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  1. Vagn

    In Progress d3d device context error

    I am having the same problem after updating to 1.8.0
    Any update on a fix?
  2. Vagn

    BL Coding Custom culture crash

    Happy to help :smile:
    and me agian,
    came accross another crash possibly related to custom culture. On my playthrough one castle with its villages changed to my custom culture (changing culture mod). After a brief moment crash:

    - Reasons
    Source: TaleWorlds.CampaignSystem
    Object reference not set to an instance of an object.

    - Inner exception
    Source: No module
    No inner exception was thrown

    - Callstacks
    Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line. You can restart with dnSpy attached.

    Inner exception callstack:
    No inner exception was thrown
    Outer exception callstack:
    at TaleWorlds.CampaignSystem.Party.MobileParty.FillPartyStacks(PartyTemplateObject pt, Int32 troopNumberLimit)
    at TaleWorlds.CampaignSystem.Party.PartyComponents.MilitiaPartyComponent.InitializeMilitiaPartyProperties(MobileParty mobileParty, Settlement settlement)
    at TaleWorlds.CampaignSystem.Party.MobileParty.CreateParty(String stringId, PartyComponent component, OnPartyComponentCreatedDelegate delegateFunction)
    at TaleWorlds.CampaignSystem.Party.PartyComponents.MilitiaPartyComponent.CreateMilitiaParty(String stringId, Settlement settlement)
    at TaleWorlds.CampaignSystem.Settlements.Settlement.SpawnMilitiaParty()
    at TaleWorlds.CampaignSystem.Settlements.Settlement.set_Militia(Single value)
    at TaleWorlds.CampaignSystem.Settlements.Village.DailyTick()
    at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
    at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickSettlement(Settlement settlement)
    at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickSettlement(Settlement settlement)
    at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed)
    at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick()
    at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents()
    at TaleWorlds.CampaignSystem.Campaign.Tick()
    at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
    at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
    at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
    at TaleWorlds.Core.Game.OnTick(Single dt)
    at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
    at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)

    any help would be much appreciated
  3. Vagn

    BL Coding Custom culture crash

    it does. However I copied the sturgia templates:
    <notable_and_wanderer_templates>
    <template name="NPCCharacter.spc_wanderer_sturgia_0" />
    <template name="NPCCharacter.spc_wanderer_sturgia_1" />
    <template name="NPCCharacter.spc_wanderer_sturgia_2" />
    <template name="NPCCharacter.spc_wanderer_sturgia_3" />
    <template name="NPCCharacter.spc_wanderer_sturgia_4" />
    <template name="NPCCharacter.spc_wanderer_sturgia_5" />
    <template name="NPCCharacter.spc_wanderer_sturgia_6" />
    <template name="NPCCharacter.spc_wanderer_sturgia_7" />
    <template name="NPCCharacter.spc_wanderer_sturgia_8" />
    <template name="NPCCharacter.spc_wanderer_sturgia_9" />
    <template name="NPCCharacter.spc_notable_sturgia_0" />
    <template name="NPCCharacter.spc_notable_sturgia_0b" />
    <template name="NPCCharacter.spc_notable_sturgia_1" />
    <template name="NPCCharacter.spc_notable_sturgia_2" />
    <template name="NPCCharacter.spc_notable_sturgia_2b" />
    <template name="NPCCharacter.spc_notable_sturgia_3" />
    <template name="NPCCharacter.spc_notable_sturgia_3b" />
    <template name="NPCCharacter.spc_notable_sturgia_3c" />
    <template name="NPCCharacter.spc_notable_sturgia_4" />
    <template name="NPCCharacter.spc_notable_sturgia_5" />
    <template name="NPCCharacter.spc_notable_sturgia_6" />
    <template name="NPCCharacter.spc_notable_sturgia_7" />
    <template name="NPCCharacter.spc_notable_sturgia_8" />
    <template name="NPCCharacter.spc_notable_sturgia_9" />
    <template name="NPCCharacter.spc_notable_sturgia_10" />
    <template name="NPCCharacter.spc_sturgia_headman_1" />
    <template name="NPCCharacter.spc_sturgia_headman_2" />
    <template name="NPCCharacter.spc_sturgia_headman_3" />
    </notable_and_wanderer_templates>

    does this need to be uniqe for my custom culture?
    looks like it does :smile: I`ve changed all of the above and it worked.
    Thanks a ton!!! Very helpfull as always!
  4. Vagn

