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  1. Aldarith

    WFAS Community Maps Mod

    Small update!
  2. Aldarith

    how do I disable the HUD?

    Remember not to multipost; just edit your messages if you have something to add.

    Generally, the fastest way (if you have only Warband Native-compatible scenes to showcase) is to use my mod (https://forums.taleworlds.com/index.php?threads/varena-neogk.447294/) in which I allowed to disable the HUD. If you know how, you can add your .sco files to the module and replace some scenes.txt entries in order to see your works in Varena NeoGK.

    If you take the longer route (compatible with all M&B engine titles such as WFaS), you must:
    1. know the basics of modding to use the Module System and delete all HUD MP presentations,
    2. alter the game_variables.txt file to get rid of some HUD elements (game_ui prefix) by tweaking their scale,
    3. use OpenBRF to access the core_ui_meshes.brf file to learn about some meshes/ materials and their textures to be modified (by erasing them) if you still have some HUD elements on the screen.

    You can compare yours with ones you can find in my module, if you want of course.
    Thanks a bunch :smile:
    I am doing some Warband, some WFAS.
    As to the module system, in what part will I find the HUD MP parts to delete?
    I haven't used it before.
    Thank you for the valuable & helpful answers so far!
  3. Aldarith

    how do I disable the HUD in WFAS?

    If anyone stumbles into this thread in the future, 'the other thread' is here:
    Link to the other thread
  4. Aldarith

    how do I disable the HUD?

    The other thing that might be useful is if you already have the .TXT files configured, you could send them and I could just overwrite mine!
  5. Aldarith

    how do I disable the HUD?

    So I managed to move the gold, but I assigned the size '0.00' to it and it's still there.
    Explicit instructions would be appreciated :smile:
  6. Aldarith

    how do I disable the HUD?

    346D1AEE3360304BC4A525CED952EC924D14F359
  7. Aldarith

    how do I disable the HUD in WFAS?

    The solution will be the same for both WFaS and Warband.
    Thanks kindly, I responded to the other thread - what would the answer be? :smile:
  8. Aldarith

    how do I disable the HUD?

    20211010221755-1.jpg
    20211010221808-1.jpg
    Yes please, how do I get that done? :smile:
  9. Aldarith

    how do I disable the HUD in WFAS?

    Hey Folks, Looking to take a bunch of portfolio shots of my maps, how do I disable the HUD in WFAS? doesnt matter to me if it is a console, menu or texture change, I just want the entire thing (health, siege icons, timer, gold) gone.
  10. Aldarith

    how do I disable the HUD?

    Hey Folks, Looking to take a bunch of portfolio shots of my maps, how do I disable the HUD? doesnt matter to me if it is a console, menu or texture change, I just want the entire thing (health, siege icons, timer, gold) gone.
  11. Aldarith

    WFAS Community Maps Mod

    Top link fixed
  12. Aldarith

    Map / Minimap and Selectable Spawn Points

    Siege should take a queue from other tactical games. Most tactical games allow the player to choose spawn a spawn point from a selection of several possibilities, this allows players to strategize and helps prevent spawkilling. They also allow a minimap or overhead map, which works in tandem...
  13. Aldarith

    Blocking volumes

    There are SO many blocking volumes. If one needs obvious blocking volumes to control the players, the design is probably not sound enough. Why shouldn't I be able to jump off a cliff or into water at my own peril? Don't fence me in, it makes it feel like I have to fight the player controller...
  14. Aldarith

    WFAS Community Maps Mod

    Lots of servers are still active on WFAS :smile:


    Spread the word and maybe you'll still see the maps being played.
  15. Aldarith

    So what, is WFAS chopped liver?

    I mean there's not a big playerbase anyways but I feel that if TaleWorlds wants to handle it as a DLC, it should at least be AS accessible as other DLC which it isn't.
  16. Aldarith

    So what, is WFAS chopped liver?

    Whoops, just realized I posted this in Bannerlord. If a mod could move it to Warband, I'd appreciate the transition.
  17. Aldarith

    So what, is WFAS chopped liver?

    Yes, it's old - but it's not DLC, it's a standalone expansion. It was released TWICE in Europe.
  18. Aldarith

    WFAS Community Maps Mod

    I just wanted to share this work somewhere it will be accessible for those hosting servers. This is a collection of approximately 80 maps, most finished and playable and some unfinished by myself and others from between 2015-2018. Many of these you will remember from WESTRES_SIEGE server, as...
  19. Aldarith

    So what, is WFAS chopped liver?

    Just signing on for the first time in a while and I notice that WFAS is listed as DLC when it is not. Why is this? if it's going to be recognized as DLC then why doesn't Taleworlds do the work to roll it under the Warband launcher for quality of life and to encourage people to play?
  20. Aldarith

    Custom maps for multiplayer?

    Hey Moody,

    I'm Lord Spel - used to make maps for Westres.

    I have the maps around here somewhere. If you're willing to add me on steam and let me know when you're gonna play, I'd be happy to share the maps.

    Please PM me :smile:
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