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  1. bbelasto

    Need More Info Crash when a scene is supposed be to be played

    Summary: I am currently playing on 1.9 with some mods and I am experiencing crashes whenever a scene is supposed to be played (After marrying or joining a kingdom as an example) I tried to verify the game files via steam and removing the mods root and stem, that didn't work. I used butterlib to...
  2. bbelasto

    Resolved [1.8.0]Crash on Campaign map

    I resolved the problem by fixing the mods by myself.
    Thanks
    Hey, how did you do it?
  3. bbelasto

    In Progress Blue Blood on Grass

    Hello, thanks for reporting this problem. Unfortunately, we were unable to respond to this thread when it was first created. We believe the issue may have been resolved since the creation of this topic. If you are currently experiencing this issue with the latest live or beta versions of the game, please update this thread so we can forward this issue to the team for investigation.
    It has not been resolved. Please fix this, nothing seems to be working, deleting the shaders and tilesets and verifying the game files didn't work, reinstalling the game alltogether didn't work. It is hideous and it has forced me to play with blood turned off for months now
  4. bbelasto

    Assertion fail whenever I try to load a scene (Beta 1.8.0)

    The error spam in your own scenes is probably re the decal atlas bug in 1.8.0. Every decal throws these warnings but only for those close to the camera. I tend to sweep the camera around the scene and always ignore the warnings until eventually, I've got them all and no more spawn. Hopefully, Taleworlds next patch will resolve these problems.
    The patch came, no fix in sight :/
  5. bbelasto

    Assertion fail whenever I try to load a scene (Beta 1.8.0)

    Terrain for TW scenes will only load in the editor for those few examples where they included \SceneEditData\terrain_ed.bin files in the download. In 1.8.0 the vista texture for \Sandbox\Main_map is white in the editor (ok in game). I thought you were loading your own scenes.
    Oh I see,
    No no I was loading my own scenes too. In my own scenes the game wouldn't let me do anything (Error spam no matter what and bugged terrain) But thanks for the clarification on the sandbox/main map
  6. bbelasto

    Assertion fail whenever I try to load a scene (Beta 1.8.0)

    That only happens to me, if I make the wrong sequence of responses. As I said originally, the correct sequence to bypass an assert warning is ignore (to the first pop-up), no (to the second pop-up) and always ignore (to the third pop-up). Always works for me.
    Lucky you,
    as I said, when I do that the scene is bugged (terrain doesn't load or has the wrong texture)
  7. bbelasto

    Assertion fail whenever I try to load a scene (Beta 1.8.0)

    You should have two launch icons, one for the Tools (where all the assert bugs live) and one for the base game (the non-modders download). Instead of launching the sandbox game from the Tools menu (with editor as the top menu option) you run/test whatever you modded and saved from the non-modding icon (without editor in the menu).
    The test-run isn't the problem, it is loading a scene inside the scene editor/tool. I literally can't even open the scenes I am trying to edit
  8. bbelasto

    Assertion fail whenever I try to load a scene (Beta 1.8.0)

    In my experience these asserts/bugs never appear in game provided you load the game from the game files menu as opposed to loading the game from the tools menu.
    What do you mean by that exactly? I fear I didn't get that, sorry
  9. bbelasto

    Assertion fail whenever I try to load a scene (Beta 1.8.0)

    AFAIK the 1.8.0 tools are riddled with debug asserts which refer to files on C:\Development\ that have not been packaged with the download. Inside the editor, you can bypass these assert warnings with ignore, no, always ignore. In my experience these asserts/bugs never appear in game provided you load the game from the game files menu as opposed to loading the game from the tools menu. This is a pain/inconvenience as I also prefer to jump out of the editor and into the game for quick testing without closing the tools and loading the game from scratch. Hopefully TW will fix it soon, they are well aware of the issue.
    I tried that already, either the game instantly crashes after pressing ignore or the scene will load but is bugged to high hell
  10. bbelasto

    Assertion fail whenever I try to load a scene (Beta 1.8.0)

    When I am trying to load into a scene the same error appears everytime ("Assertion failed" and or contact Abdulltalif.. followed by a crash) I tried reinstalling both the base game and the modding kit multiple times on different drives, nothing ever changes. I also tried to delete all other game...
  11. bbelasto

    Model & Animation Viewer Scene Editor moding tools 1.8 "Assertion Failed!" error

    Same exact problem, reinstalling the game and the modding tool doesn't help
  12. bbelasto

    Documentation World Map World-mapping for Bannerlord

    Yes, thank you! You're absolutley right, im just new to modding in general thats all
  13. bbelasto

    Documentation World Map World-mapping for Bannerlord

    You need to create your own mod (option in file tab of the editor - needs a restart before you can tick in the launcher for use). Then in the resource browser window of the editor, select your assets folder. Then, in that empty window right click, which brings a pop up window. Choose Import new asset and select your pgn file (wherever it's located).
    The resource browser will copy the pgn file into your asset sources folder and compile and save a *_tex.tpac file in your assets folder. The vista texture will only be selectable in the terrain property browser, if it has been imported by the resource browser to create a tpac file, which the game uses.

    As stated in it, my world-mapping document assumes familiarity with the scene editor and Taleworlds Documentation.
    The resource browser only shows the native module
  14. bbelasto

    Documentation World Map World-mapping for Bannerlord

    I didn't get how to import a new vista texture, I downloaded the example world map and I converted it to png before putting into the assets folder but it doesn't show up when I browse for a vista texture in the editor
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