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  1. Duh_TaleWorlds

    Console Update

    transparency about the process
    Our release process comes down to the following:
    • Complete required content for a release
    • Pass base line internal check
    • Release to beta
    • Resolve issues that are already known or identified at this point internally / by the community
    • Complete other cross-platform release requirements (localization, release check, certification)
    • Full cross-platform release to "Live"
    With 1.2.x we opted for an earlier beta release as that allows us to collect and respond to a broader range of community feedback rather than just "critical" items (think balance tweaks VS. crash fixes). Currently, we still have outstanding known issues we want to resolve - and will likely take further steps on the identification front as well (f.e. MP "test" events with the community). In other words, the release to live (including consoles) may appear to take a longer time than usual - but most of that (currently) comes down to an earlier "public" release. Personally, I hope we will continue to go for a comparatively earlier beta release.
  2. Duh_TaleWorlds

    Beta Patch Notes v1.2.0-v1.2.3

    That is being investigated as a separate issue.
  3. Duh_TaleWorlds

    Beta Patch Notes v1.2.0-v1.2.3

    The beta will go to the live branch and consoles after the known multiplayer, console and compliance issues have been resolved, translations are completed and issues identified during beta have been fixed.

    There will be more hotfixes before we reach that point. For instance, the loud character noise and the bug that causes agents to not understand they are within enemy attack range (leading to seemingly poor combat skills) should not make it out of beta. The recent beta MP test event with the community also helped to identify issues that require resolution.
  4. Duh_TaleWorlds

    Mobile Bannerlord game?

    oh my god duh, that one is so old, oh mannnn, i played it so many years ago, time flies...
    The good old flash times
  5. Duh_TaleWorlds

    Beta Patch Notes v1.2.0-v1.2.3

    @Duh_TaleWorlds - in the latest beta, I've noticed that most lords (male) are short and skinny men, despite some having excellent fighter stats. Is this intended? Very few lords I run into - especially in empire, actually resemble someone who can/should fight. It looks really bizarre.
    Have you opened / are you aware of a ticket for this?
  6. Duh_TaleWorlds

    Mobile Bannerlord game?

    Don't give them any ideas or they might just shift development over to a mobile version
    https://www.kongregate.com/de/games/ChannelFour/1066

    I do wish this was on mobile :iamamoron:
  7. Duh_TaleWorlds

    Beta Patch Notes v1.2.0-v1.2.3

    Can we expect a fix for the "getting kicked out of settlement siege when kingdom hires/disbands mercenaries" soon?
    If you share a support ticket, we can look into its current status.
  8. Duh_TaleWorlds

    Beta Patch Notes v1.2.0-v1.2.3

    Any chance this can get to console before the weekend starts?
    No.
  9. Duh_TaleWorlds

    Beta Patch Notes v1.2.0-v1.2.3

    I hope the shouting/unit sound bug gets fixed soon. That one is really problematic to the people who're experiencing it.
    We do have a fix that's almost ready, so, if nothing goes wrong, it will be in the next hotfix and resolve it for those affected.
  10. Duh_TaleWorlds

    Beta Patch Notes v1.2.0-v1.2.3

    Fixed Fixed and again Fixed
    x.x.X denote fixes.
    x.X.x reference content changes
  11. Duh_TaleWorlds

    Which version has more features and which one is the bleeding edge version 1.2 Beta or e1.9?

    ah man i screwed up big time then. i invested around 10 hours in 1.1.5 before finding out there was a 1.9 beta and updated my game. then my save got corrupt and ive invested around another 20 hours in 1.9. i had a feeling something was off but right now im too deep in :smile: all i wanted was to play the version with most features and quality of life features. the first thing i noticed after switching to 1.9 was that i couldnt even sort troops according to their tier anymore. i feel so dumb. Let's hope my 1.9 save will work with 1.2 i really want to play the latest version even if it is buggy.
    Save games are typically not backwards compatible, but you may have a chance to transition your e1.9.0 file over to 1.1.5 / 1.2.0. To be on the safe side, you can navigate to your save folder and create a back up copy of the file before trying. Still, if you are having fun on 1.9, you may as well play there until you want to try something new.

