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  1. Asokanta

    Warband Script Enhancer 2 (v1.0.9.2)

    Thank you for fixes on triggers. That solved the problem.
  2. Asokanta

    Warband Script Enhancer 2 (v1.0.9.2)

    Hey, I'm using newest WSE 2 version and I can tell there are some bugs that didn't show up on WSE 1.
    e.g. : I can't get item id returned from ti_on_scene_prop_hit
    There might be other bugs but sadly I don't have a list for them. All I can say is some stuff fixed when i downgraded server to WSE 1
  3. Asokanta

    Wemans Online(An attempt to make singleplayer online)

    Short video from test

    That seems to be a very ambitious and advanced project, best of luck.

    Thanks. Still, it's an old game and hard to add new things.
  4. Asokanta

    Resolved Getting "Steam is not open. Please open Steam" error while uploading mod to Steam Workshop

    Running cmd with administrator rights solved the problem.
  5. Asokanta

    Warband Script Enhancer 2 (v1.0.9.2)

    Is it possible to return to map screen after leaving server? I'm guessing I need to load savefile first

    multiplayer_connect_to_server
    To reconnect from one server to another
    Code:
    (finish_mission, 0),
    (multiplayer_connect_to_server, <address>, <password>),

    for singleplayer
    Code:
    (change_screen_quit),
    (multiplayer_connect_to_server, <address>, <password>),

    Thanks to Azremen for sponsoring development.
  6. Asokanta

    Wemans Online(An attempt to make singleplayer online)

    Hello everyone. As Wemans community, we have published Brother Wemans Super Add-On Pack V3 recently. This mod allows players to use cool features within any server in NW DLC. When you use it you can change your clothes, change your face and more other stuff. And all of them are working on...
  7. Asokanta

    Resolved Getting "Steam is not open. Please open Steam" error while uploading mod to Steam Workshop

    Yes, mbw_workshop_uploader.exe can't even recognize my Steam status. It's not related with guide contents.
  8. Asokanta

    Resolved Getting "Steam is not open. Please open Steam" error while uploading mod to Steam Workshop

    I searched about this but literally nothing came up. Any helps? prnt.sc/Eh5DQVSo1A-e I also tried uploading mod with SteamCMD. I can upload but when I try to download it, it doesn't install mod to the warband's modules folder. I can easily log in with SteamCMD and it doesn't say "Steam is not...
  9. Asokanta

    Selling City RP's Scripts(module, api, database)

    Hi there. I developed a server called City RP and want to sell it's scripts. City RP is a roleplay server which you can be doctor, police, lawyer; gang member, outlaw... You can earn money by doing jobs, getting paid or trading in RP. Here is a full list of features of City RP: Mysql...
  10. Asokanta

    City RP(Napoleonic PK) - 0 mods needed

    Hello everybody! Some of you already know this server and bought all the houses but I want others know too. City RP is a server that you can do everything you do in real life. You can be a police officer, doctor, mayor, lawyer, priest, judge, builder, farmer, woodcutter, miner and jobs we...
  11. Asokanta

    WB Coding Anyway to decrease time spent to mod client?

    Windowed Mode, View -> Restore Module Data (does have hiccups for some things so you will still have to restart sometimes)
    Edit: You can also use this while on a server, but some values are lost (I think slot values, but I'm not 100% sure and haven't tested it either - global vars seem to be retained)
    If you are in windowed modus you can also simply reload the module system when you are at the start menu. It's one of the options at the top bar, reloading module system or such.
    Thanks both, lol I wasn't aware of this feature.
  12. Asokanta

    WB Coding Anyway to decrease time spent to mod client?

    When I code serverside, you just need to reconnect to the server. But when you compile whole client, you have to close game and re open it. How do you guys handle it?
  13. Asokanta

    Warband Refined & Enhanced Compiler Kit (v1.0.0 @ Mar 01, 2015)

    tocan03.12.2020​

    don't let wreck proceed the sounds file, it's the easiest solution.

    When I bypass sounds module it says skins using sounds module. Have you found the solution?

    Also, I just need to compile serverside files. I'm trying to decrease time on building.
  14. Asokanta

    Warband Refined & Enhanced Compiler Kit (v1.0.0 @ Mar 01, 2015)

    Show your code entry at module sounds for that one and the one before.

    It goes like that, and it gives me errors on every sound data array. Like there's a file name and faction id.

