This isnt in my playthrough right now as im currently getting my PC repaired, But in general i am saying that there is a Clan expel option in the Kingdom tab and its always at 0%, I had a idea to where if clans have no influence or always low they are not contributing to the kingdom and that should up the % of clan expel, its just a idea since theres really no way for clans to peave kingdoms since the defection rate was lowered by almost impossible to leave kingdoms, back in 1.7 the weaker the kingdom got, the more clans left overtime, and it was nice so you wouldnt need to pay 2-5k gold to the dying kingdoms when they would raid everything you own in there spawn location, IMO i liked when they left weaker kingdoms and made others stronger.
I personally play long playthroughs, i can get maybe 20 kids and marry the boys keep the girls, get 20 more. they get kids bla bla bla, if you can get 2-3 its solid, and later on keep them all in your party wait from time to time, thats my method, if its really not working for you its unfortunate as its usually consistant for me
Yes a player also told me after a year or so they still end up leaving, i didnt test it that long as it seemed too cheesy but thought was interesting
Its seems to happen at all fiefs with really low loyalty, people have videos of it happening since 2021, when loyalty is low the militia does not help, But if they are nlt going to help in sims then take it out of loaded in battles as well? Thank you for the response
thats why im thinking its a bug, i get why they wont fight but if its like that than take them out of non simulated battles as well
Has it wow! The thing is im having the same problem But if you go to the siege the militia is there, But not in simulations
Bro this is 2021 lmao
Im told they are Rebel factions that turn into clans. Still doesnt make sence why i cant recruit them but others can