    1.9 is pre-release. They completely f****ed up the numbering system, and 1.1.5 is "latest release", and 1.2.1 is "latest beta".
    Early Access versions are signified by the e at the beginning of their version (so e1.9.0). In contrast, post-release versions use v.
  12. Duh_TaleWorlds

    Beta Patch Notes v1.2.0-v1.2.3

    It is not part of our current priorities. I don't think there is any point to categorically reject it for all time though. It has been and will continue to be discussed alongside other potential improvements. We typically discuss changes publicly after a more concrete decision has been made and some progress towards them has been achieved (to reduce the likelihood of disappointment if a prototype doesn't make it as initially envisioned or at all).
  13. Duh_TaleWorlds

    Cavalry in 1.2.0 - 1.2.1

    Yeah, cavalry units are performing really bad against archers, worse than ever. It is weird because in the patch notes devs mention this: “Refined the movement decision-making process, resulting in the agents’ increased tendency to couch lances, which in turn increases their effectiveness during a charge”, but the true is that cavalry units do not couch lances at all when charging against infantry/archers. Also, cavalry charges against infantry/archers feel weaker than in 1.8, so it is weird that they specifically mention otherwise.

    @Duh_TaleWorlds
    We have a pending bug fix for this I believe.
  14. Duh_TaleWorlds

    Beta Patch Notes v1.2.0-v1.2.3

    Will the smithing bug be fixed by next week as well? The new modifiers take into account the main characters smithing instead of the actual smith.
    Lesser prio but if its ready sure. Should be fixed before beta goes to live.
  15. Duh_TaleWorlds

    Beta Patch Notes v1.2.0-v1.2.3

    This blew me away that after 1 day all the clans were just anhilated after the faction was destroyed, which isnt quite what the patch notes said.
    If that happened it would be great if you could open a bug ticket with a savegame prior to the event
  16. Duh_TaleWorlds

    Beta Patch Notes v1.2.0-v1.2.3

    I tried updating drivers, deleting sound folder and verifying files and nothing works. The sound is fine on 1.1.4. I can make a stream for ya to hear it or even a comparison video of 1.2 compared to 1.1.4 to hear the difference, It's about 15 decibels higher on 1.2
    We have found some potential pathways to a solution for the audio bug. If all goes well, it should be in the next hotfix (ideally next week).
  17. Duh_TaleWorlds

    Beta Patch Notes v1.2.0-v1.2.3

    How do I recruit the clans after I destroy their kingdom? Only option I have is to make peace.They don't seem to be joining other kingdoms neither, maybe the last bit is only for me but I can't find any way to take them to my kingdom. Is that a bug caused by my mods or is it not implemented yet
    That is currently not supported (all defection persuasions assume they are part of a kingdom and have a liege to betray).
  18. Duh_TaleWorlds

    Beta Patch Notes v1.2.0-v1.2.3

    I posted my stream and a time stamp for it in the bug report thread, and the voice over slider makes 0 difference in shouts, cheers and battle commands, also not sure if connected but in a bandit hideout your shout or commands have no volume but your troops shouts you can hear over 100 meters away https://forums.taleworlds.com/index...oops-volumes-way-to-high.459046/#post-9874333
    Thank you!
    There is an estimate on the modding tools? Or it's all the same?
    They should be available. Are you not able to access them?
  19. Duh_TaleWorlds

    Beta Patch Notes v1.2.0-v1.2.3

    @Lesbosisles @Flesson19 @Totalgarbage and others

    Thank you for the information. Unfortunately, the character audio issue is proving to be elusive - in that it doesn't occur for us. So any details (written, video, etc.) are certainly appreciated and may lead us to identify the cause and solution.

    The recently introduced voice over slider is specifically intended for voiced dialogues. To my knowledge, it has no connection in the code to the character sounds in f.e. combat missions. That is why I kept asking if 1.2 is louder than 1.1 for you - as that is the outright bug.
  20. Duh_TaleWorlds

    Workshops what happen when

    That video gives me the impression we are talking about different things in terms of active management. I am referencing the following: You buy raw resources at a cheap location, you process them in your workshop, you sell them at an expensive location.

    My initial query was aimed at determining whether your profitability observation concerned that. I still cant quite tell but it doesnt seem like that.
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