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  1. PeasantOP

    e1.6.0-v1.2.0 Modding Adjustments & Access Modifiers Changes

    Any way to add a new feats(is there a list or reference guide) or is it use existing once for now.
    Example: Sturgia no speed penalty for snow, Khuzait 50 percent longer to build siege equipment's.

    Im just a guy who mods troops, hehe
  2. PeasantOP

    How to increase HP for modded troops

    How to increase HP code: <NPCCharacter id="BT_sturgia_mercenary_army_01" default_group="Infantry" level="26" name="{=BTSturgiamr01}Ulfhednar" hp code place here????? occupation="Soldier"...
  3. PeasantOP

    Area Food Decay, Storms, and Area Penalty

    Food will decay faster on hotter and colder areas, but can be negated depending on culture. Climate effects moral but depending on culture, it will be negated. Please give Sturgians the decrease movement penalty on snow back, Sturgian also lower snow Casualty chance Battanian also lower foggy...
  4. PeasantOP

    Dynamic Clans, Relations(Discriminations), and Power Struggle

    Clans in warband and bannerlord are the same, stagnant. Makes it quite obvious for players to go for the higher tier clans, but if clans were to rise and fall in tiers, WELL THEN GOOD SIR! Investing in a low tier clan with friendlier(friendly because open to opportunities) and less...
  5. PeasantOP

    Need More Info General Mods Used On Description

    Is this about a normal game crash or related to the modding tools?
    modded only the troops in xml files, not modding tools.
  6. PeasantOP

    Need More Info General Mods Used On Description

    What is the issue you are facing?
    crash sorry about that, everything is okay. but it will certainly crash on sieges and on some battles.
  7. PeasantOP

    Need More Info General Mods Used On Description

    This File has Mods, Bannertoops, ATC original mods, Drastic Battle, Bear My Banners. My mod is bannertroops(cause Bannerlord but I only modded the troops), troops and party template changes only. Field Battle Person: 2021-06-09_03.56.31_20a8c51b143daa1b0f37249b3ebf3e12 Siege Battle...
  8. PeasantOP

    Resolved General Modding My Own Troop Tree xml, crash only on party screen!?

    Everything is working fine I just have, to limit everything to 2 paths... The 2nd last was just a question lol, this thread can now be switched to solved, finished or what not. Thanks for pointing it out about the 2 paths only lol... Sorry if didn't notice again about it
  9. PeasantOP

    Add a next button in the enciclpedia

    Very much like that feature, cycling through the filters top to bottom without going back and forth
  10. PeasantOP

    Resolved General Modding My Own Troop Tree xml, crash only on party screen!?

    It looks like a troop has more than two upgrades on its troop tree. Is this the case?
    yeah 3 to 4 Paths(upgrades), sorry for the late reply. It was suppose to be 2 to 3 but I added 1 more path for 3 levels of militia cavalry to counter the Khuzaits...

    Update: Eliminated 2 troop Paths, 2 left and yes it did not crash. Is it hard coded or limit to only 2 paths for tier 1 units, and does that mean militia can only be upgrade once with only one path. Sorry if this is a noob question.

    Update2: giving tier 2 troops 4 paths. crash when click on the tier 2 troops with 4 paths upgrades, tier 2 only should have 2 or is 2 the limit for everything in faction troops(I have check some mods on bannerlord that edit troops and yes they only have 2 or 1 paths and never more than that, cant believe I didn't notice it!) Will there be future changes for multiple paths in the future.
  11. PeasantOP

    Resolved General Modding My Own Troop Tree xml, crash only on party screen!?

    Thanks, forwarded!
    Also the name of the mod is named by someone els(I only used the SubModule and drm_spnpc_hide I just forgot to change the name), I just used it a reference and something to build upon.
  12. PeasantOP

    Resolved General Modding My Own Troop Tree xml, crash only on party screen!?

    Were you able to see the crash uploader tool? If you can upload your crash to us we can check it out. Please don't forget to copy the Crash ID and write it here so that we can find it.
    More info about the crash uploader tool can be found here.
    Have you checked out these threads about our Crash Checklist and Common Issues and Workarounds? They can help you find a solution as well.
    Uploaded the file already, 2021-05-07_04.30.48_20a8c51b143daa1b0f37249b3ebf3e12
  13. PeasantOP

    Resolved General Modding My Own Troop Tree xml, crash only on party screen!?

    Update: only when clicking on the Basic troop for each faction does it crash. And I already have edited the faction troops basic and elites to the id's I gave my units...
  14. PeasantOP

    Resolved General Modding My Own Troop Tree xml, crash only on party screen!?

    Everything from field battles, world map and encyclopedia are fine but the party screen when clicking on one of the edited troop units it crashes?
  15. PeasantOP

    Worldmap scene matches with maps scene

    That isnt strictly an exploit, it would make sense to retreat if you are in a bad position, e.g. to plains from woods, to make full use of army composition (e.g. cavalry).

    You can have locked seeds for procedural systems, too. Each point on the map can have a fixed seed attached to it (so think of the world map like a giant grid) so that yes the maps are procedural - but they always generate the same way each time in that same spot, so reloading a battle doesn't give you radically different landscape.

    Either way it doesnt look like it's ever going to happen, so I imagine the next likely thing is, one day we will see a modpack released with like 200+ rural/countryside/mountainous/forest maps all geo-locked to various points on the world map after someone comes up with a macro for converting heightmaps into terrain + randomly placing vegetation via the mod tools.
    okay its not an exploit but Im not following you on seeds and different landscape(dont get it). from what I can understand is that the maps are finished and has codes/seed, the code will be used on different part of the map depending on region?
  16. PeasantOP

    Worldmap scene matches with maps scene

    Depends on how detailed they plan to give the maps, it may even have more maps than the once we have now. It adds more strategy on where to fight/ last stand.

    and lol we don't need procedurally-generated maps, handcrafted maps are way better. If it is procedurally-generated and randomized maps, it can be exploited if you dont like your position, you can just retreat and start the battle again reloading a different scene
  17. PeasantOP

    Worldmap scene matches with maps scene

    Fighting in an open area is fighting in an open area Explanation: I am a Sturgian lord fighting against vlandia between Caleus village and Nevyansk Castle, why is the scene populated with trees even though its an open area. Or even has or have many hills, swap, etc... When anyone fights near...
  18. PeasantOP

    Skirmisher command and skirmisher group

    Can we have the Ai not combine skirmish units to infantry units They can be separated to hold the flanks Also please bring back skirmish command for archers and mostly javelins boys
  19. PeasantOP

    Environment effects on battles

    插入代码块:
                    bool rain = scene.GetRainDensity() > 0.0f;
                    bool snow = scene.GetSnowDensity() > 0.0f;
    
                    bool badWeather = rain | snow;
                    bool badVision = scene.GetFog() > 0.0f;
    
                    Mission.Current.SetBowMissileSpeedModifier(badWeather ? 0.9f : 1.0f);
                    Mission.Current.SetCrossbowMissileSpeedModifier(badWeather ? 0.9f : 1.0f);
                    Mission.Current.SetMissileRangeModifier(badVision ? 0.8f : 1.0f);

    So, the above lowers arrow and bolt speed by 10% in rain or snow, the range is dropped by 20% in fog for AI. This was in effect but was disabled as it was causing various issues with the AI. There are currently no plans to bring this back or other weather effects. I will, however, bring this up as a community suggestion and let you know about the decision taken.
    Wonderful and thank you
  20. PeasantOP

    Environment effects on battles

    Maybe a little visual effect like flying grass or flower petals. with some sound light wind if you are facing in its direction
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