Ask said:Ah yes, the classical roll spam combat system would be a fine addition to the game, certainly much more engaging than proper distance managing, directional attacks and unintended feints.
Orion said:As for dodging or rolling or anything like that, it's been discussed many times before and no-one has yet come up with quality solutions to the many problems it would introduce. One particular problem is dodging/sidestepping projectiles, which all move slow enough and are precise enough to make any bespoke dodge mechanic the strongest counter to archers second to shields. You can already fake out an archer with mindgames and unpredictable movement, but to give players a trump card to try and cheat death again if they failed the first time is excessively punishing for the archer. Any dodge motion that quickly moves you a body's width or more puts archery balance in a tenuous position, while any movement that isn't quick or doesn't move at least a body's width would be useless in melee anyway so it's pointless.
Honved said:Why do they call it a "duck" when you're being a "chicken"?
Vandien said:I've no idea if it's realistic in terms of historical accuracy, and don't really care. My issue is simply that it could over complicate things.
Would your enemy have to crouch in order to block low blows? Because if that's the case, I think it'd be too complicated. And if they don't have to crouch to block low blows, then there's no advantage to using low blows.
I agree in general. If done the way I'm thinking though it would be used similarly as kicks. In the middle of a battlefield kicks can be pulled off effectively from time to time.Vandien said:It'd probably be a fine addition to 1 on 1 duels, but in the middle of a battlefield I feel it'd be too much to keep track of.
Yes I know I was more thinking along fantasy lines here.Vandien said:And I can't imagine why anyone would choose to use a dagger. A dagger is a last resort, and it seems like pointless work to introduce a whole new mechanic for a last resort weapon very few people would use.
Feragorn said:Welcome to 2007.
produno said:To everyone else - Diablo 3 was in development for 11 years. If we go by that then TW have another 6 years to perfect Bannerlord
It had also sold 30million copies after 3 years of its release and was still the 10th most popular game. So that's what 11 years of hype does for you... Cant wait to play Bannerlord in 2023