    BL Coding Custom culture crash

    You need to make sure that your culture has wanderer templates under "notable_and_wanderer_templates", if it's a main culture

    Code:
    <Culture id="empire"
             name="{=empirefaction}Empire"
             is_main_culture="true">
        <notable_and_wanderer_templates>
        ......
        </notable_and_wanderer_templates>
    </Culture>
    it does. However I copied the sturgia templates:
    <notable_and_wanderer_templates>
    <template name="NPCCharacter.spc_wanderer_sturgia_0" />
    <template name="NPCCharacter.spc_wanderer_sturgia_1" />
    <template name="NPCCharacter.spc_wanderer_sturgia_2" />
    <template name="NPCCharacter.spc_wanderer_sturgia_3" />
    <template name="NPCCharacter.spc_wanderer_sturgia_4" />
    <template name="NPCCharacter.spc_wanderer_sturgia_5" />
    <template name="NPCCharacter.spc_wanderer_sturgia_6" />
    <template name="NPCCharacter.spc_wanderer_sturgia_7" />
    <template name="NPCCharacter.spc_wanderer_sturgia_8" />
    <template name="NPCCharacter.spc_wanderer_sturgia_9" />
    <template name="NPCCharacter.spc_notable_sturgia_0" />
    <template name="NPCCharacter.spc_notable_sturgia_0b" />
    <template name="NPCCharacter.spc_notable_sturgia_1" />
    <template name="NPCCharacter.spc_notable_sturgia_2" />
    <template name="NPCCharacter.spc_notable_sturgia_2b" />
    <template name="NPCCharacter.spc_notable_sturgia_3" />
    <template name="NPCCharacter.spc_notable_sturgia_3b" />
    <template name="NPCCharacter.spc_notable_sturgia_3c" />
    <template name="NPCCharacter.spc_notable_sturgia_4" />
    <template name="NPCCharacter.spc_notable_sturgia_5" />
    <template name="NPCCharacter.spc_notable_sturgia_6" />
    <template name="NPCCharacter.spc_notable_sturgia_7" />
    <template name="NPCCharacter.spc_notable_sturgia_8" />
    <template name="NPCCharacter.spc_notable_sturgia_9" />
    <template name="NPCCharacter.spc_notable_sturgia_10" />
    <template name="NPCCharacter.spc_sturgia_headman_1" />
    <template name="NPCCharacter.spc_sturgia_headman_2" />
    <template name="NPCCharacter.spc_sturgia_headman_3" />
    </notable_and_wanderer_templates>

