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  1. KnowsCount

    SP MP Musket Era Sword & Musket [Napoleonic Wars - Bannerlord Mod Project]

    This mod made me buy bannerlord... This looks fabulous.
    This is fabulous.
  2. KnowsCount

    Dark Ages LSP 2D Art Main Menu and Loadscreen art

    These are ... beyond words.
  3. KnowsCount

    does merging custom troop trees require diplomacy based code?

    here is the custom troop tree moddb link: https://www.moddb.com/downloads/custom-troop-trees-03092017

    ---

    it's all fine now because I found the author talking about this in his readme:

    you might be lucky and have it work right away, or you might need to make changes to make it work. The Constable dialog options won't work for example if your mod doesn't have Diplomacy's Constable troop. You'll very likely want to edit numbers like the numbers of tiers, levels per tier and funds per level for balance purposes. Overall it will hopefully be flexible enough to work with your mod without much extra work, but there have already been examples of this definitely not happening and I'll keep working to try to improve that.

    I left once I posted this and came back just a sec ago, discovering this. So... sorry for wasting your time.
  4. KnowsCount

    PYTHON SCRIPT/SCHEME EXCHANGE

    I formerly wrote a script that allows AI to kick which is worth sharing:

    Python:
    AI_kick_enhancement =  (
        2, 0, 0,
        [], [
        (get_player_agent_no,":player"),
        (try_for_agents, ":agent"),
            (neq, ":agent", ":player"),
            (agent_is_alive, ":agent"),
            (agent_is_human, ":agent"),
            (agent_is_active, ":agent"),
            (agent_slot_eq, ":agent", slot_agent_is_running_away, 0),
            ##He's an eligible human.  Now see if he's in a position to kick.
            (agent_get_attack_action, ":attack_action", ":agent"), # return value: spare - 0, prepare - 1, attack - 2, hit - 3, was defended - 4,reload - 5, release - 6, cancel - 7
            (agent_get_defend_action, ":defend_action", ":agent"),
            (this_or_next|eq,":attack_action",4),
            (this_or_next|eq,":defend_action",1), # defend enemy
            ##So he'll only try to kick if he just parried an enemy attack, or his own attack just got parried.
            (agent_get_team, ":team", ":agent"),
            (assign, ":maximum_distance", 100),
            # get target
            (agent_ai_get_look_target,":suspect",":agent"),
            (gt,":suspect",0),
            (agent_is_alive, ":suspect"),
            (agent_is_human, ":suspect"),
            (agent_is_active, ":suspect"),
            (agent_get_team, ":suspect_team", ":suspect"),
            (neq, ":suspect_team", ":team"),
            (agent_get_position, pos1, ":agent"), # distance check
            (agent_get_position, pos2, ":suspect"),
            (neg|position_is_behind_position, pos2, pos1), #enemy cannot be behind player
            (get_distance_between_positions, ":distance", pos1, pos2),
            (le, ":distance", ":maximum_distance"),
            (store_random_in_range,":kickchance", 1, 10),
            (try_begin),
                (eq,":kickchance",1),
                    (display_message, "@Agent kicks."),
                    (agent_set_animation, ":agent", "anim_prepare_kick_0"),
                    (agent_deliver_damage_to_agent, ":agent", ":suspect", 3),
                    (agent_set_animation, ":suspect", "anim_strike3_abdomen_front"),
                (try_end),
           (try_end),
           ])

    I never used this because I totally forgot about this until I took a look into my google drive..
  5. KnowsCount

    does merging custom troop trees require diplomacy based code?

    Hi.. I am adding custom troop trees into my mod and it outputs this: the error is caused by this line: index = [i for i, dialog in enumerate(orig_dialogs) if dialog[1] == "dplmc_constable_recruits_and_training" and dialog[4] == "dplmc_constable_pretalk"][0]. Does it mean I need to add...
  6. KnowsCount

    Usage of unassigned global variable & Global variable never used the same time

    I was basically trying to integrate TPE (Tournament Play Enhancements) into my mod. It requires me to add GPU (General Presentation Utilities or something alike), and when compiling, this happens.
  7. KnowsCount

    Usage of unassigned global variable & Global variable never used the same time

    It tells me this: WARNING: Usage of unassigned global variable: $gpu_storage WARNING: Usage of unassigned global variable: $gpu_data WARNING: Usage of unassigned global variable: $gpu_storage WARNING: Usage of unassigned global variable: $gpu_storage WARNING: Usage of unassigned global...
  8. KnowsCount

