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  • 用户:bltzn
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  1. Official Release

    • Added an option to set the number of reinforcement waves (can be set to 3, 4, 5 or unlimited). The default option is "Unlimited".
    Where is this in the menu options? Can't find it anywhere.
  2. Resolved Can't donate prisoners

    This bug still hasn't been fixed in 1.6.5.
  3. In Progress Can't order troops after enemy flees (again)

    Summary: You can't give orders to troops when enemy starts fleeing. This bug was fixed in 1.6.0 but reappeared in 1.6.1 How to Reproduce: Win a battle and try to order troops while enemies are still fleeing Have you used cheats and if so which: No
  4. Resolved Can't order troops once battle has ended

    This issue was fixed in 1.6.0 and then reintroduced in 1.6.1
  5. Resolved Can't donate prisoners

    I forgot to upload the save file. However, it occurred when trying to donate prisoners to a town which I defended from a siege.
  6. Resolved e1.6.2 cannot donate prisoners in a town

    I have this issue at Quyaz on 1.6.1 main branch.
  7. Resolved Can't donate prisoners

    Summary: Since 1.6.1, when I try to donate prisoners, the option in the menu is grayed out with the tooltip telling me my "Party Size Limit Exceeded" even though it is not. And even if it was, what does that have to do with donating prisoners? How to Reproduce: Try to donate prisoners at a town...
  8. Resolved Clip Through Floor

    Happened to me as well, though may have been on a different map, hard to tell when you're underneath the terrain.
  9. Have reinforcements spawn from off map + option to conduct large battles as separate smaller ones

    Problem: large battles take a long time and can be exhausting for the player to fight having reinforcements suddenly pop in out of nowhere is not very immersive of realistic can be frustrating for the player when you or your troops are suddenly overwhelmed by newly spawning enemies (especially...
  10. The world Calradia needs roads in detail, here's how.

    Roads is a great idea, but as a software developer I don't think having the AI calculate whether its faster to go offroad or not is a good idea as it may be expensive computationally when you have a LOT of ai parties on the map. Rather, I think the rules for following roads should depend on party type and size. For example, caravans, villages, and armies follow roads unless they are chasing/running away from something. Bandits and noble parties don't. A player led army would not be restricted to roads but would get significant off-road speed penalties.
  11. What is the next major content after Rebellions?

    For those saying experience siege defense is too difficult, it's not really. What you need to do is find a siege in progress, break in and join the defense. The AI should not be purposely nerfed to be so stupid that they will willingly engage in a siege that they are likely to lose.
  12. There NEEDS to be way to keep companions out of combat and SIEGES especially

    Implementing companion death without a way to keep them out of combat is just silly. For regular combat, a workaround is possible by assigning them to an unused group and ordering them to follow or retreat. But in sieges this does not work. There needs to be a way to keep companions out of...
  13. Resolved Minor clans are dying off because they don't have heirs

    I'm 2400+ days into my campaign and the minor/mercenary factions (e.g. Hidden hand) have started to all die off now as it's members die of old age without heirs. Eventually it seems all minor factions will be gone from my campaign.
  14. Resolved RESOLVED - No circle notifications for declarations of war/peace

    As in title, there are no longer notifications for declarations of war/peace ( the circle icons that pop up in the bottom right corner of the screen)
  15. In Progress Various visual map/ui bugs

    Thanks for reporting.

    Which castle/town is this in?
    Also, do you have a save file of session that you experienced this issue? With your save file, we can reproduce the issue much easier and faster. For more information regarding how to send us your save files, you can check this thread out. You can find your save file here:
    C:\Users\username\Documents\Mount and Blade II Bannerlord\Game Saves

    You can send your save files to us via upload.taleworlds.com site. Please write your username and this threads URL into the description box so that we can find it easier. Thanks for reporting and sorry for any inconvenience!
    Unfortunately I don't remember what castle it was, but it is one belonging to the Southern empire in my save which I have uploaded.

    Also a correction that the dungeon with the see through wall is in Amprela (though I guess multiple towns/cities use the same dungeon map)
  16. In Progress Various visual map/ui bugs

    A small collection of various visual bugs in maps: Floating grass in this empire castle by the horse statue: Map city icon partially white: Siege engine icon not visible: See through wall in dungeon in Amprela Black square on keep wall in Odrysa (I think) Overly saturated purple...
  17. In Progress AI Ghost Recruiting

    I'm experiencing the same bug since 1.5.6
  18. Please for the love of God allow us target enemy formations

    I think there needs to be an additional F menu where you can select which enemy formation to target. It could be part of the charge menu or a separate menu altogether. Right now it is EXTREMELY frustrating to have the tide of battle turned against you because your formations, which you were...
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