This isnt in my playthrough right now as im currently getting my PC repaired, But in general i am saying that there is a Clan expel option in the Kingdom tab and its always at 0%, I had a idea to where if clans have no influence or always low they are not contributing to the kingdom and that should up the % of clan expel, its just a idea since theres really no way for clans to peave kingdoms since the defection rate was lowered by almost impossible to leave kingdoms, back in 1.7 the weaker the kingdom got, the more clans left overtime, and it was nice so you wouldnt need to pay 2-5k gold to the dying kingdoms when they would raid everything you own in there spawn location, IMO i liked when they left weaker kingdoms and made others stronger.Do you have a save file of the session that you experienced this issue? With your save file, we can reproduce the issue much easier and faster. You can find your save file here: "C:\Users\username\Documents\Mount and Blade II Bannerlord\Game Saves"
To send us a ticket, please visit the www.taleworlds.com site and login to your forum account from the top right. Click on "My Account" and then click on "My Open Tickets". You can create a ticket there and include the save file as well as the forum link of this thread. You can find more info about how to upload files to us with the new ticketing system here. Thanks for reporting and sorry for any inconvenience!
I personally play long playthroughs, i can get maybe 20 kids and marry the boys keep the girls, get 20 more. they get kids bla bla bla, if you can get 2-3 its solid, and later on keep them all in your party wait from time to time, thats my method, if its really not working for you its unfortunate as its usually consistant for meThe AI does indeed cheat for this, When the game checks to see if a couple is together, if they're not part of the player's clan, they have a 20% chance to skip the check and just be considered in the same spot.
Yes a player also told me after a year or so they still end up leaving, i didnt test it that long as it seemed too cheesy but thought was interestingIf you don't have the Allegiance Overhaul mod, they will most likely leave and take their fiefs with them, because they have still mercenary logic and this is the real bug here.
There should be always a way to convert a mercenary clan into a real vassal clan.
Its seems to happen at all fiefs with really low loyalty, people have videos of it happening since 2021, when loyalty is low the militia does not help, But if they are nlt going to help in sims then take it out of loaded in battles as well? Thank you for the responseForwarded to the QA team for further investigation. We will reach out again if we need more information. Thanks for reporting and sorry for any inconvenience!
thats why im thinking its a bug, i get why they wont fight but if its like that than take them out of non simulated battles as wellIt does sound kind of weird and inconsistent that they only bow out of simulated sieges and not the actual battles. You'd think that they'd refuse to help in both.
Has it wow! The thing is im having the same problem But if you go to the siege the militia is there, But not in simulationsIt's always been like that, militia at low loyalty won't help.
edit: from last year
Insta castle takeover?!?!?!?!?At first I did not understand why my faction "falls" from Aserai... but it turned out that they capture our castles and towns almost "for free"!!!!!! as you can see in the video, there were 240 defenders in the castle, and the castle fell when there were 198 defenders left wt*********????forums.taleworlds.com
Loyalty is at 9. If i load into the siege map the militia appears, But if im simulating its only the garrison
Bro this is 2021 lmaoWe are marking this thread as resolved as the requested information has not been provided. Please feel free to reach us again if you experience any issues.
Im told they are Rebel factions that turn into clans. Still doesnt make sence why i cant recruit them but others canBecause the AI gets to cheat for everything and the player has to waste campaign time for everything so the AI can re-build all it's armies because there's nothing else in the game! You can recruit them AFTER they join a normal faction, isn't that useless?