    Python:
     ("man_hit_cut_strong",sf_priority_5|sf_vol_7, [#"man_hit_5.wav","man_hit_6.wav","man_hit_7.wav","man_hit_8.wav","man_hit_9.wav","man_hit_10.wav","man_hit_11.wav","man_hit_12.wav","man_hit_13.wav","man_hit_14.wav","man_hit_15.wav","man_hit_17.wav","man_hit_18.wav","man_hit_19.wav","man_hit_22.wav","man_hit_29.wav","man_hit_32.wav","man_hit_57.wav","man_hit_47.wav"]),
     "man_pain_1.wav","man_pain_2.wav","man_pain_3.wav","man_pain_4.wav","man_pain_5.wav"
     ,"man_pain_6.wav","man_pain_7.wav","man_pain_8.wav","man_pain_9.wav","man_pain_10.wav"
     ,"man_pain_11.wav","man_pain_12.wav","man_pain_13.wav","man_pain_14.wav","man_pain_15.wav"
     ,"man_pain_16.wav","man_pain_17.wav","man_pain_18.wav","man_pain_19.wav","man_pain_20.wav"
     ,"man_pain_21.wav","man_pain_22.wav","man_pain_23.wav","man_pain_24.wav"
     ]),
     
     ("man_victory",sf_priority_8|sf_vol_13, [
       ["brit_huzzah1.wav", fac_britain],["brit_godsave2.wav", fac_britain],["brit_king2.wav", fac_britain],["brit_rule1.wav", fac_britain],["brit_nosey1.wav", fac_britain],
       ["fren_empereur1.wav", fac_france],["fren_empereur3.wav", fac_france],["fren_vivala1.wav", fac_france],["fren_vibatrie1.wav", fac_france],["fren_alabataille1.wav", fac_france],
       ["prus_fuerkoenig1.wav", fac_prussia], ["prus_gottschuetze3.wav", fac_prussia], ["prus_fuervater2.wav", fac_prussia], ["prus_hurra1.wav", fac_prussia],["prus_schlagt2.wav", fac_prussia],
       ["rus_battlecry3.wav", fac_russia],["rus_battlecry9.wav", fac_russia],["rus_battlecry5.wav", fac_russia],["rus_battlecry8.wav", fac_russia],["rus_battlecry11.wav", fac_russia],
       ["aus_kaiser1.wav", fac_austria],  ["aus_gottschuetzekaiser1.wav", fac_austria], ["prus_fuervater2.wav", fac_austria], ["prus_hurra1.wav", fac_austria],["prus_schlagt2.wav", fac_austria],
       ["prus_fuerkoenig1.wav", fac_rhine], ["prus_gottschuetze3.wav", fac_rhine], ["prus_fuervater2.wav", fac_rhine], ["prus_hurra1.wav", fac_rhine],["prus_schlagt2.wav", fac_rhine],
       "man_victory_4.ogg","man_victory_5.ogg"]),
     ("fire_loop",sf_priority_9|sf_vol_4|sf_looping|sf_start_at_random_pos, ["Fire_Torch_Loop3.wav"]),
     ("torch_loop",sf_priority_9|sf_vol_4|sf_looping|sf_start_at_random_pos, ["Fire_Torch_Loop3.wav"]),
     ("dummy_hit",sf_priority_9, ["shield_hit_cut_3.wav","shield_hit_cut_5.wav"]),
     ("dummy_destroyed",sf_priority_9, ["shield_broken.ogg"]),
     ("gourd_destroyed",sf_priority_9, ["shield_broken.ogg"]),#TODO
     ("tutorial_fail", sf_2d|sf_vol_7,["cue_failure.ogg"]),
  15. Asokanta

    Warband Refined & Enhanced Compiler Kit (v1.0.0 @ Mar 01, 2015)

    It gives me this error:
    Bash:
    Checking module syntax... FAILED.
    MODULE `sounds` ERROR:
    failed to parse element #150
      failed to parse element #0
        value ['brit_huzzah1.wav', 6] is not a valid filename
    
    
    COMPILATION FAILED.

    Anyway to fix this?
    Module: NW
  16. Asokanta

    WB Coding Is there a list of what is clientside and what is serverside?

    Like i mentioned above, is there a list of what is clientside and what is serverside? I know presentations are clientside but is there a way to run presentations using serverside ways? Can i create clientside event and let player run that event without having my client?
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