Goodfutter thanks for your offer - we have some very good French lines (thanks to Comrade Crimson and his French speaking fellow Gaetan Cione) and some Arabian war cries (thanks to matmohair1). But our current German lines are not so good. I think you could try to record some German lines if you have any German speaking friends and if you wanna try some French lines so you are welcome. Turkish war cries also needed if you have any Turkish fellows in Switzerland.Goodfutter said:
Our new scripter is busy with his exams - so still waiting for him. We can't move forward without MS stuff.Duke of Judea said:
He is left the team long time ago, anyway we do not know what happened with him - he's not answering our messages.DavidTheAssassin said:
Now we waiting while our new scripter will make some stuff with MS and then we'll able to show something.mightywolve said:
Idibil said:
Working on a module system, we need several items for the balance of the multiplayer, to replace some walls and ground textures, to make a few outer terrains, etc. The problem is not how much is left to do - there is not too much. The question is how long it will take. All team members are not able to do it every day, because every day we are working hard in real life so no predictions on terms I can not give - we just do not know. However, for the first release, we have identified only the most important tasks, since we do not want to delay it indefinitely. Other tasks we intend to solve after the first release.GiipaGips said:
Lasst sie Stahl schmecken! Most of all I liked the sound of this expressionCynfar said:
It is only if they have the equipment for recording and some acting skills.Cynfar said:
Later. No need yet to take on Comrade Crimson too much work. Let us move in this direction gradually ..dragos said:
Of course, since matmohair lives in the UAE.dragos said:
matmohair just sent some Arabic transcriptionsYourStepDad said:
matmohair1 said:
And I, too, but still try to do something, despite the fact that none of the team members has almost no free time. This project is being developed jointly by the Russian - Ukrainian team and as you probably know, in both countries there is an economic crisis. Therefore, we all have to work in real life, 2 times more than before, getting to work in much less money than before the crisis. As for me, I can spend on modding, about 4 hours every 2 weeks. It is approximately 8 hours per month ... However, at the moment we currently have in stock 95% of the models and a sufficient number of scenes for multiplayer. It only remains to finish the work on a module system and MP balance. What is the amount of time it will take, I do not know.GammaDraconis said:
No one could have said it better.rgcotl said: