Whenever I need your advice, I'll ask it.
Where is it?
Yes, if there is no choice, I think you and the popsicle will be happy) Time will tell
Is it really that hard? Or are all just rich?
As I said, the price will increase over time. So if you know how to do this but want a higher price tag, just wait. If not, I don't need any other advice. I already know all these methods. I am interested in an efficient method, not a manual search.
If you do not have special knowledge on the specified question, I propose to pass by. And not to seel here. What you suggest I know, from the area, take and do everything yourself. With such advice, go somewhere else.
I want to help myself. But I believe there are skills that will help me do what I want. And they must be used I give meaning to your reproduction. Otherwise, if I had to do everything alone, you would not be needed.
Wait a bit. Over time, the price may rise
It would be that simple. But I saw the code of triggers for sound files) It uses priority and sequence. Same local republic from different locations and with different priority / volume. So the mod and original files are mixed.
You see, I have a musical education and not the worst ear. And even I cannot determine exactly which sound corresponds to which in the original, because I need to compare them and remember.
Perhaps there is a third-party application that will write playable files to the log?
No, It sounds simple to you. But it's hard. Because there are many files and they are similar to each other, It is difficult to understand which file corresponds to which action
Return original sounds to the mod
Actually, I need to return the original voice acting to one of the mods to the sounds of the battle, but do it delicately, unequal the new sounds of the additional weapons.