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  1. Quick Questions - Quick Answers Thread

    kalarhan said:
    not sure what you mean.

    1) Mod the game to include character from Skyrim
    2) Write a short story (forum)
    3) Youtube video
    4) Something else

    A custom made challenge from a player which makes you role play as a character.
    EG use certain equipment, take certain castles etc.
  2. Quick Questions - Quick Answers Thread

    Hi all
    I would like to create some role playing game ideas in VC so I have some questions.
    1) Am I allowed to use characters from other games (TES: Skyrim to be exact)
    2) which subforum is best for these?
  3. Quick Questions - Quick Answers Thread

    kalarhan said:
    remember that pyramid quotes are against forum rules. You can quote someone, delete stuff that is not important, and then reply. Quotes are linked, so if someone wants to see what happened earlier they can simple click on it

    Visit the support section, create a thread (ticket) and include the usual: your savegame (download link), rgl_log.txt and rgl_config.txt. You need to tell devs if you are using any tweaks/mods with VC, no matter how small.

    To me it looks like you are either using a old version of the game or you have a corrupted savegame.

    support  :arrow: https://forums.taleworlds.com/index.php/board,376.0.html

    Unfortunately I moved on. Will do if it happens again. Ty tho.
  4. Quick Questions - Quick Answers Thread

    erennuman_mb said:
    Tirion Fordring said:
    erennuman_mb said:
    Tirion Fordring said:
    Ok, so why ALL my troops randomly disappeared and ALL of my companions are reset to 0 Health???
    In a battle, or on the world map? If it happened on the world map, it must be a corrupt savegame.

    Some time after battle I think. After the "farmer" mission. They are there during the mission and suddenly they disappear 1-2 days after that. Happened twice to me.
    Is your character naked? Or are the shops selling only a few things? If it's not a corrupt savegame I don't know what it is.

    Nope. Everything is as usual. The only thing is: Army died, companions 0 health.
  5. Quick Questions - Quick Answers Thread

    erennuman_mb said:
    Tirion Fordring said:
    Ok, so why ALL my troops randomly disappeared and ALL of my companions are reset to 0 Health???
    In a battle, or on the world map? If it happened on the world map, it must be a corrupt savegame.

    Some time after battle I think. After the "farmer" mission. They are there during the mission and suddenly they disappear 1-2 days after that. Happened twice to me.
  6. Quick Questions - Quick Answers Thread

    Ok, so why ALL my troops randomly disappeared and ALL of my companions are reset to 0 Health???
  7. Quick Questions - Quick Answers Thread

    So, Why Caio has less attributes points than other companions?
    My Caio has 3 Less AP than Morgant. Is this supposed to be this way cus in the long run Caio is weakest of them all
  8. Quick Questions - Quick Answers Thread

    apostrophe said:
    I think I've stumbled once or twice ingame but I have to ask: where can I check the food supply of a city during a siege?

    Isn't it the food merchant selling u?
  9. Quick Questions - Quick Answers Thread

    kalarhan said:
    Tirion Fordring said:
    Can the party skill cap exceed 10 with bonuses from companions or 10+2 still means 10?

    short answer: it depends. Long answer: it depends  :smile:

    only way to know case by case it to study the game code, which is available for download.

    Surely someone already did it!
  10. Quick Questions - Quick Answers Thread

    Another nooblican question. This time the topic is: SKILLCAP

    Can the party skill cap exceed 10 with bonuses from companions or 10+2 still means 10?
    Ty in advance
  11. Quick Questions - Quick Answers Thread

    kalarhan said:
    Tirion Fordring said:
    I just got the jump from level 23 to 24
    96->144

    wage doesn't have a simple equation, and its affected by skills, troop level, troop type (bandit, companion, soldier, ...). At 24+ they all get a big raise too. You can see how its calculated on the script "game_get_troop_wage"

    Is there a way to lower the price other than tweaks and leadership skill or whatever it is?
  12. Quick Questions - Quick Answers Thread

    Next question from your nearest and dearest ÜBER NÖÖB
    Can anyone explain me companion wages?