    does this need to be uniqe for my custom culture?
  5. Vagn

    BL Coding Custom culture crash

    Inner exception callstack:No inner exception was thrown
    Outer exception callstack: at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
    at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
    at TaleWorlds.CampaignSystem.CampaignBehaviors.CompanionsCampaignBehavior.InitializeCompanionTemplateList()
    at TaleWorlds.CampaignSystem.CampaignBehaviors.CompanionsCampaignBehavior.OnNewGameCreated(CampaignGameStarter starter)
    at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
    at TaleWorlds.CampaignSystem.CampaignEvents.OnNewGameCreated(CampaignGameStarter campaignGameStarter)
    at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnNewGameCreated(CampaignGameStarter campaignGameStarter)
    at TaleWorlds.CampaignSystem.Campaign.OnNewGameCreated(CampaignGameStarter gameStarter)
    at TaleWorlds.CampaignSystem.Campaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState)
    at TaleWorlds.Core.GameType.DoLoadingForGameType()
    at SandBox.SandBoxGameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, GameManagerLoadingSteps& nextStep)
    at TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager()
    at TaleWorlds.MountAndBlade.GameLoadingState.OnTick(Single dt)
    at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
    at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
    Inner exception callstack:No inner exception was thrown
    Outer exception callstack: at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
    at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
    at TaleWorlds.CampaignSystem.CampaignBehaviors.CompanionsCampaignBehavior.InitializeCompanionTemplateList()
    at TaleWorlds.CampaignSystem.CampaignBehaviors.CompanionsCampaignBehavior.OnNewGameCreated(CampaignGameStarter starter)
    at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
    at TaleWorlds.CampaignSystem.CampaignEvents.OnNewGameCreated(CampaignGameStarter campaignGameStarter)
    at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnNewGameCreated(CampaignGameStarter campaignGameStarter)
    at TaleWorlds.CampaignSystem.Campaign.OnNewGameCreated(CampaignGameStarter gameStarter)
    at TaleWorlds.CampaignSystem.Campaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState)
    at TaleWorlds.Core.GameType.DoLoadingForGameType()
    at SandBox.SandBoxGameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, GameManagerLoadingSteps& nextStep)
    at TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager()
    at TaleWorlds.MountAndBlade.GameLoadingState.OnTick(Single dt)
    at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
    at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
  6. Vagn

    BL Coding Custom culture crash

    After 1.72 update it crashes and I cannot add custom culture the way I previously did. Is there any solution to this or is it not possible at the moment?
  7. Vagn

    BL Coding Custom culture crash

    Hi,

    Thanks. you are correct I missed this.
    Now works fine. But came across another issue:
    created a kingdom with the custom culture and wanted to updrade comapanion to a lord (gave him fief, clan name, etc.)
    came across this crash:

    - Exception

    Exception information
    Type: System.Reflection.TargetInvocationException
    Message: Exception has been thrown by the target of an invocation.
    Source: mscorlib
    CallStack:

    1. at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
    2. at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
    3. at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
    4. at TaleWorlds.Library.Common.InvokeWithLog(MethodInfo methodInfo, Object obj, Object[] args)
    5. at TaleWorlds.Library.ViewModel.ExecuteCommand_Patch1(ViewModel this, String commandName, Object[] parameters)
    6. at TaleWorlds.GauntletUI.Data.GauntletView.OnCommand(String command, Object[] args)
    7. at TaleWorlds.GauntletUI.Widget.EventFired(String eventName, Object[] args)
    8. at TaleWorlds.GauntletUI.ButtonWidget.HandleClick()
    9. at TaleWorlds.GauntletUI.ButtonWidget.OnMouseReleased()
    10. at TaleWorlds.GauntletUI.EventManager.MouseUp()
    11. at TaleWorlds.GauntletUI.UIContext.UpdateInput(InputType handleInputs)
    12. at TaleWorlds.Engine.Screens.ScreenManager.Update()
    13. at TaleWorlds.Engine.Screens.ScreenManager.Tick_Patch2(Single dt)

    Inner Exception information
    Type: System.InvalidOperationException
    Message: Sequence contains no elements
    Source: System.Core
    CallStack:

    1. at System.Linq.Enumerable.First[TSource](IEnumerable`1 source)
    2. at SandBox.Source.CampaignComponents.CompanionRolesCampaignBehavior.GetNewEquipmentForCompanion(Hero companionHero, Boolean isCivilian)
    3. at SandBox.Source.CampaignComponents.CompanionRolesCampaignBehavior.AdjustCompanionsEquipment(Hero companionHero)
    4. at SandBox.Source.CampaignComponents.CompanionRolesCampaignBehavior.ClanNameSelectionIsDone(String clanName)
    5. at TaleWorlds.Core.ViewModelCollection.PopUpVM.ExecuteProcess()
    is it something to do with sanboxcore_equipment_sets_xml?
  8. Vagn

