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  1. lottendill

    Resolved 1.6.0 - Lords recruiting/disbanding endless loop.

    The problem has been fixed in our development branch. You will get the fix as 1.6.1 hotfix. Thanks for your report!
  2. lottendill

    In Progress [BETA 1.5.10] Town alleys party size

    Now I noticed that using prison break feature on 1.5.9 and 1.5.10 causes this duplication problem. Did you use prison break feature in this save game file?
  3. lottendill

    In Progress [BETA 1.5.10] Town alleys party size

    Hey czarny, first of all thanks for reporting this problem. I was debugging your save file, your save file has a problem that we are aware of but couldn't reproduce. Somehow your main party has 5 duplicates of main hero. So, you + (4 of your copies) + 5 companion is trying to join the alley fight. Then you get only 6 troops in alley fight battles. Can you recall something that can cause this duplication problem? I will fix your save file with upcoming updates but to properly fix the problem it would be awesome to keep in touch if new duplication occurs. Stay safe!
  4. lottendill

    Need More Info Crash while loading savegame

    Hey nullity, we found the cause of the crash but we have no idea how it would have occurred. We are thinking of something occurred related to hardware. Sadly your save file got broken. Sorry for any inconvenience.
  5. lottendill

    On Rebellions

    We noticed that some players are using rebelled settlements as an exploit. Capturing the rebelled settlement, allows player to have the settlement without war consequences to previous owner, do you think this exploit is something we should try and fix or it is good as it is?
  6. lottendill

    Security and Loyalty improvements.

    Awesome post, thanks a bunch for the info. Also great graphs it is very clear that security and loyalty will be much more dynamic and not just drop for those cities that were starving+ruled by another culture.

    What would also be a great visual is if you could limit a graph down to one city and put both its security and loyalty lines in so we can see how they correlate with each other.

    I am also curious about if there are now ways for the player to influence these values more than the current ways of town project, building upgrades, governors, and keeping villages unraided?

    Regardless if you answer these thank you for taking the time to post this!

    This is Phycaon Security and Loyalty graph after ~20 year run test. From this graph you may see how they correlate with each other.
    NSUKM.png
  7. lottendill

    Security and Loyalty improvements.

    Interesting. I am guessing these changes will be very important for the upcoming rebellions feature too.
    Exactly.

    if taxes and militia spawn were tied to loyalty, maybe war would be expensive and the snowballing would be less.
    battle loot must be nerfed for this to be effective though.
    and since you balanced loyalty, it will be even better.
    good work!
    Yes, these balance changes also helped snowballing in a good way. Snowballing was not easy to balance, we always kept that in mind while doing these changes.


    Did you keep the mechanic of nearby bandit parties affecting Security?
    It was around before, but in a bugged state, so I'd like to know if that was only a placeholder.
    Yes it is still effecting Security and effecting Loyalty indirectly. I also noticed and fixed the mini bug there :smile:

    Thanks, great post! Any chance we can get some insight into what loyalty will be used for aside from the upcoming rebellion mechanics?
    Low Loyalty already effects tax income, relations and powers of notables and town production speed.
  8. lottendill

    Security and Loyalty improvements.

    Greetings warriors of Calradia, we have been working on balancing Security and Loyalty parameters of settlements for past 3-4 weeks. Loyalty value is one of the most important values for the well-being and health of the settlement. There are lots of other parameters, such as Security, that...
  9. lottendill

    Resolved 1.4.3 Broken Quest

    Thanks for the report, we fixed the bug with the help of your save file. Stay tuned, it will be fixed with one of the next patches.
  10. lottendill

    Resolved Attemp Army of Poachers fight while Family Feud is active causes crash

    Hey, thanks for your report and your save file. The crash has been fixed. With next hotfix, you will be able to load your save file and progress on both quests.
  11. lottendill

    Resolved Issue with Quest

    Hey, thanks for your report. With version 1.4.0, this bug won't occur in new quests, However, for your situation, the problem will be solved with first trade after leaving and entering the quest city.
  12. lottendill

    Resolved Quest Gang Leader Needs Weapons - collect items is reset to 0 after loading the game

    Hey, thanks for your report. We fixed this bug using your save file. With version 1.4.0, this bug won't occur in new quests, However, for your situation, the problem will be solved with first trade after leaving and entering the city.
  13. lottendill

    Resolved Game crash on load V1.2.1

    Hi, thanks for your report. We fixed the crash with the help of your save file. You may load the save and continue playing after next patch. Have fun! :smile:
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