    OSP Kit QoL Tournament Play Enhancements 1.5

    Custom Commander:​

    Python:
    ###########################################################################################################################
    #####                                                 DEPENDENCY MODS                                                 #####
    ###########################################################################################################################
    MOD_PBOD_INSTALLED                     = 0   # Caba'drin's Pre-Battle Orders & Deployment mod is installed.  Set to 0 if you do not use his mod.
    MOD_CUSTOM_COMMANDER_INSTALLED         = 1   # Rubik's Custom Commander mod is installed.  Set to 0 if you do not use his mod.
    MOD_FLORIS_INSTALLED                   = 0   # Set to 1 hides the tournament configuration menu since Floris already handles these changes.
    MOD_ARENA_OVERHAUL_INSTALLED           = 1   # If Adorno's Arena Overhaul Mod is being used this should be set to 1.  If not, use 0.
    tpe_default_arena_scene                = 1   # 0 = Native, 1 = Arena Overhaul Mod
    Of course. Thanks!
  9. KnowsCount

    OSP Kit QoL Tournament Play Enhancements 1.5

    what is 'CC' in 'TPE 1.5d - TPE+CC+PBOD'
  10. KnowsCount

    OSP Code QoL Personal Kill Count

    'it doesn't seem to work' is not really an useful information. Are you getting error messages? Is it compiling fine or with errors? Or is just nothing happening in-game?
    It does not work in game. Compiling went well. Ah – I will find out that which I missed. Sorry!

    if it is placed on a better line in the lead_charge mission the problem will disappear.
    So.. I misplaced my presentation lines?

    # (assign, "$presentation_killcount"),
    Do I also comment this out?
  11. KnowsCount

    OSP Code QoL Personal Kill Count

    thanks for the good work albeit it doesn't seem to work in my mod...

    would you please check this commit for me to see what I did wrongly?
  12. KnowsCount

    Error when adding Modmerger freelancer to my mod

    This is fixed now.

    However, new problems appear:

    Code:
    Error: Unable to find object:p_freelancer_party_backup
    ERROR: Illegal Identifier:p_freelancer_party_backup
    Error: Unable to find object:p_freelancer_party_backup
    ERROR: Illegal Identifier:p_freelancer_party_backup
    Error: Unable to find object:p_freelancer_party_backup
    ERROR: Illegal Identifier:p_freelancer_party_backup
    Error: Unable to find object:p_freelancer_party_backup
    ERROR: Illegal Identifier:p_freelancer_party_backup
    Error: Unable to find object:p_freelancer_party_backup
    ERROR: Illegal Identifier:p_freelancer_party_backup

    these are reported
  13. KnowsCount

    OSP Kit Optimisation ModMerger framework 0.2.5

    MM-Modpack: rubik's Battle Minimap (from Custom Commander)

    Version

    1.1
    Expose mod options via "camp" if xgm_mod_options is also active.

    Download
    version 1.1 - http://www.filedropper.com/mmccminimap110
    version 1.0 - http://www.filedropper.com/mmccminimap100

    Screenshot
    vRloO.jpg

    The link doesn't work for me....
  14. KnowsCount

    SP Native Pre-Battle Orders & Deployment (v0.96.3 for Warband 1143+WSE)-patch for 115x

    @Caba`drin is there a non-WSE one as I don't want to have WSE in my mod? Thanks!
  15. KnowsCount

    [WB] Warband Script Enhancer v4.9.5 for 1.174

    ah... I am already using crossover to run Warband as to play mod normally. On unix systems textures does not go onto things properly because of some naming issues I guess. I'll try it out later!

    from https://forums.taleworlds.com/index.php?threads/wse-on-unix.438072/#post-9625995. and, yes, thank you!
  16. KnowsCount

    WSE on Unix?

    ah... I am already using crossover to run Warband as to play mod normally. On unix systems textures does not go onto things properly because of some naming issues I guess. I'll try it out later!
  17. KnowsCount

    WSE on Unix?

    I am a modder using a macOS, and everything was good so far but one thing: WSE has a .exe file. How can I also use WSE on Unix systems?
  18. KnowsCount

    LSP Kit Campaign KAOS Political KIT 1.5 Updated

    Hi @lazeras, I get this error:

    NameError: global name 'GameMenuOptionWrapper' is not defined
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