I can understand them making it easy to level up things like horseriding since damage on horseback is all down to speed. A slow horse will get you killed very easy. Scouting too, I understand why it's easy to level up, there aren't really any major benefits from leveling it up, aside from being able to catch wild Wader Hotbloods. The leveling balance for the player skills is perfectly fine, it works.I don’t think it’s just a leadership issue: it’s almost all across the board.
Some abilities level up decent enough because they are overtuned. So a horse archer hits a sad soul in the head at max range flock shooting into a crowd of 200 men and gets 15 levels in archery and 10 in riding. Or someone kills 3 people with a siege weapon and now they have 3 perks unlocked. This love has always needed to be shared around.
All Skills need primary, secondary, and tertiary ways to gain XP for them. In addition, all missions you complete should 25 bonus XP, divided up in 5 groups of 5 (which can all go to the same category, such as the art of trade giving you 25 trade XP) and that should then apply to all tag along characters giving them 15 bonus XP, divided up into 5 groups of 3.
Leading formations as a captain should give tactics XP. Upgrading troops of the type your companions fall under should give them some nominal leadership XP (even if just 1 before the multiplier). The first time you play a board game that day, you should get 10 tactics XP if you win, 5 if you lose.
Etc etc etc.
Having layers ways to gain all control in all areas allows for many more ways to approach the game
Yes they are the elite cav I'm talking about. I have high leadership tactics and medical yet they die to low level troops which include malitia and recruits. I could probably forgive the loss of my horse archers if my cav didn't die just as easyAuto resolve did used to be tougher before release and 150 tactics may not be high enough when compared against an enemy commanders skill in auto resolve with this update though. I do agree you should not be losing elite cataphracts (I'm asssuming this is the elite cav you mean) to looters.
Fights without helmets is a 'done for the movies' thing and in bannerlord all armour affects on their death chance or wounded %. Sword sisters were amazing in warband, in bannerlord not worth it.
Sorry my mistakeI followed what you were saying. To clarify my point, once I had promoted a companion to a lord when I founded my own kingdom, that former companion and now vassal would occasionally disappear as in it would say they were lost in the side of the screen.
I realize that these are two different issues, but hopefully you'll see why I thought that they could be the same.
Strangely, I just came across a "lost" one after he had won a tournament. Went to the town and he was there with the only dialog option to just leave. Still shows as lost in the encyclopedia.
The problem there though is the whole point of the game is destroying that way of life (if you choose none imperial). The other problem with that is that's the imperials way of life and almost all imperial kingdoms get butchered in every playthrough I've done so far. 1 of the three ends up surviving but only because it helped to butcher the other 2.Armies of elites do steamroll if you are half good at the game. Creating your own kingdom is easy. I do use mods. The challenge is gone pretty quickly once you have a couple towns even with a few clan parties. My idea was to more closely mimic feudalism where knights were only drawn from a small section of society and much of the rest of any army was drawn of less well armoured, trained and equipped troops.
So what your saying is only foot troops should get attack boost while using pole arms?In most other skills, cavalry and infantry are clearly delineated. Why not here? I think this is just a mistake by the developers.
Otherwise, they should just say "all troops" instead of just "cavalry."
There too busy playing spy, but it would be nice to make them a bit more official as our spy masters.This is a great idea!
Actually I was thinking maybe even Istiana or Arzagos joining our clan as companions.
Arzagos could have excellent martial and general skill to help lead parties,maybe even make him an official Lord like any other and bless him with some lost people that could revive his culture.
Istiana could be one of the best administrators,engineer,stewardness,making everything build extremly fast and stopping rebellions for your clan aswell as provide you with unique quests to increase relation,get rid of parties/armies or simply monetary gain through objectives!
Yes to all of the above, my character is level 30 with 200+ on leadership over 150 tactics a medic with over 200 moral at maximum and my elites still die using send troops, Elite cavelry included.Do you have high tactics, leadership, morale and a skilled medic? I've had some siege simulations go bad when only one wall was broken, but I've not lost anyone to tiny bandit numbers in ages.
The bucellarii and gallant sword sister are the weakest horse archers, with sword sisters not even having helmets!! I don't believe the gallant sword sisters require horses to upgrade (so the horse has no armour) that is why they're useful in early game but for their mercenary costs, pointless after it.
I was hoping the same thing, i wanted to recruit him to help him redeem himself.When he said he try his luck at being a mercenary or something I was like please pop up as a companion in a few years or that idea with a quest he needs help then he joins you. Wouldn't mind having him as a companion since he does get his stats raised in the hideout assault
No its not companions its lords, example - Mantos is the Lord of House Argos. After a few hours of playing the game you might see in the messages (on the left side of the screen) Mantos disappeared. If you go into the encyclopedia and check on Mantos it will tell you that they disappeared. This is only supposed to happen to wanderers, Lords and Ladies aren't ment to disappear, die of old age, die in childbirth and die in battle yes, but not randomly disappear.My apologies. Wasn't sure if it was the same or different because they were fine being in my party when it happened, but are lost only when part of an army. Whatever the case, I hope it gets resolved soon, and thanks for the clarification for me.
You missunderstand mate, we aren't talking about vassals that defect/leave the kingdom because of your actions. We are talking about lords disappearing the same way wanderers disappear from the game if you don't recruit them.My companion vassals who left all have eventually left when I've been showing mercy to a fief after conquering it - even if they're not part of my army, but are part of a different army that joined the siege. I'm not sure if that's a bug or part of the trait system.
If it's intended, then it would've been nice to have a notice - or perhaps not affect the character that shouldn't be participating in the looting either way.