    I just got the jump from level 23 to 24
    96->144
  13. Quick Questions - Quick Answers Thread

    kraggrim said:
    It should be your minister if you're king who can do that, and it's only effective up to a point. not available if you're a lord if I remember correctly.
    And other lords and their fiefs have no effect on tax efficiency

    So am I stuck until I rebel? Well, THAT IS UNFORTUNATE!
  14. Quick Questions - Quick Answers Thread

    kraggrim said:
    Tirion Fordring said:
    So how do I battle tax inefficieny?
    The king has a crash on me and gave me 3 cities and 1 castles + my old villagio.
    How do I fight tax inefficieny?

    You can't really. Turning down campaign ai in the options reduces it. You can use the save editor to give up your village and/or castle if they're not worth the trade-off (make backups).

    I remember seeing on YouTube a guy talking to a trainer in his Refuge. He paid 3k to eradicate tax losses but for me the option is not there, does it work like this?
    Also will my Tax inefficieny decrease when more friendly lords get more fiefs?
  15. Quick Questions - Quick Answers Thread

    So how do I battle tax inefficieny?
    The king has a crash on me and gave me 3 cities and 1 castles + my old villagio.
    How do I fight tax inefficieny?
  16. CRASHES

    rlg.log game crashes when trying to load my save (Day 450) please help
  17. Quick Questions - Quick Answers Thread

    Guys, my game keep crashing.
    Only the saved file. Help!
    P.S. Support thread is silent, will delete this as soon as fixed
  18. Before post: Crash and RUNTIME ERRORs Look here

    ok so my game crashes when i am trying to load the save also the forum doesnt allow me to insert log thus check spoiler below.
    help?

    Starting new log file.
    Version:  1.168

    -- OS: Microsoft  (build 9200), 64-bit
    -- RAM: Available physical RAM: 4095MB/4096MB
    -- CPU: Intel(R) Core(TM) i7-4710MQ CPU @ 2.50GHz (GenuineIntel)
    - L2 cache size: 256K
    - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
    - Number of CPUs: 8 ( Speed: ~2494MHz / ~2494MHz / ~2494MHz / ~2494MHz / ~2494MHz / ~2494MHz / ~2494MHz / ~2494MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 860M
    - Texture Memory: 4095 ( Available Texture Memory: 4064 )

