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  • 用户:Kaelranar
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  1. Kaelranar

    My custom troops suck at auto-resolve?

    Recently used a txt. editor to create some new troops, wanted to have unit type that used a bow until the enemy got close/ran out of arrows, and then charged the enemy, being capable of both (Slightly nerfed both melee and ranged attributes compared to other troops at that level so they wouldn't...
  2. Kaelranar

    Mercenary Payment

    The improvements to mercenary payments in PoP is a very welcomed addition from native, where you wouldn't even get enough money to pay your troops. Now you can actually make money as a mercenary and it really enhances the beginning of mid-game and the start of the game. However, when you reach...
  3. Kaelranar

    Village and Town building/appointment effects?

    Have been searching around but haven't found a post regardig this, atleast with my search parametres. When you either rebel or join a faction and start gaining lordship over villages and towns, you are given a number of options on how to develop it. My problem is that a lot of these options...
  4. Kaelranar

    Being a sellsword?

    A previous post has already discussed something like what I am about to suggest in this post, http://forums.taleworlds.com/index.php/topic,112597.msg2720104.html#msg2720104 . Without garning much attention though, so i thought to bring it up again...
  5. Kaelranar

    Huge cities and storylines < Warband features

    Anyone else get the feeling that a lot of the features from Warband didn't come with this one? I really just hoped it would be Warband with guns, new quests, new areas and new strategic/tactical/economical options(!). (Needlesss to say i bought the game for the singleplayer experience, fighting...
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