* not knowing where people are or being able to send a messenger to them
* Clan members and companions take a stupidly long time to train skills
* If RNG makes you fail sneaking into a town, you don't get the chance to fight your way out like in Warband, the game just instantly throws you in the dungeon
* You can absolutely thrash an enemy in war, take all their fiefs, have all their lords prisoner, kill thousands of their troops, but they will still demand you pay them tribute, and despite having no income they will attack you forever with armies and mercenaries they don't have to pay for
* losing random high tier units in autoresolve who never would have died in the real battle
* My fief sitting at extremely low loyalty and thus construction projects stalled at "completion date: NEVER", despite me having the correct governor culture, completing quests for notables frequently and killing all bandits in the vicinity, having a good size garrison, and pumping thousands of Denars into construction
* Voting being worthless because lords usually all vote the same way and you can't change it even if you have a billion influence
* Vassals spamming votes that you already said no to, burning your ruler influence
* Having to set up an entire siege camp and do the whole siege battle because the 1 man garrison won't just surrender to your huge army
* Siege camps taking ages to set up even when you have like 200 engineering skill, and you have to do 100 sieges to win the game
* Grinding 900 renown to Clan Rank 4 when you get like 1-4 renown per battle won or quest done
* Having 100 relation with a lord barely makes them more likely to join you, and won't make them let you go free from a battle if you surrender
* Losing relation with 70 different nobles internationally when you kill 1 guy
* Buying the best suit of armour in the game but still dying in like 5 arrows
* Hearing the same 2 songs a hundred times in sieges, and the same 1 song a billion times in bandit hideouts, tournaments, and looter fights