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  1. SulleDrake

    Bug Reports and Suggestions

    Playing as Khaldim ( im enlisted in an army ). It seems battles in the hills are kinda... wonky. First the lines walks forwards and backwards instead of just advancing till they see the enemy. Then when we finally engage them with our muskets against theirs we just stand still, which would be...
  2. SulleDrake

    Main Topic

    They come at a later stage in technology, the third stage I think. But it could be bugged as no new units/tiers appeared when it happened in my game, so I'm not sure if I was just unlucky as I've seen no one else complain about it
  3. SulleDrake

    Quick yes/no question about Kingdoms/Mercenary Contracts

    Ah, that's a major pity... oh well. Thanks for bringing the bad news!  :P
  4. SulleDrake

    Quick yes/no question about Kingdoms/Mercenary Contracts

    So I was planing to take a castle in the A Clash of Kings-mod (which lacks an active forum it seems, so im asking here as there shouldnt be a difference). And I was planing on taking this castle from a faction and then pay to sue for peace with them. I will however only do this to unload troops...
  5. SulleDrake

    Bug Reporting HQ

    A couple of things: -Riding with a weapon in hand seems slightly broken now when the pace is fast. If you're galloping slowly each soldier holds the sword out just as in the earlier version of the mod, but as you accelerate the speed the stance changes and it looks like the entire body becomes...
  6. SulleDrake

    Main Topic

    Holymcflyfaq those are beautiful Is that armor that will be available for most factions or limited to say Swadians/Rhodoks? It seems this update really fixed everything that I had time to notice was wrong. Gonna give it a proper try tonight! You da man.
  7. SulleDrake

    Media

    Has anyone gotten so far that they could show off some late-game units? I'd love to see em  :)
  8. SulleDrake

    Ideas & Suggestions

    Good point  :) Would it by the way be possible to implement some sort of preview of what future faction units will look like? Or at least get some info of how every factions changes, as I'm trying to make up my mind about which faction to actually stick with depending on how their trees end...
  9. SulleDrake

    Firearms?

    Does anyone know how much changes by the first advancement for a faction? I've seen nords advancing but I never noticed any difference with their troops. How does it work? Also, these new tiers, are they upgraded from the earlier highest tier? Or will it be a new tree completly?
  10. SulleDrake

    Ideas & Suggestions

    After playing the mod for a bit, it's come to my "understanding", that you should add an option to remove formations. First a gameplay reason: Cavalry has almost completely lost its advantage now, battling Nord armies is hell- as far as I've noticed. But (and this may belong in the bug-thread)...
  11. SulleDrake

    Main Topic

    I, on the other hand, absolutely love that animation. Riding around on your steed with your weapon in hand taking down one opponent after another feels so much better now. It would however be nice if that animation didn't toggle when you hold your hand empty ( like when you ride through a city...
  12. SulleDrake

    Bug Reporting HQ

    When my faction besieges Dhirrim and the siege tower reaches the walls and the soldiers climb up on it they can't move all the way up, cause at the top there looks to be two planks in the way so you basically can't play the battle but have to wait outside the city till the others are finished...
  13. SulleDrake

    Bug Reporting HQ

    Just interested in knowing, the Fixed Issues I assume will be added in the next version. So I have two questions: 1: When do you expect it'll be uploaded? 2: Will it be save-game compatible? Mostly thinking about the Rents for Ayyiekibkeye (or whatever its name was). Would love to continue...
  14. SulleDrake

    Congrats on the Board!

    What in the actual ****? I've been looking for a mod to play till Bannerlord is released ever since the latest update and then this mod appears and I'm a bit like "i bet this will another like the others" but ****, having had a general look through the main thread I'm fairly convinced this is...
  15. SulleDrake

    Congrats on the board!

    Nice to see mods still being released, and it's always nice to see one focused on story for a change. Not that I dislike the pure sandboxy ones, in fact I prefer them, but it's nice to see something new. I intend to try it out. edit: PS, the mod isn't completed yet if I understand it correct...
  16. SulleDrake

    Mount&Blade II: Bannerlord Developer Blog 7 - Imperial Declines

    I'm so pissed that I didn't find out about that till now lol. Thanks a lot for the help
  17. SulleDrake

    Mount&Blade II: Bannerlord Developer Blog 7 - Imperial Declines

    Yeah I know, but that focuses it on the head, but you can press the §-key too (underneath ESC) which zooms it out, but then you're static and can't rotate/turn direction so it's really clunky. I want a solid Walking-mode as those that exist in most other RPGs.
  18. SulleDrake

    Mount&Blade II: Bannerlord Developer Blog 7 - Imperial Declines

    The first picture makes me think they'll put down a lot more work for city-exploration which the earlier games missed out almost completly. There looks to be two armed guards on patrol, maybe you can actually attack them and get arrested ( or die ) sort of like in the elder scrolls games. Maybe...
  19. SulleDrake

    Viking troop type

    Is it the Varangian Guard you're speaking of? Been playing as the Byzantines now with a new save and was wondering how I'm supposed to get them. I hope this answered my question
  20. SulleDrake

    No promotion on Freelancer

    I left his army after I posted this thread but back then: 1: I was still at the lowest rank which I started at 2: I had only been following the emperor of Nicaea and done lots of battles. Apart from visiting the towns his army has stopped in I hadn't left his side at all.