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  1. The MB scripting language needs a name

    So a while back, the forums has set out on a historic mission to name the Mount and Blade scripting language... The Results With 13 votes, at third place, MABL - Mount and Blade Language. From Lumos! With 18 votes, at second place, MBScript. From SheriffTheRevenger! Lastly.... The Winner...
  2. OSP Code Combat ti_on_agent_block hack (e.g. Breaking weapons on block! w/ video)

    Story I've always wanted a "ti_on_agent_block" mission template trigger, but there wasn't one. So I made one myself a while back. One of my favourite and imo quite a unique script ^^. With this, you can do a lot of things like breaking weapons, reflecting damage etc. Demo...
  3. Discussion: Boids simulation approach to MB AI

    I wrote a boids simulation for class that got me thinking. Something similar but much simpler than: http://www.youtube.com/watch?v=rN8DzlgMt3M (start from 0.20) The algorithm for it is relatively simple: http://www.red3d.com/cwr/boids/ With just three rules: Separation: steer to avoid crowding...
  4. Phrasing Save Game File (C programming)

    I've been trying to phrase a savegame file into my c program, referring to: http://mbmodwiki.ollclan.eu/Savegame Due to my crappy C programming foundation, I can't even complete the first datafield :P. Would appreciate if anyone could point out what I am doing wrong. #include<stdio.h>...
  5. Questions about TLD modding features

    Don't know if anyone elsehow many of you have been playing TLD (excessiviely), they have quite a few things that I never thought of. So I was wondering if they are 1) possible in Warband; 2) possible without Iron launcher; 3) How they are done. 1) Thunder and lightning. I thought we could only...
  6. SonKidd's Multiplayer Troop Item Generator (v0.9b)

    SonKidd's Multiplayer Troop Item Generator (v0.9b) Hi guys, I made a little utility using Java and decided to share it with the forum. What it does: For those who have made new multiplayer troops, you must have tried copy and pasting tens of lines of (call_script...
  7. Blur screen

    Doesn't seem like there are ways to blur the screen using the Module System currently. It would be useful for explosion effects/ other cool effects to make the game more immersible (which I think is one of the weakness of MB). Is anyone else interested? If it's not only me that's interested...
  8. Designing a simple motion script [with video]

    EDIT: What I've got so far http://www.youtube.com/watch?v=McpxtSXAKnU There's bug with the turret movement and it kind of shifts from left to right, but other than that things are working pretty well. (it also follows the slope of the ground, but you can't really see it in the vid since it's so...
  9. Question on Mission Cam

    I'm trying to make a shaking effect for the 3rd person camera. The problem is I can't figure out the position of the 3rd person camera relative to the player agent. Is there a way to do something like this: 1. Reset camera to 3rd person view 2. Get camera position (gets default 3rd person...
  10. [WB, MP] Remote Explosive Script

    Opps, sorry guys, error in script - (syncing error with server). Will look into it and make amendments. This script allows you to throw remote explosives around and make them explode using a detonator. Throw explosives like throwing any throw weapon. To denote, change weapon to 'Detonator' and...
  11. OSP Code Combat Script to guarantee all melee weapons (1hand, 2hand + polearms)

    Written for WB, SP and MP, unsure if it works with MB. Don't know if this has been done before, but I keep seeing threads asking for "tf_guarantee_all" and "tf_guarantee_polearms" so I wrote this script. As the subject say, this script ensures the troops have ALL 1hand 2hand and polearms...