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  • Users: Qwezz
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  1. Qwezz

    1.1.4 multiplayer fixes

    TDM servers with team damage on would be a great start IMO; maybe in addition to the current ones we have so new players still have a place to learn
    Also siege servers, both tdm and siege turn into 2hander attack spaming moshpit without ff.

    Then again ff is really annoying with how easy it is to hit your teammates, but thats a swing arc problem not ff problem imo.
  2. Qwezz

    Buff workshops(the building, not the source of income) please

    I don't mean the workshops that make money but the ones you build as a project in towns. +3 building boost per level is pathetic, the player is better off building fairgrounds or a building that boosts prosperity cause they give more construction bonus indirectly. +8-10 would be much better...
  3. Qwezz

    1.1.4 multiplayer fixes

    I've played 1+ hour on a server today with multiple map switches AND without any crashes. Is this it? Have the servers been fixed? Is the game finally playable?
  4. Qwezz

    Patch Notes v1.1.4

    Ok I get that this is a smaller patch to apply fixes, but isn't it missing a couple of em?

    Smithing fix?
    Armor piercing perk fix?

    Well at the very least I hope that the mp fixes mean that servers will finally stop crashing
  5. Qwezz

    Patch Notes v1.1.3

    I am eagerly awaiting the next patch.Soon ™

    Got a good feeling about this one
  6. Qwezz

    6 easy and urgent fixes, that will bring more players to MP

    If we're making a wishlist I still want friendly fire for Siege and TDM servers
  7. Qwezz

    Deleted the game and will not come back until at least something changes

    You guys know that warband had a setting to lower damage taken by player character hidden in the options and the default was 1/4 damage taken?

    I didn't know about this setting in warband untill I was about 200-300 hours in, and by then I was so used to it I couldn't change back.

    Bannerlord has this setting as well, but it's shown to the player as soon as he starts the campaign, and the avrage warband vet would considers himself a pro and sets the setting to realstic, even if he played on 1/4 in warband, unbeknownst to him in some cases.I did this too, and and found the combat frustrating.

    Just swallow your pride and lower the damage taken by player character if you want to participate in combat. Seriously, nowadays I play on 50% dmg taken and I'm enjoying myself far more.
  8. Qwezz

    Resolved [v1.1.3] Penetration Perks increase enemy's armor

    Did you actually test this in-game? Last I checked these perks worked correctly.
    The ResultNumber can be used as a subtractor somewhere so even if it returns a higher value it can still work correctly.

    EDIT: Nevermind, I tested the Vandal perk on 1.1.3 and it seems to be bugged indeed. This probably means the other perks are bugged too.
  9. Qwezz

    Patch Notes v1.1.4 ...?

    I just need a bugfix for this bug:

    Please Taleworlds gimmie patchie.
    I NEEEEEEEEEEEEEED IT
  10. Qwezz

    SP Native Shield UI fix mod

    https://www.nexusmods.com/mountandblade2bannerlord/mods/5510 Remeber the resist stat warband shields had? Bannerlord shields have it too, it just isnt shown in the UI. This mod fixes that. I always wondered why they didn't want to show this in the game's UI. Anyways, this is my first mod...
  11. Qwezz

    Patch Notes v1.1.3

    My apologies, it was a steam workshop mod autoupdating
  12. Qwezz

    Patch Notes v1.1.3

    What was the 70mb patch today?
  13. Qwezz

    Patch Notes v1.1.2

    Kind of refreshing how quiet it is around here nowadays
  14. Qwezz

    Hunting and why it should be in game

    Warband had bandit infested villages, assassin fights in the towns and drunk fights in taverns.
    It would be nice if we could get them back or we could get some sort of other random events that would add to the roleplay aspect.
    Hunting would be too much of a mess
  15. Qwezz

    This game sucks

    I like it. Played singleplayer sandbox for the first time in a year last week and enjoyed myself untill I hit lategame and it became a slog (no diplomacy lmao). Was honestly impressed the game could run 1000 man battles even on my subpar rig(even though I play on low/medium graphics).
    The only thing that's actually unacceptable about this game is multiplayer servers still crashing consistently even after full realese, but it seems the devs have given up on that front.
  16. Qwezz

    Smithing parts unlock grind solution

    I think the devs mean it to be hard. If it's not a serious grind it would be too powerful. Hard to balance.
    It's not "hard", it's just extremly annoying and time consuming. Smithing being op is a sperate issue, of which the main culprit is the fact that some 500~ gold weapons(pugios,throwing daggers) in the shops give top tier metal when smelted.
  17. Qwezz

    Smithing parts unlock grind solution

    Have started a new campaign with the full realse and oh boy does smithing suck. 5+ hours just to unlock the parts I wanted Please make it so that parts you unlock for 1 weapon are also unlocked for others if shared between those weapons. The best example of this is pommels, which often take up...
  18. Qwezz

    Official Release

    Congratulations
  19. Qwezz

    Beta Patch Notes e1.9.0

    This means that tomorrow 2.0 is going live, or they plan to release it post launch?
    tomorrow 2.0 i belive
  20. Qwezz

    TaleWorlds on Twitch LIVE in 30 mins!

    probably because it's just a playthrough stream that doesn't even showcase the new things
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