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  1. Economic Idea: Production Camps

    Ever been super frustrated that you need a certain type of good or notice that a certain type of good is scarce and want to profit by providing it? What if... you could? Imagine that in addition to caravans and workshops, you could make a camp on the world map which could produce your choice...
  2. Resolved Smithing Stamina not recharging

    My smithing stamina ran out, so I decided to spend the time until it recharged doing some trading. So for about 3 days, I was out going from place to place buying and selling. I get back to where I was, open the Smithy... and I still have no stamina???? This doesn't seem right. Before, any time...
  3. Persuasion attempts should not fail right after a Success or Critical Success

    So I just had a four-circle persuasion failure where I failed the first two checks, but then got a Success and a Critical Success one after the other. Despite this, the persuasion failed. I think it's kind of dumb that if you fail two, it's over; but the process keeps going. A lot of people...
  4. There should be buildings or some other mechanic that makes certain cities or villages specialize in producing certain troop types

    For example, make it so that place where there are horses will have more cavalry (or recruits with bonuses if you make them cav), and places where there are woods recruits that are better archers (or more likelihood of Highborns if it's a Battanian village for example). This could be a really...
  5. SUGGESTION: Buildings/some other mechanic that makes certain cities or villages specialize in producing certain troop types

    For example, make it so that place where there are horses will have more cavalry (or recruits with bonuses if you make them cav), and places where there are woods recruits that are better archers (or more likelihood of Highborns if it's a Battanian village for example). This could be a really...
  6. SUGGESTION: Persuasion attempts should not fail right after a Success or Critical Success

    So I just had a four-circle persuasion failure where I failed the first two checks, but then got a Success and a Critical Success one after the other. Despite this, the persuasion failed. I think it's kind of dumb that if you fail two, it's over; but the process keeps going. A lot of people...
  7. Resolved HUGE BUG: Stuck in loop after convincing merc to switch sides. Entire playthrough lost.

    Used the conversation option to convince an enemy merc to switch sides. Was successful, but now I have to reload because he won't let me move. Despite being on my side, he keeps activating and saying "[name] I think your luck has run out", then I get the option to say "I must leave now" (since...
  8. Resolved BUG: Defending siege engines can destroy attacking ones while they are in reserve.

    Putting a build siege engine into reserve is supposed to protect it from the onagers and ballistas on the defenders' walls. However, in 1.4.0 Beta, putting a completed siege engine in reserve doesn't protect it, as the enemy defenses still fire at the empty spot, and the engine is still damaged...
  9. Resolved One-hand perks will not stay picked.

    Current version (opt out of all betas -- Steam). Windows 10. Picking one-handed perks and selecting "Done" fails to result in the perks being locked in. Going back to the character screen results in the perks needing to be picked over again. Steps to reproduce: - Play Bannerlord - Gain levels...
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