Mod tools have already been released, i think there's some problem in the coding that makes modder's life a lot harderTW needs to release the mod tools asap.
That's exactly my point. Their greediness can be their demiseWhile that is true, if they released all the mod tools wouldnt that equal more people buying the game and a steady player base?
In the short term sure. But if they release a product that doesn't support mods because of consoles, the game will die within the next year. I recently went back to AWOIAF recently and i had a blast, the only thing i find better in bannerlord is horse's manouvering. I find it silly that a modded game almost 12 years old can be so much funnier than a brand new gameConsoles equal more money to them
The modding community saved warband too. Let's be honest, vanilla WB is plain boring after a couple of hours, i think i've played it not more than 10-15 hours while having hundreds and hundreds of hours on mods. PoP, Perisno, AWOIAF, ACOK, TLD... Even Viking Conquest is a mod at the end of the day (made by the brytenwalda team if i recall correctly). Warband is just a mediocre product in reality and Bannerlord will be no different. Modders will make the game great. I really hope that TW stops this EA pantomime and release the most mod friendly product possible so that modders can do the rest but, as the Kingdom of Arda team open letter stated, they're not doing that either. I'm no modder and i can't really do anything except modifying some xml, but i believe that what is creating so much problems is the console release. In my opinion the game should have a PC only release since i don't think consoles support mods, the base game is not worth the price and probably will never be.The modding community is saving this game
But you can carry 4 spears glued on your back, you can still use a shield even if it has 25 arrows and 16 javelins stuck in it, you can shoot a bow with mail mittens, you're able to draw a sword from you back, couch lance through unlimited amount of enemies without damaging your lance. All these things are way more unrealistic than hitting an arrow with your sword so, as i already said in another post, the realism point is nonsensical. The realism paladins should really get some informations on reality and be consistent on their requests.there's a reason why bannerlord doesn't have unicorn mounts and magical healing potions
Agree on splinters, Bannerlord's armor can't do anything against themWhacked by a rod of wood thats coming over 100 mphs, or get speckled by a shower of splinters.
Agree on that, but there are things way more unrealistic in this game so, honestly, i don't see the point in asking to remove the perk for the sake of realism while accepting all the rest. Plus the perk clearly reads that you can deflect arrows only when switching block position which requires a really good timing and clearly it's not that easy to pull off, moreover i think it's just one arrow at the time so you will still be pelted by arrows when facing multiple archers. Maybe people will stop complaining if they make it a chance to deflect, say like 25%. But still i don't think this is the most unrealistic thing in the game, in fact i think that this could easily be the last thing that needs to be changed if they wanted to go full realism mode.Once more, this means that people who don't want to pick this perk have one less option to choose from. It's not a damage or block setting that we can change from the menu, it's part of your character progression.
You can easily edit the settings as you like and activate only that function, it's better to have more options to chose from in my opinion. The lord retreat function is quite helpful in my opinion, specially if your faction is getting steamrolled, they won't lose the entire army after one unlucky battle and start from scratch againWonder why he didn't put out a "stand alone" bandit merge mod
Hi, i deleted the old save files and started a new game because the patch notes mentioned that the fixes for the crashes weren't retroactive and in fact thay did not work. So far i'm not experiencing any crashes but i'm still in an early stage of the game (not even day 50). I will share the save if the issue will happen again. Thanks for looking into thisHi all, if you are still having the problem, can you please share the corrupted save files with us? You can post them under this thread or send me via DM.
For me is a really gamebreaking crash that happens when fighting big battles or pressing the "Done" button after battle ends. I did have no problem at all with beta since now, but the last hotfix broke it for me, i can't progress any campaign no matter how many times i start over it will eventually happen.What is the beta branch issue? I'm playing on beta branch daily and not seeing any glaring issues.