Yeah that has never made sense.A simple fix would be to ONLY recruit quality troops from castles. No more elite troops from your local fishing village....
Oh I'm thinking more those tournaments when it's spear vs spear on foot and nobody can land an effective hit unless you cheese it by running away, swinging and turning with the mouse to hit.Not when there's 50 spears pointing your way. People don't work that way.
But vs a spear you want to get in close as fast as possible unless you have a spear yourself. So in an odd way this is realistic lol.I think what would really be necessary to make spears viable (in SP) would be to make AI not body-hug at all opportunities. If bots held their enemies at arm's length like any real fighter would, then spears would have an easier time dealing damage.
Take the glaive off the "usable on horseback" list.Unfortunately yes. We need armor that functions more realistically against arrows! And take the Glaive from the Khan's Guard.
What mod is that? I need that.You mean - your party loses a battle, your companion becomes a prisoner and enemy lord carriers them around or brings to his castle?
Thats part of the immersion. Be glad they weren't killed on battlefield.
Ok, missread. I understand now that you are talking about your companions joining into other lords armies.There's mod that allows you to tell companion not to join other armies. Hopefully, this will be implemented into base game as well some day.
I suspect the devs consider the Warband system as wrong and are "correcting" it with armor that doesn't do much. We all know it's wrong but I fear they think the opposite.This comparison video makes it so obvious that something is very wrong, I can't even understand how anyone could deny this
I may be entirely biased because Smithing is one of my biggest, "Oh hey, that's really cool" factors in BL, but I really don't think that it should be removed.
However, I can see how it should be tweaked in a little way, and I can somewhat agree to that. Personally, I don't want the level of customization to be changed right now for smithing, as it is really nice to be able to create your own weapons and use them in a battle. There are some major quality of life ideas that I could think of, like being able to pay a blacksmith for your own weapon which would take time, or paying them to be able to learn a specific part so that you would be able to make it for yourself.
Beyond just smithing, I think another neat factor would be the idea of gifts. Having Nobles gift you items from time to time if you've become friendly, and you getting relationship bonuses from using that weapon in combat with them, and losing it if you sell that item. It would add a lot as you fight with a named weapon gifted to you by a close friend in the game, and would add a lot onto immersion, and you being able to gift that friend back a custom made weapon as well.
Point is that looters are all kinds of messed up. Rocks apparently big enough to cause decent damage, thrown with some heft by scrawny starving peasants with an iron will that will not break formation and flee if facing an oncoming horse charge, and with laser-guided aim.That's no longer about damage. That's AI.
The REALLY bull**** shots happen when those looters choose to stand there and throw rocks at a charging horse, instead of scattering to get the hell out of the way. These are looters, not disciplined soldiers. And even disciplined soldiers have a tough time keeping their composure, and that's with actual weapons not rocks like a caveman.From my experience, the really bull**** shots happen because of speed. Like charging into a group of looters on horseback. It will get you killed. Funnily enough, those rocks are deadly because they deal blunt damage. Besides that, damage in this game seems rather normal. If you're not eating hits while speeding, it doesn't hurt that much.
Getting hit in the face hurts a lot tho. Not sure if it should hurt that much, but it's pretty damning. Enemy's handling also comes into play. When you get hit at the right timing, it will hurt more than when it's at the beginning or end of the swing. Is that damage difference fair? I can't tell, to be honest.
I don't consider that save scumming. There is no other way to tell if a companion is worth hiring.+1 Yes,.please. Sometimes I just scum save - recruit, check stats and if I don't like the guy/guyette I reload..
Such a shame.Above all and ride cut 2 corresponds to the game, but they are all in the middle ages, and does not belong to a big platform, you might ask, since you say so many games to play, why still ride a cut in the 2 verbose so much, because I think riding a cut 2 should belong to the middle ages to the master of the game, the game is reflected in the middle ages a point, But it's a shame there isn't an overall platform to integrate it.
That's a weird way of naming DeploymentIt means being able to place your units down on the battlefield before you start an engagement. So you can place your archers in that wood at the top of the hill etc... kind of like in a 'Total War' game.
There is already an issue with many melee weapons being useless. All you need is a falx or two handed sword or axe, or a glaive on horseback, because you know historically nothing else even compared.Despite what some bald youtubers might tell you, spear isn't the ultimate greatest weapon of all time and it's length WAS a disadvantage when an enemy was able to get past the spear point, which is exactly what you see in the game, albeit in an exaggerated manner, but it makes complete sense from both realism and gameplay point of view. I've already explained why it makes sense from the realism point of view, gameplay-wise it makes sense because if we make spears as useful in melee as other weapons, what purpose would other weapons serve then? They would become useless, and why would you do that?
The game has a lot of problems, but not representing your long shaft fetish isn't one of them.