Understandable, and of course I didnt mean you were wrong to put it there in the post, as im sure TW themselves would claim it is almost exactly the same feature!!!You're not wrong- I've ran into many situations where allied armies are bouncing back and forth between cities in the heartland and ignoring the frontier wars, or not bringing their army to join me in attacking an easy target nearby, and I'd love to tell them to go where the FIGHT IS- but I'm trying to cut Taleworlds some slack since this is obviously a big and complex project.
If the strategic AI improves significantly, then in theory we shouldn't need to explicitly tell the AI to do something obvious because in most cases they'll do it themselves. This is of course assuming the AI improves significantly.
I also think 4. is because they admitted they cant do it cuz their engine or coders arent capable enough. pretty sure i read somewhere that mexxico said it would be too difficult to implement, so aggressive/defensive was better choice...easier choice. thats all bannerlord decisions seems to be now, easier choices.1. They are afraid that too many command options would confuse casual players.
2. They are also afraid the player will become OP through more powerful options, since Taleworlds can't (or can't be assed to) match that with corresponding AI improvements.
3. It's not in their "vision", i.e. the plan someone made that they need to follow regardless of player feedback.
Thanks for the tips. But yeah wont jump the gun yet as you said, heres hoping theyll implement it.You might be ...
except they dont plan to develop it like 7 days to die. didnt they say its almost feature complete? mostly bugfixing now and QOL then 1.0 then dlc salesWell look at 7 Days to Die. The thing that makes that game so successful is that it's been in development for years, if not decades at this point. There's nothing wrong about playing game that gets ever evolved, as long as it is fully playable in it's actual version. On the contrary, it's a good thing.
People need to stop thinking about games the same way as during time when they have been released on CDs. Especially games that are not been produced by big commercial companies with shareholders that expect return on their investments by the date X.
As long TW can support themselves, their employees and their families from sales, they can take as much time as they want developing the game further as far as I am concerned.
ye but its also missing alot of warband features.Bannerlord already have more content then Warband, what are you talking about?
See the following:
plenty of roadblocks there now, big issues with the major mods since tw hasnt fixed their ****.While i agree with previous posts that mods should be expanding on the base game i think we all pretty much understand the reality. No offense to Duh or any other developer since this sh**show is not their fault but we can all agree at this point that atleast we can have a decent battle generator game where modders will pickup the pace and add all the kingdom management and roleplaying aspects we all desire to see.
I just really hope that TW will help the modders or the very least will not create any kind of roadblocks.