搜索结果: *

  1. Forum overhaul or hacked? (Happy April Fools)

    I'm going to use this barbarian name they gave me as a companion name in my mod. 😆
  2. Forum overhaul or hacked? (Happy April Fools)

    Maybe i just got some spyware...

    But from today i noticed everyone is placed in either team barbarians or team romans. Everyone got a new fitting nickname and avatar also.
    hilarious
  3. Overhaul mods - stripey thumbnails

    That is still not the cause of the issue though, as it is present in the modding tools when both the Assets and AssetSources folders are present and un-altered by the user outside of the modding tools themselves. The issue is universal across all mods that add custom items of any kind to the game. This is not a case of user error.
    that is true. in fact i believe all the vanilla textures in the modding tools have that issue.
  4. Overhaul mods - stripey thumbnails

    Actually you are not supposed to remove anything. "Assets" and "AssetSources" should not appear in the published mod, but the modding tool takes care of this while publishing. You shouldn't be removing anything manually. When you click the publish button and select an output directory, the resulting output will not contain these folders, but your original mod folder should include.
    I meant that those folders are not contained on the released (published) version of the mod. we don't remove them manually. I tested this by publishing a version of our mod. our unpackaged version that contained the assets and assetsources folders did not have the thumbnail texture issue. but the published version that did not contain those folders and only contained the packaged assets does have the thumbnail texture.

    the only change between the two versions was one was that one was published using the modding tool kit. the other one was the unpublished version. no manual changes were made.
  5. Overhaul mods - stripey thumbnails

    These thumbnails are taken with the default material textures and properties, meaning without applying team color, banner texture etc. I've seen mods that add new equipment not have a problem with the thumbnails, so I would imagine it's case by case and not a general issue.
    The issue is still present on items with team colors. also, there are some vanilla items that are effected as well. The Issue only surfaces when the "assets" and "assetsources" folders are removed from the module (like your supposed to do when published). this makes me think the issue is with the compression/packaging of the assets when publishing the module (which is performed by the modding kit).
  6. Discussion Suggestion Settlement distance limit is breaking custom map mods.

    Hello, just wanted to share that the modding community has been fighting a hard crash. that has been caused by the settlement distance limit of 150 and no safe default. is this something that will be fixed? or the new normal?
    (edit) more information on the crash. it is related to village trade bound production due to the village location being closer to (or partially surrounded by) settlements from a different culture. the settlement distance limit of 150 that was introduced in the 1.8.0 stable (with no safe default) has been determined to be the cause.
  7. Discussion Suggestion Settlement distance limit is breaking custom map mods.

    Hello, just wanted to share that the modding community has been fighting a hard crash. that has been caused by the settlement distance limit of 150 and no safe default. is this something that will be fixed? or the new normal?
后退
顶部 底部