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  • 用户:Woopzilla
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  1. Woopzilla

    In Progress You are kicked out of a settlement under siege when mercenaries switch allegiance to or away from your faction (with save file)

    Summary: You are kicked out settlements when mercenaries join or leave your faction. How to Reproduce: Be in a siege while a mercenary switches allegiance to or from your faction. Have you used cheats and if so which: No Scene Name: N/A Computer Specs: N/A Media: Save file: Google Drive After...
  2. Woopzilla

    Formation targeting should only activate on a single click (not click & hold). It messes with the ability to place formations near large enemy groups.

    If you click & hold to drag a formation shape via the F1 (placement) command, your character will give the charge command. This happens very often in big battles with large enemy unit formations. Trying to place shieldwalls near enemy infantry can be tricky since you constantly tell them to...
  3. Woopzilla

    In Progress The 'Faster Building Production' under the Engineer skill displays incorrectly and is bugged (save file provided)

    Summary: The 'Faster Building Production' value is incorrect in the character page. It will display whichever governor you last selected or hovered over in the castle menu. Also, 'faster building production' is always wrong in the governor selection menu from the CLAN menu (not from the castle...
  4. Woopzilla

    In Progress Captains are randomised when joining ongoing battles (with save file)

    Summary: When joining battles, captains are randomised. Joining ongoing battles will ignore the default pre-battle setup that the user has made. This affects helping lords, caravans, village raids, villagers, etc. How to Reproduce: Join an ongoing battle and then compare it against starting your...
  5. Woopzilla

    In Progress Small UI bug in journal entry for 'The Spy Among Us' quest

    Summary: Journal entry has an error when referencing a character. How to Reproduce: Complete 'The Spy Among Us' quest. Have you used cheats and if so which: No Scene Name: N/A Media: Computer Specs: N/A
  6. Woopzilla

    In Progress Siege engines are visually misplaced when moving in and out of reserve.

    Summary: If you are defending in a siege and move a siege engine into the reserves, they will not be placed on the walls correctly when brought back out of the reserves. They will be placed on the ground and clip with the walls/gates/towers. How to Reproduce: Build a siege engine as a defender...
  7. Woopzilla

    We need a quick overview of how many horses of which type we have in our inventory

    It would be nice if there was a quick way to calculate how many horses of which types you have. This is important for players because we need to have a good balance to upgrade troops and provide foot troops with horses for party speed bonuses. Mock-up: E.g. We would need new icons for...
  8. Woopzilla

    Resolved [1.2.2] Square and Circle formation remain bugged in 1.2.2

    Summary: The 1.2.0 patch notes claimed to have fixed the issue, but unfortunately it is not fixed. How to Reproduce: Instruct your soldiers to form a square or circle formation. They will stand very loose and all face forward. The circle formation cannot be changed in size, it will be a huge...
  9. Woopzilla

    The formation flags need to be illuminated during night battles. Night battles in general need their lighting fixed as they are unenjoyable.

    I purposely avoid fighting battles, sieges and raids during night because the lighting isn't good enough to make for an enjoyable experience. In Warband the problem wasn't there because everything was illuminated better (every night battle was a clear-sky full moon). The deployement flags are...
  10. Woopzilla

    In Progress [1.2.1] Wanderers / Companions are not counted as being in your party if you recall them after being defeated in battle

    Summary: Assigning party roles is broken because the game doesn't recognise the wanderers in your party. How to Reproduce: Get defeated in this beta patch (Beta 1.2.1) and have your wanderers get taken prisoner. Use the 'recall' option once they are free from the clan menu. Have you used cheats...
  11. Woopzilla

    Feedback on Ustokol Castle - Villagers cannot reach the market at Revyl - Patrols needed?

    Stickied thread pointed me here to post feedback, so here goes: Ustokol Castle and its garrison prove a huge problem for the villagers of Zhemyan and Ustokol. I think this image should explain the issue: The narrow terrain and placement of Ustokol Castle causes a huge pileup of bandits on...
  12. Woopzilla

    Resolved [1.7.0 Beta - 3rd Hotfix] Game crashes when part of an AI Army that attacks or is attacked.

    Summary: When you are part of an AI army, the game will crash when they attack or get attacked by an enemy. How to Reproduce: Join an AI army, wait until you attack an enemy or get attacked. Have you used cheats and if so which: No Scene Name (if related): N/A Media (Screenshots & Video)...
  13. Woopzilla

    Resolved [1.3.0 Beta] EXPLOIT - AI is affected by player altering unit class type

    1.3.0 Beta Basic Summary: Change the unit type of almost all your units in your party screen to something else (e.g. VI Heavy Infantry). Go into a battle with an AI commander (part of an army). Watch as the AI behaves strangely. As you can see above, the group VI was assumed to be primarily...
  14. Woopzilla

    Clans leave AI Kingdoms too easily still - a reason why Sturgia gets wiped out too easily

    (Playing in Beta 1.3.0) There's a few discussions about how clans leave the human kingdoms despite having high opinion and fiefs... but I would like to further look at how easily the AI leaves its own native kingdom. I find it absurd that nobles are so quick to abandon their homeland and...
  15. Woopzilla

    Need More Info [Beta 1.3.0] Caravan stuck in Town

    Version 1.3.0 Beta Basic Summary: Bought one expensive 21.5K Caravan in Balgard and it seems to work fine. Bought two more cheap 15K Caravans in Balgard and they seem stuck. Caravans don't seem to be leaving the Town at all. Clan page displays 'Unknown Behaviour' for Party. Seems to also...
  16. Woopzilla

    [Beta 1.4.0] Only one party of the player clan can gain Scout experience - Bugged role assignment

    Version Beta 1.2.0 Basic Summary: Don't have anyone assigned to Scout role in clan. Create a second party or caravan with a companion. Player still gets experience for Scout skill (working correctly). Companion does NOT get experience for Scout skill (bugged). Assign Scout role to companion...
  17. Woopzilla

    Resolved [Beta 1.1.0] You lose opinion with Mercenary Bands when leaving Kingdoms as a Vassal

    Version Beta 1.1.0 Basic Summary: Leave a kingdom that currently has mercenaries hired. You will now lose opinion with mercenaries as well. Longer Explanation: If you decide to leave a kingdom, then any currenly hired mercenary band will lower its opinion of you. I can understand other...
  18. Woopzilla

    Lords fight with Mercenaries over recruits, making comebacks difficult

    The change that causes losing kingdoms to hire many mercenaries backfires once the kingdom is on its last leg. In true fashion to randomness, the Kingdom I'm part of is at war with the world: War with 5 factions wasn't enough though and Lucon declared war on the Aserai for good measure. And...
  19. Woopzilla

    Resolved [Beta 1.1.0] Borrowed Troop spawn issues in Village Scene fight - Train Troops Quest

    Version Beta 1.1.0 & Beta 1.3.0 Basic Summary: Accept a 'Train Troops' quest (for a village). Receive 10 'Borrowed Troop'. Fight an enemy party near a village (village scene is used). The village was an enemy (at war). Borrowed Troops will spawn far away from you near the enemy. Longer...
  20. Woopzilla

    Party Screen needs to remember unit positions via a lock option

    This is a re-post of my old thread since we now have a dedicated UI forum! (And my old thread got buried by 1000 other posts) This is an issue I had with Warband and it persists in Bannerlord: The issue: I like to have a specific order for my units... but if the unit you hire or create doesn't...
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