Yes for me. It still exists.Sorry for the late reply. Are you still experiencing this issue on the latest version of that game? (v.1.0.2)
You aren't wrong. But, the progress of doing things with this editor is incredibly hard. Adding sound is very restricted, and we don't want you to see our work gets buggy. I know everyone would attack on us with those words: "why the sounds aren't perfect on your mod?!?!?!", "I can hear the weapon sounds from far away!!!", "Why the sounds are getting silent after a few seconds later?!?!?!"The next blog is very soon...
Am i wrong?
Land it on the ground,
Come on, Lucon.
to set up a module, yes you need.In other words, you still need that bulky Modding Tools even for such a simple operation?
Firstly i added this to the module_sounds.xmlYes, I mentioned this in my previous post but the problem was that the game didn't seem to use the XMLs. Debugging showed that it was detecting the documents, yet changes didn't actually show in-game. skins.xml is loaded the same way, and someone whom had successfully loaded a custom skins.xml before suddenly couldn't get it to work anymore, so we figured something was broken. Let me know if you are successfully able to add and play custom sounds like that right now. I just double-checked my files and it's not working for me.
I'll add a section on loading the files through project.mbproj when I do get it working though.
<module_sound name="sam_musket_firing_01" sound_category="mission_foley" path="musket_firing_01.wav"/>
We have some theories about cannons by looking at the catapult system, having 2-4 users depend on its urgency on the battle. Since we don't have the right tools for coding, i can't say any progress has been made for this. Its all theory on our notes. The naval side is same with this situation.What are your plans for cannons and naval combat? Also do you have a full list of Factions?
Promising mod. Keep up with the good work guys!
I know you are already checking L'Aigle mod for reference but you might want to use some scene props straight from there to ease your workload for some basic objects. And it also has extremely impressing headgear and uniforms as well - although I'm not sure how rigging for those uniforms would look like in Bannerlord. Get in contact with Jackson if he is willing to give them for this mod.
I'm also waiting for your in-game screenshots soonTM