kaiser said:[Bcw]Btm_Earendil said:The mesh-name has to be exactly the same as in the brf, watch out for upper and lower case letters.kaiser said:I am attempting to use the darkAgeAxes1 textures in this OSP. I've placed the brf and textures in their respective folders. However, with itemkinds1 file to change the mesh, its not working. What is the correct code? I've tried darkAgeAxes1, darkAgeAxes etc and it kept giving me mesh not found in game. Can someone point me in the right direction? Thanks.
How do i check the name within the brf?
That makes you a bloody magician, dude, as your textures are of the most detailed out there(as I think I've said to you many times ).
HolmgårdViking said:Damn, that looks sick!
Very nice! I like the more 'golden' look of the hilt(not that the more 'bronze' one was bad at all).
Johny_Nawalony said:Maybe a Vendel age helmet?
Theo228 said:It would be nice to see a byzantine Spangenhelm with lamellar aventail, cheek pieces and a red plum on top
Sorry i coudn't post the image i'm new to the forum
RASAS said:so after finishing HighElf's videos, I plan to use Blender not Wings 3D, will watching the remainder of the videos, will I know how to operate Blender after knowing how to operate Wings 3D ?
I would say yes. Learning how to shade, use gimp/photoshop and generally getting a style when making diffuse(color map) is a good idea. Learn to bake high poly details into low poly details and/or using height maps to map these normal maps helps as well. Mainly I use SP to generate baked normal maps and other maps for Warband textures, then I use them to help make the diffuse. In stuff like Unity or Unreal Engine you can use SP to set up your textures as well as generate maps.thanks for answer I think it's the same as above, "You need to learn how to texture (making diffuse)"?
I was responding to Jabocc.I think you missed the part where he says that what Jabocc said is not good advice.
SexHaver420?? said:ＪＡＣＶＢＨＩＮＤＳ // 寒心４２０? said:You can get away with almost solid colour diffuses for most things in warband. Apart from some very basic ambient occlusion in small cavities, I've never bothered putting too much detail into the diffuse. The normalmap does most of the work.
This is really not good advice.
Ettenrocal said:The most in important for Warband is having a good diffuse map then you can do very easily with Gimp normal maps and specular maps.
And a nice diffuse.The most important thing for Warband is a good normal map.