed a bug that caused the commander of a formation to be transferred to another formation in the "Order of Battle" screen.
    • Fixed a bug that prevented locked formation weight sliders from resetting when changing the troop type of a formation.
    • Fixed a bug that caused troops to be sent to an unrelated formation when there were available formations with locked weights.
    • Fixed a bug that gave the player a "Missing Formations" warning in the "Order of Battle" screen when helping other parties.
    • Fixed a problem related to Radagos' execution.

    Changes
    • Improvements to the battle-to-battle persistence of "Order of Battle" configurations.
    • Added automatic disabling to the formation troop type filters extension in the "Order of Battle" screen.

    Multiplayer​

    Crashes
    • Fixed a crash that occurred when selecting "Beta X Wins" badges. (Also in 1.6.5 hotfix.)
    The new languages are gone in 1.7.0. Is that how it works? Or is it just me?
  12. Andreypride

    In Progress Villages are dying out

    Did you receive the save file?
  13. Andreypride

    In Progress Bug with prisoners?

    Did you receive the save file?
  14. Andreypride

    Assimilation?

    Is the possibility of assimilation of cities, castles and villages planned? Change of culture after change of owner? Changing troops when recruiting? It seems to me that it would not be a bad mechanic. There are many mods, but I would like to see a solution from the developers. There are at...
  15. Andreypride

    Pyrrhic victory

    If I choose irrigation, then the buildings will not be built for a long time, which slows down the growth of the economy. It turns out that victory or defeat in the war leads to the decline of the faction. The only difference is that the winner has more money and influence that he cannot use to help his faction. The solution is to add a mechanic to villages to rebuild and attract new peasants for money and influence. This can be done from the village menu or in the quest format (preferably from the menu). Quests are random, it will be difficult to catch the right one.
  16. Andreypride

    In Progress Mercenary bug

    Summary: Something strange is happening with one of the lord of the mercenaries. The wounded are not recovered. The lord himself, too. He does not hire troops and stands still at the village. How to Reproduce: I do not know, accidentally discovered Have you used cheats and if so which: -...
  17. Andreypride

    Resolved Mercenaries are too noble

    I tried repeating without mods in a new campaign, but this is a random event. It is very difficult to save the game before a random event. Even if I succeed, then you may not repeat it. This is a random event! What do i do?
  18. Andreypride

    In Progress Villages are dying out

    Save file sent - upload.taleworlds.com. The quest reduces the hearth in the village by -1.
  19. Andreypride

    In Progress Bug with prisoners?

    With the help of cheats, I was able to repeat the problem without mods in a new campaign. Save uploaded - upload.taleworlds.com.
    I repeated the problem with the city (Lycaron), but villages and castles have the same problems. The peasants also have prisoners after the battle and do not sell them.
  20. Andreypride

    Pyrrhic victory

    I am leading an army, I cannot run and save villages.
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