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  1. Suggestion: World Tension

    More you add to world tension more people will hate your kingdom, kingdoms will stop trading with you, your relations will reduce, etc.

    Isn't this basically like infamy?
    In terms of world tension, I like the idea, especially CB's, which I think Bannerlord desperately needs. But I think there should be something to counteract world tension. Maybe like joint building projects, treaties, etc.
  2. Tactical decisions on the battlefield should play a bigger role in deciding the tide of battle

    I doubt you can find someone like that in the forums, I simply can't understand why TaleWorlds doesn't listen to us, forum users. We are the ones that care about the game. we are trying to give feedback in order to make this game better.

    I actually found a thread on Reddit that was created a short while ago that linked both this thread and what @StewVader posted, and based on the comments in it so far it seems a lot of them are mixed to negative in regards to the aspect of formations.
    Here it is for anyone interested:
  3. Tactical decisions on the battlefield should play a bigger role in deciding the tide of battle

    Currently, Bannerlord suffers from the same thing that Warband did. Despite being given commands, I hardly find myself doing any tactical maneuvering on the battlefield besides ordering my troops to charge. This essentially leads to two blobs simply slamming into each other. It possesses no...
  4. Beta Patch Notes e1.4.2

    You don´t want this beta on the main branch, believe me. There is no new feature at all but bugs.

    I'm actually surprised there wasn't a bigger patch today, in terms of bug fixes.
    I haven't got that far into the beta myself. I stopped after I wasn't making any money on caravans only to come on here and realize it was a bug. Looks like its fixed though, so I'm looking forward to jumping back into it.
  5. Beta Patch Notes e1.4.2

    There won't be more patches today.

    Any idea when the beta will move to main? Or is it another Soon™?
  6. Penalty for leaving a game hard enough?

    I don't know if the game does this now, but perhaps if a person leaves, then those who remain are given an increased amount of soldiers to balance it out? I'm honestly torn on whether punishment would be appropriate, as I personally think those who quit mid game are cowards, but I myself have experienced being kicked out of the game simply because of connection issues. But I think the aforementioned would work well in balancing out the game if it does come to that. I also think people quitting mid game is caused by lack of communication between team members, which leads to the team losing, which leads to frustration and abandonment.
  7. Countering Influence Inflation

    They need to just overhaul influence. I honestly hate these mana-type resources in games. It doesn't work in Paradox games and it doesn't work here. Influence shouldn't be a spendable resource, it should be similar to your renown. I.e, how famous and well know you are should determine your ability to influence people.
  8. Do you think TW should implement an attrition mechanic? Why/why not?

    Why not add a poll to your post?

    Because I enjoy the banter and debate that goes along with it, not simply clicking a button.

    But yes it should be implemented, along with making the map larger so you're not halfway through the continent in a fifteen seconds march and already cutoff.

    I wonder if one way they could simulate longer march times would be to have time go by faster. This would also help with your family as well, as it takes a long time for your child to mature. Two birds with one stone.
  9. Do you think TW should implement an attrition mechanic? Why/why not?

    One of the many things I noticed in my playthroughs is enemy armies sneaking past many castles and towns to besiege a town that is on the farthest end of the empire, instead of ones closer to them. One of the reasons I noticed is that its not dangerous enough to be inside enemy territory...
  10. Fix Escaping Prisoners and Random War Declaretion

    I am sure it was considered at some point, but it is not part of our current goals. (I only joined at the beginning of 2019.)

    Well that's incredibly disappointing
  11. NA Servers for Southwest US

    +1
    My average ping is in the 90's and 100's, and sometimes spikes up to one thousand. Hopefully they additionally servers soon.
  12. Influence should be overhauled. Here is how I think it should work

    It's actually the opposite. Handling an abstract concept like "influence" as a sort of a modifier will impact the game in a more negative way.

    Have the influence as a resource as we do right now, but refine it better, IMO is clearly the better option.

    I think if they kept it the way it is now while adding more modifiers that increase it (such as titles and actions), it would make it more bearable and less grindy. As of right now, thats all it is.
  13. Patch maybe

    awww militia fix but they had an internal test of 2 days =[ i wonder what thats about

    Maybe 1.5?
  14. Can we get a "Sort by dev responses only" for threads?

    You can "follow" the Dev and see his latest postings.

    Oh, I didn't know that. Thank you for that info!
  15. Patch maybe

    I think they just did release a tiny update, cause the game prompted me to update it (it was like 400kb for me)
  16. Can we get a "Sort by dev responses only" for threads?

    Not sure if this is the right place for this, and I apologize if its not. But I find myself having to sort through countless threads to see if any devs have replied and what they have said, which gets tiring. Could we get a "Sort by dev responses only" option for threads?
  17. Influence should be overhauled. Here is how I think it should work

    Isn't this just Renown then?

    In essence, I'd say yes. Although, personally, I'd argue they could combine renown and influence into one as they're essentially synonyms of each other.
  18. Influence should be overhauled. Here is how I think it should work

    The main problem with the influence mechanic is that it is used like a currency, which leads to the frequent criticisms of not being able to acquire enough of it to do anything, or it being worth any value. Influence should not be a currency to be spent, it should be something that is accrued...
  19. Taleworlds, where is the Transparency & Communication? :(

    I won't and I don't believe you or the others either. I am sure none of them are just BS accounts from people with more than one account so they can spew whatever nonsense they like and not ruin their reputation (or perhaps are just embarrassed). I am sure that none of them are liars either and I am sure they all need your "chivalrous" self to come and defend them.

    Some of them could very well be BS accounts. Of course, since you generalized in your previous statement this generalization does not surprise me.

    Was I even talking to you or the other who replied to me? I was not, so why did you feel the need to insert yourself into the conversation? I know, because you are a nosy busybody who feels personally insulted. I bet you sit by the wayside listening to everyone's conversation just so you can get your butt hurt and immediately live your sick fantasy of being a victim.

    Lol okay :roll: I call whoever out on their bull**** when they spew it. And you, sir, how spouted some. As I said, not everybody feels the need to create a forum account. Doesn't mean they haven't been fans for a while, and it doesn't mean just because they're new they aren't fans.

    In my opinion, If you were an actual fan, you would have joined the forum a long time ago.

    Lol gatekeeping much? I generally do not go on forums, simply because I have no need to. I joined this one because I am actually a huge fan of Warband and Bannerlord, and have been a player of Warband since, like I said, 2013. Believe me or not, I do not care.

    On the other side of the coin, the user has been on these forums for many years. I am not claiming if it was continuous or not, because I certainly wasn't here for that time. But I have been around other forums for a similar timespan and those who stay a part of a forum that long are...for lack of better words aware of how the forum decorum is. not because they are elite, but because if they didn't gel with it already they wouldn't have stuck for so long. To say another way they have one way or another find using the forums enjoyable, useful, or otherwise positive. It is hard to maintain that for a decade if one is always feeling negative emotion.

    I don't care who has been on here for 10 ten years or who has been on here for 10 days. And yes, saying your better because you spent more time on so and so a website and other people who have spent less are "Chinese and Russian bots," yes that is absolutely elitism.
  20. Taleworlds, where is the Transparency & Communication? :(

    Man, so many 10 year "fans" around who just joined the forum recently or last year. It is quite the phenomenon.

    :roll:
    Some people don't care if they don't have a useless "Veteran" tag under their precious forum name. They'd rather play the game. I've played Warband since 2013, and only got an account last year. Quit your elitist bull****.
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