    BL Coding Custom culture crash

    Created a custom culture. When I own a town and it changes to my custom culture (with changing culture mod) I get a crash each time: - Reasons Source: TaleWorlds.CampaignSystem Object reference not set to an instance of an object. - Inner exception Source: No module No inner exception was thrown...
  9. Vagn

    Thoughts on recruitment

    Second and third generations generation would have a a very weak army in comparison to characters with player agency who can farm stuff unless the NPCs spawn on a higher level already - which I'm OK with since I seem to dominate the swarms of lady generals who wear a dress with no weapons or shield and die from one hit. However, for realism's sake, this would be a nice addition if there was a "Realistic" difficulty setting in Bannerlord almost like a Viking Conquest level of difficulty in comparison to Warband.
    Obviously whole NPC succession needs rework
  10. Vagn

    Thoughts on recruitment

    couple of changes to the recruitment system to make it slightly more realistic and challenging: you cannot recruit troops with level above your character level if not in any faction can recruit only mercenaries if joined a faction can recruit from every town of that faction and only from...
  11. Vagn

    BL 3D Art Problem with uploading model

    I`ve been editing an shoulder piece and trying to upload it to the game and I just can t get this to work.The model is visble in the modding tool: but in the game its not visible on the character: although its visible on the "preview" screen: Any ideas how to fix this?
  12. Vagn

    SP Dark Ages [SUBMOD] VAGN`S Armour mod for Viking Conquest (Released v 1.1)

    HeathGCF said:
    Is there any way to use just the armour changes in this mod?

    I absolutely love those, but really don't like or want the other world and map texture changes (I'm guessing they're from Dark Age perhaps?), because they just make everything so horribly dark for my own tastes.

    To be fair, the title and description suggest this is an armour mod, not one that changes lots of other things that aren't mentioned. Might be worth splitting the mod to just offer the stated armour, without the rest of the baggage.

    I really don't mean to sound ungrateful, because I appreciate the effort that's gone into all the textures. However, people should be aware that using this mod makes wholesale changes to far more than just the armour, which many might not want.

    Hi, Glad you like the models. It is mentioned in the description tht there are some additional features included, but I see your point  :smile:
    I`ve uploaded the file with models and textures only. Link in the first post. However there are some things to point out:

    The file contains models and textures only!

    This will not provide additional armours to your game such as:
    slavic armours
    Solveig`s armour
    Viking Tattoo`ed bodies.

    To get the additional armours you would need to add them to item_kinds1.txt and also edit troops.txt to assign those to desired units.

    Extract to your Warband / Module folder.
    You need to replace some of the existing files.

    bbcrackmonkey said:
    Do you think you could make this mod work with Blood Eagle 2.0 vanilla?  The newest version of Blood Eagle removed all their armors, weapons, and other textures and went back to vanilla and only modifies stuff like vassal opinion, quests, vanilla item stats, quest relations bonus, ship capture chance, etc.

    This should be usefull to you as well :smile:

    Skål!
  13. Vagn

    SP Dark Ages [SUBMOD] VAGN`S Armour mod for Viking Conquest (Released v 1.1)

    Uploaded new version - 1.1
    This updates the mod to VC version 2.044
    also the armors and tunics for Irish culture has been re-made - screenshots uploaded.
    Skål!
  14. Vagn

    SP Dark Ages [SUBMOD] VAGN`S Armour mod for Viking Conquest (Released v 1.1)

