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  1. ForgottenTree

    Constant Battle Server Crashes

    2 out of 3 Siege matches result in a battle server crash. Either directly at the start (first 5-7 mins) or almost at the end (10-5mins left). It's ridiculous, I don't mind the imbalance that some people talk about but having a unplayable game is really ****ing annoying. If you can't fix your...
  2. ForgottenTree

    Need More Info Frequent crashes while playing

    Hi, I got frequent crashes as well, mostly when a big melee fight happens. Weird thing is my friend and me get the crash almost in sync.
    Bugreport (I can't insert the picture so I have to insert it as a link)
    It's a crash file upload giving me this: 2020-04-17_19.50.08_80357ed60adac81a805a580a580a9604bed
  3. ForgottenTree

    Need More Info Horse Archer AI

    How to Reproduce: Any battle of horse archers vs any unit inside the desert Version: e1.0.3 Computer Specs: OS: Win10 GPU: Nvidia RTX 2070 8GB CPU: i7-9700K RAM: 32GB DDR 4 3000 MHz Motherboard: Asus ROG STRIX Z390-E Storage Device (HDD/SSD): SSD 1TB Summary: Horse archer AI is extremly weird...
  4. ForgottenTree

    Progression and XP balance

    -3) Selling and buying things gives NO experience to Trade. What?
    -7) Caravans and bussines are uber-expensive, and in many cases give very low profit (and it is really hard to know which shops give the best ones). Spending 15.000 gold in a shop or caravan just to find that it gives 18 in profits is a keyboard breaker, but I admit that I haven't explored this world in depth, maybe it gets better over time.
    3) If you sell bulk goods (resources and materials) above the normal market price then you will get exp
    7) They start with low profit and improve over time, the caravan takes a long time to turn a profit but gives way more than a workshop
  5. ForgottenTree

    Resolved Gangleader needs weapons quest bug

    One handed crafted weapons (standard swords with beginner parts) do not affect the counter on the quest log, but are taken into account when completing the mission.
  6. ForgottenTree

    Gang Mechanics

    Are gang mechanics implemented yet? After beating both beating the 4 inital thiefs and the following wave of thiefs, the game does not give any options or indication that I have taken over the spot. Is this a bug, am I too stupid for this or is it not implemented?
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