    Received stats and achievements from Steam

    Processing Ini File {
    Module_name =  Viking_Conquest2023
    Num Hints =  12
    Setting Map Min X =  -257.903931
    Setting Map Max X =  281.758240
    Setting Map Min Y =  -281.854553
    Setting Map Max Y =  290.571899
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  1.000000
    Setting hero_xp_multiplier =  2.000000
    Setting regulars_xp_multiplier =  2.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  3.000000
    Setting armor_soak_factor_against_cut =  0.800000
    Setting armor_soak_factor_against_pierce =  0.650000
    Setting armor_soak_factor_against_blunt =  0.650000
    Setting armor_reduction_factor_against_cut =  0.950000
    Setting armor_reduction_factor_against_pierce =  0.650000
    Setting armor_reduction_factor_against_blunt =  0.750000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  1.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  2.000000
    Setting melee_damage_speed_power =  1.400000
    Setting multiplayer_walk_enabled =  0
    Setting mission_object_prune_time =  180
    Scan Module Textures =  1
    Scan Module Sounds =  1
    Unrecognized Module_info directive =  give_performance_warnings . Skipping.
    Loading Module Resource  La_Grandmasters_Shaders
    Loading Module Resource  test
    Loading Module Resource  shaders
    Loading Module Resource  textures
    Loading Module Resource  vc_textures
    Loading Module Resource  vc_materials
    Loading Module Resource  materials
    Loading Module Resource  materials_face_gen
    Loading Module Resource  vc_bodies
    Loading Module Resource  uimeshes
    Loading Module Resource  meshes_face_gen
    Loading Module Resource  helpers
    Loading Module Resource  vc_map_objects
    Loading Module Resource  vc_map_iconchars
    Loading Module Resource  particle_meshes
    Loading Module Resource  skeletons
    Loading Module Resource  grass_meshes
    Loading Module Resource  plant_meshes
    Loading Module Resource  object_meshes
    Loading Module Resource  object_bodies
    Loading Module Resource  goods_meshes
    Loading Module Resource  item_meshes1
    Loading Module Resource  food
    Loading Module Resource  village_houses
    Loading Module Resource  village_houses_a
    Loading Module Resource  village_houses_b
    Loading Module Resource  interiors_a
    Loading Module Resource  interiors_b
    Loading Module Resource  interiors_c
    Loading Module Resource  arena
    Loading Module Resource  castle_a
    Loading Module Resource  dungeon
    Loading Module Resource  snowy_houses
    Loading Module Resource  square_keep
    Loading Module Resource  vc_pictures
    Loading Module Resource  user_interface_b
    Loading Module Resource  user_interface_c
    Loading Module Resource  user_interface_d
    Loading Module Resource  scene_encounter_spot
    Loading Module Resource  interior_thirsty_lion
    Loading Module Resource  houses1
    Loading Module Resource  wall_meshes1
    Loading Module Resource  town_houses
    Loading Module Resource  doors
    Loading Module Resource  churches
    Loading Module Resource  castle_c
    Loading Module Resource  castle_d
    Loading Module Resource  castle_e
    Loading Module Resource  castle_f
    Loading Module Resource  castle_g
    Loading Module Resource  castle_h
    Loading Module Resource  castle_i
    Loading Module Resource  viking_houses
    Loading Module Resource  town_houses_c
    Loading Module Resource  particles_2
    Loading Module Resource  prisons
    Loading Module Resource  prisons_b
    Loading Module Resource  vc_terrain_borders
    Loading Module Resource  skyboxes
    Loading Module Resource  new_skyboxes
    Loading Module Resource  object_b
    Loading Module Resource  destroy
    Loading Module Resource  vc_trees
    Loading Module Resource  grass_meshes_b
    Loading Module Resource  interiors_steppe
    Loading Module Resource  town_houses_d
    Loading Module Resource  ani_horse_mounted
    Loading Module Resource  horse_skeleton
    Loading Module Resource  instruments
    Loading Module Resource  simple_primitives
    Loading Module Resource  ani_man_walk
    Loading Module Resource  ani_death
    Loading Module Resource  ani_stand_guardsman
    Loading Module Resource  ani_human_mounted
    Loading Module Resource  ani_lady_stand
    Loading Module Resource  ani_poses
    Loading Module Resource  ani_man_cheer
    Loading Module Resource  ani_stand_onhorse
    Loading Module Resource  ani_strikes
    Loading Module Resource  ani_equip_arms
    Loading Module Resource  ani_run_p
    Loading Module Resource  ani_run_forward_left_right
    Loading Module Resource  uni_strikes3
    Loading Module Resource  ani_walk_sideways
    Loading Module Resource  ani_run_sideways
    Loading Module Resource  ani_stand
    Loading Module Resource  ani_crouch_down
    Loading Module Resource  ani_low_walk
    Loading Module Resource  ani_turn_man
    Loading Module Resource  ani_lancer
    Loading Module Resource  ani_attacks
    Loading Module Resource  ani_kicks
    Loading Module Resource  ani_walk_backward
    Loading Module Resource  ani_run_lookingsides
    Loading Module Resource  ani_defends
    Loading Module Resource  ani_walk_lookingsides
    Loading Module Resource  ani_jump
    Loading Module Resource  ani_wedding
    Loading Module Resource  uni_jump
    Loading Module Resource  uni_stances
    Loading Module Resource  uni_equip
    Loading Module Resource  uni_strike
    Loading Module Resource  uni_throws
    Loading Module Resource  uni_fistswing
    Loading Module Resource  uni_lord_stand
    Loading Module Resource  uni_defence
    Loading Module Resource  uni_sideways
    Loading Module Resource  dart
    Loading Module Resource  rock
    Loading Module Resource  raw_materials
    Loading Module Resource  gauntlets_new
    Loading Module Resource  bride_dress
    Loading Module Resource  ui_server_filter
    Loading Module Resource  ship
    Loading Module Resource  arabian_houses
    Loading Module Resource  object_c
    Loading Module Resource  valleyProps
    Loading Module Resource  workshops
    Loading Module Resource  barrier_primitives
    Loading Module Resource  town_houses_e
    Loading Module Resource  wb_mp_objects_a
    Loading Module Resource  vc_arcosyflechas
    Loading Module Resource  bry_banners
    Loading Module Resource  bry_banners_default
    Loading Module Resource  bry_battlebanners
    Loading Module Resource  bry_flags_vertical
    Loading Module Resource  vc_iconos
    Loading Module Resource  bry_pic_mesh
    Loading Module Resource  vc_shields
    Loading Module Resource  vc_shields_tableau
    Loading Module Resource  vc_armors_angle
    Loading Module Resource  vc_armors_briton
    Loading Module Resource  vc_armors_frisians
    Loading Module Resource  vc_armors_generic
    Loading Module Resource  vc_armors_irish
    Loading Module Resource  vc_armors_norse
    Loading Module Resource  vc_armors_picts
    Loading Module Resource  vc_armors_saxon
    Loading Module Resource  vc_clerics
    Loading Module Resource  vc_female_dresses
    Loading Module Resource  vc_shoes
    Loading Module Resource  vc_swords
    Loading Module Resource  vc_helmets
    Loading Module Resource  vc_axes
    Loading Module Resource  vc_native
    Loading Module Resource  vc_props
    Loading Module Resource  vc_props2
    Loading Module Resource  vc_props3
    Loading Module Resource  vc_props_new_houses
    Loading Module Resource  vc_sea_battle
    Loading Module Resource  vc_spears
    Loading Module Resource  dedal_anims
    Loading Module Resource  vc_hoods
    Loading Module Resource  vc_shields2
    Loading Module Resource  vc_swords2
    Loading Module Resource  vc_food
    Loading Module Resource  vc_tradeitems
    Loading Module Resource  vc_knifes
    Loading Module Resource  vc_horses
    Loading Module Resource  La_Grandmasters_map_text
    Loading Module Resource  vc_shields_basic
    Loading Module Resource  vc_work
    Loading Module Resource  vc_animals