    Some screenshots

    BRITONS:
    20181010084706_1.jpg

    20181010084638_1.jpg

    ANGLES:
    20180531193846_1.jpg

    20181010082714_1.jpg

    20181013185617_1.jpg

    SAXONS:
    20181010082310_2.jpg

    PICTS:
    20181010083038_1.jpg

    20181010083131_1.jpg

    20180318195629_1.jpg

    20180318172833_1.jpg

    NORSE:
    20181010084248_1.jpg

    20181010093941_1.jpg

    20181010093831_1.jpg

    20181010093531_1.jpg

    IRISH:
    20181110200857_1.jpg

    20181111142638_1.jpg

    20181111164625_1.jpg

    20181112001333_1.jpg

    20181112001347_1.jpg

    20181112001345_1.jpg

    PEASANTS, BANDITS AND VIKINGS:
    20171224002611_1.jpg

    20171224000156_1.jpg

    20180103094603_1.jpg

    20180704184024_1.jpg

    20180820232504_1.jpg

    20180815233620_1.jpg

    20181021132149_1.jpg
  15. Vagn

    SP Dark Ages [SUBMOD] VAGN`S Armour mod for Viking Conquest (Released v 1.1)

    Greetings! While we all impatiently wait for the release of Bannerlord I`ve deceided to share the modification I`ve done some time ago. This submod replaces all body armour except female dress and robes in the game + some minor tweaks. FEATURES: re-worked all tunics, light and heavy armour...
  16. Vagn

    Modding VC: basic tutorials and Q&A thread

    kalarhan said:
    Vagn said:
    apply penalty to skill while wearing them.

    module_constants.py has the base ranges
    Code:
    #para negativos equipamiento chief habilidades
    desnudos_begin = "itm_pictish_painted1"
    desnudos_end = "itm_picts_hoodtunic_11"
    armadura_pesada_begin = "itm_mail_shirt"
    armadura_pesada_end = "itm_burlap_tunic" 
    armadura_pesada2_begin = "itm_addon_mail4"
    armadura_pesada2_end = "itm_trophy_norse" 
    armadura_media_begin = "itm_gambeson1"
    armadura_media_end = armadura_pesada_begin
    yelmos_pesados_begin = "itm_briton_helm"
    yelmos_pesados_end = "itm_crown1" 
    escudos_pesados_begin = "itm_wooden_shield"
    escudos_pesados_end = "itm_tab_shield_small_round_c"
    in Spanish so "pesada" = heavy, "media" = medium or light , etc

    easiest way is to simple add your new armor inside those ranges and start a new game (not savegame compatible). Alternative is to edit the scripts that use those constants instead.

    Thanks. Unfotunately never done coding work. Was hoping that one of the txt files can be tweaked to do this. Thank you anyway.
  17. Vagn

    Modding VC: basic tutorials and Q&A thread

    Hi Kalarhan,
    Wondering if you can help. I`ve been adding new armors and dont know how to apply penalty to skill while wearing them.
  18. Vagn

    Modding VC: basic tutorials and Q&A thread

    Is there a way to make troop upgrade three-way instead of two-way only?
  19. Vagn

    Viking Conquest: Reforged Edition (Lastest features added, page 1) - 31/05/2015

    It seems that this is going to be EPIC! Thank You guys for your hard work. Awaiting impatiently for the release.
  20. Vagn

    Viking Conquest: Reforged Edition (Lastest features added, page 1) - 31/05/2015

    Urban_Viking said:
    They shouldn't bother saying that its free, it would be F**ked up if they made us pay for content that the game was lacking in the first place after already paying for it. If the game had enough content in the first place, then we would be surprised that they added more for free, but instead a bunch of people payed for something which lacked content and is now finally getting it added.

    BTW are they ever gonna change the body types, the men look ridiculous with all of them being body builders and their nipples being in the wrong place for any human body.
    Most of the warriors in the ancient world would be strong but they wouldn't be spending all day lifting weights like some modern people and it would be very rare occasion where they had a body type like the average viking conquest character.

    I`ve been changing the bodies and all armors and tunics to more "brytenwalda style" and almost done but since now they announced the update I will have a lot of work to do









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