Well, just think about this. With Coop I would convince my friends to buy the game , and they would convince their friends to buy the game and so on... so they can play together.
This way , I`m playing the game, my friend is not that interested .... but he would be for coop .
It can be made easily from my point of view. when I want to engage in a battle , if my friend is not in a mission , to be able to invite him and start the battle together if he accepts. Nothing complicated.
Yes, that would be awesone!
The train-your-own-troops-feature could be tied to different skills and perks.
Leadership for example unlocks tiers in the tree.
You start of with tier 0 that converts peasants to "followers"
T1 is unlocked by maybe rank 15 in Leadership. Units there have a small budget in terms of equipment and weight. You can choose between some t1 gear you have in your stash or inventory.
Combining it with smithing would be awesome, so it is even more customized.
A unit upgrade then would require peasants and the specific raw material, while at the same time granting some smithing-xp.
You do realize that a thing such as code of conduct will be a leeway for a censorship? Just look at that certain incident (happened a few months ago), which banned players for allegedly "cheating". You can enforce that code of conduct in your official servers, but leave the private and community servers alone. I'm sure all the authoritarian countries would gladly accept you as a media minister: pretending to care about the well-being of citizens, but trying to censor them (and all organizations that are even slightly critical of them) in reality. Why do you care about people saying what they want on their own private server, that they almost certainly paid for?
Muting people is also an option, instead of forcing them to adhere to guidelines.
TaleWorlds should have never marketed this game towards mainstream audiences: now we will have bunch of moral watchdogs (one watchdog for every player!) , watching over the shoulders of players and reporting them, then being banned, because they don't like what people say. The internet was never a pretty place.
Warband didn't need such a drastic measures, why would Bannerlord need it? Unless the players are specifically directing personal attacks at you (private information and all that), then I don't see the uproar. If they do, then you should report that to the law enforcement, not the
I know this is a controversial and strong opinion, but I won't change it, unless someone can convince me to do so.
Sure, that works when there's one troll. Or two. Or five, or maybe even ten. Then over time more of them keep coming, and they stay since they are not getting banned and can do as they please. Meanwhile many of the non toxic players get tired of having to constantly deal with that and move somewhere else. What are you going to do then, mute half the population in a team based game? Does not seem very practical to me as a long term solution. And I don't see how the game benefits from letting the trolls run rampant. Keep in mind that we are not talking about the occasional swear word here, no one cares about that. As @Greedalicious was saying, we are talking about true scum that comes here with the sole purpose of spamming and making everyone's experience worse.
Edit: to clarify, I am not against the mute per se. I just think it won't be enough long term.
I like this a lot. You would think it's common sense, but apparently it escapes some people.
I don't get this "hurt your sensitivity" attitude. Would you feel the same way if you are out and about buying groceries and someones randomly starts yelling slurs at you? What if they do it to your family? Or your children? Would you really tell them that they need to grow a thick skin and let the random person keep doing their thing?
The game leans more on the action RPG side, with just elements of strategy sprinkled in here and there. The video in the OP is great, and I think that it is awesome that people are making these types of mods and that the game supports them, even at this early stage, but I think that something along those lines would be too complex to use as a player and draw the game out too much, ultimately detracting from the fast-paced action and gameplay.