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  supported
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...
    loading time:  34481
    Finished All...
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    470 parties added.
    launch complete.
    Switching to menu window...
    Loading tracks
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    1349 parties added.

    cant find RLG config
  19. Quick Questions - Quick Answers Thread

    Ok,
    So if max sea King is 4, how can chaps on YouTube have 7+ ships? Guys, I am baffled!
  20. Quick Questions - Quick Answers Thread

    kalarhan said:
    Tirion Fordring said:

    Game is 1 1/2 year old, so you can expect changes with patchs that make old comments not 100% reliable  :mrgreen:

    Also that is how the game works. Tempered is a modifier. A modifier modifies a item stats. Tempered, as a example, increases damage with a +4, which matches your post.

    Code:
    ["sword_premium1", "Nad", [("Sword51",0),("Scabbard51", ixmesh_carry)], itp_type_one_handed_wpn|itp_primary|itp_no_blur, itc_longsword|itcf_carry_sword_left_hip|itcf_show_holster_when_drawn,
     8960 , weight(1.25)|difficulty(7)|spd_rtng(89) | weapon_length(96)|swing_damage(34 , cut) | thrust_damage(14 ,  pierce),imodbits_sword],
    That is the current "base/plain/not modified" Nad, if you start a new game with 2.023.

    Game source is available for download. You can check that and other features for yourself. See modding section for instructions.

    Dam, u didint think about game updates / different versions and stuff like that!
    Ty for answer m8.
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