Our release process comes down to the following:transparency about the process
Have you opened / are you aware of a ticket for this?@Duh_TaleWorlds - in the latest beta, I've noticed that most lords (male) are short and skinny men, despite some having excellent fighter stats. Is this intended? Very few lords I run into - especially in empire, actually resemble someone who can/should fight. It looks really bizarre.
Save games are typically not backwards compatible, but you may have a chance to transition your e1.9.0 file over to 1.1.5 / 1.2.0. To be on the safe side, you can navigate to your save folder and create a back up copy of the file before trying. Still, if you are having fun on 1.9, you may as well play there until you want to try something new.ah man i screwed up big time then. i invested around 10 hours in 1.1.5 before finding out there was a 1.9 beta and updated my game. then my save got corrupt and ive invested around another 20 hours in 1.9. i had a feeling something was off but right now im too deep in all i wanted was to play the version with most features and quality of life features. the first thing i noticed after switching to 1.9 was that i couldnt even sort troops according to their tier anymore. i feel so dumb. Let's hope my 1.9 save will work with 1.2 i really want to play the latest version even if it is buggy.
Early Access versions are signified by the e at the beginning of their version (so e1.9.0). In contrast, post-release versions use v.1.9 is pre-release. They completely f****ed up the numbering system, and 1.1.5 is "latest release", and 1.2.1 is "latest beta".
We have a pending bug fix for this I believe.Yeah, cavalry units are performing really bad against archers, worse than ever. It is weird because in the patch notes devs mention this: “Refined the movement decision-making process, resulting in the agents’ increased tendency to couch lances, which in turn increases their effectiveness during a charge”, but the true is that cavalry units do not couch lances at all when charging against infantry/archers. Also, cavalry charges against infantry/archers feel weaker than in 1.8, so it is weird that they specifically mention otherwise.
We have found some potential pathways to a solution for the audio bug. If all goes well, it should be in the next hotfix (ideally next week).I tried updating drivers, deleting sound folder and verifying files and nothing works. The sound is fine on 1.1.4. I can make a stream for ya to hear it or even a comparison video of 1.2 compared to 1.1.4 to hear the difference, It's about 15 decibels higher on 1.2
That is currently not supported (all defection persuasions assume they are part of a kingdom and have a liege to betray).How do I recruit the clans after I destroy their kingdom? Only option I have is to make peace.They don't seem to be joining other kingdoms neither, maybe the last bit is only for me but I can't find any way to take them to my kingdom. Is that a bug caused by my mods or is it not implemented yet
Thank you!I posted my stream and a time stamp for it in the bug report thread, and the voice over slider makes 0 difference in shouts, cheers and battle commands, also not sure if connected but in a bandit hideout your shout or commands have no volume but your troops shouts you can hear over 100 meters away https://forums.taleworlds.com/index...oops-volumes-way-to-high.459046/#post-9874333
They should be available. Are you not able to access them?There is an estimate on the modding tools? Or it's all the same?